
Build and manage a summer camp in this cozy outdoor life sim where nothing strange ever happens. Lead troops of campers to earn badges, collect resources, decorate the vast campgrounds, and investigate the camp's many mysteries.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Welp, my game crashed 3 hours in. It ran pretty badly in the time it did not crash too. Too many useless things. 30 different kinds of flowers all individually requiring 30 inventory slots is especially cancer. The game would have been instantly better if they cut in half the number of flowers, fish and bugs that were interactable and very simply made the rest require a simple magnifying glass prompt to examine. Like most of this stuff just did not need to take up inventory space. The small inventory also makes collecting things a nightmare because you just don't have anywhere to put it. I disliked filling out the scrap book. If theres no reward for filling it out till you 100% everything then don't give people a usless scrap book until later into the game when it actually becomes relevant. I dislike it when the game spams "You found this!" prompts every second. IF THERE IS NO IMMEDIATE REWARD FOR COLLECTING STUFF THEN STOP SENDING ME NOTIFICATIONS. It wasn't apparent I needed to leave the camp grounds to get more rocks and meet the owl guy. I just had no way to sell items for the first few days until I ran out of money and was forced to spend time exploring. Jack only traded me for inventory space which quickly got boring after the 3rd time. I think he said something like "I cant talk about this person. If you want to know their story, you'll have to talk to them yourself." Which could have been a really cool lore drop that this guy everyone thought was dead was secretly alive but our dumb mute character doesn't do anything with this information like arguing with one of the consolers and smugly saying he "just has a hunch". The zoomed in screen is a atrocious. It makes exploring harder, it makes seeing things harder. Instead of trees and buildings becoming invisible only when you are behind them, your mouse should turn the leaves and tents invisible when you hover over it. I saw what I think might have been a bear cave. I did not have the inventory space or time needed to go inside. I was far to busy doing fetch quests and making sure the campers don't kill each other to explore. If only I could have paid the head guy some money so he takes care of the campers all day, then I would be able to freely explore. I don't understand what the point of having different rarities of fish and why theres even a cooking mechanic. Why does the chef sell me raw ingredients? I can understand kids not being allowed to cook for themselves but whats stopping them from grabbing raw barries and fish from a cooler or box and bringing it to the chef for her to cook for them? You would think there would be crafting or maybe you could cook dishes that have more effects but if there was, I was not allowed to reach such a privilege in my playthrough. The tool system is terrible. You need like 5-7 slots to carry every basic tool and campers are going to need to use 5 of their limited slots just to carry all tools they can use. One of the counselors had they/them pronouns. I don't think you should be around kids if you have they/them pronouns. You really don't need to bring that crap around kids. I hate needing to do fetch quests in order to unlock anything. For tools I can understand but could you really not let me purchase materials and upgrade the buildings I want to upgrade next instead of forcing me to quests that may or may not unlock things that might not be useful to me? Keeping track of quests is painful. Theres no icons of what you need below quest names or even in the pinned quest section. Trying to catch bugs just makes your character swing in the air while the bugs move away so it doesn't look like you are actually interacting with it. it really seems like they meant to add animations for the bugs where they fly in place, this doesn't seem right. I don't think bees ever stun any of my campers but I did see somewhere (I forget where) that you could chop down trees to remove bee hives but too many kept spawning and I just did not have the energy to care about them. Theres no easy way of restoring camper energy. So if they work THEMSELFS till they are out of energy and collapse, you will lose rating for something that is both completely out of your control and should have been easily avoided. The campfire cutscenes should be skipable. Placing buildings is very clunky. I sware this game was made for phones with how it actively avoids using the mouse at all cost. Campers are stupid and will walk into sleeping bears, so even if you always end the day when night comes, they will still injure themselves. The badge system is not very fun to use. It makes sense for it to be just a simple numbers tweak for the ai campers but it is the most boring thing ever for a player. If the player wants to do something faster, you could just sell them better equipment like most games. Having a golden axe that changed your animation would look infinitely cooler and jack taking away such things would feel like a much bigger deal since hes taking away resources instead of meaningless, faceless levels. Needing to teach campers the EXACT SAME MECHANICS over and over again hurts the game a lot. The worst part of the game has to be doing something you have already done 200 times before again or the game punishes you with worse campers and less resources. I would probably be less mad if it only took 2 demonstrations for them to get it and everything was teachable in one day. The fetch quests would be a lot more bearable if you just had to place the ingredients on a table that you could place down in the center of your camp and when enough ingredients are placed, it wraps together and creates a single slot quest bundle that you would then hand in. Thats pretty much all I got to see on my 3 hour playthough. I do have some minor complaints about there being too much grass/swamp grass hiding stuff behind it and I felt like I had to rush to read through dialog when I knew time wasen't paused. For reference, all but that one idiot kid that worked themself into a coma had 5/5 stars and my first camp despite having nothing unlocked made 4,500$ first try. Its an easy game, it just has massive inventory and quest problems that steal an unbelievable amount of time away from the player being able to do fun things.
In the begining i thougth this game is so cool - good idea of camp-conception, lead little-birds to explore the world, forest, mysterios disapper of previus counselor. But then, when you pass away more then 7 summers and Fbi Igles still in the aisle, erned 5 stars for many of summer but reputation still 86%, types of insects and animals waren't found because, i think, they are just not exist, and you can't complete donation requests, which is buging and appearing twice in to-do list. This all make me sad. The game can't be complited now. It's stiil so raw. But i hope depelopers will repair it and make it fihished.
A game focused way too much on being weird and silly, and not on being good game.
I really want to like this game; and based on what does work, I do. It's got a great art style and premise. Love the paranormal themes especially. Unfortunately, it has too many bugs and crashes constantly. As others have said, it seems to have been abandoned right after it was released, which is genuinely a shame.
its a cute game, but it needed more polish. cool idea, but it doesnt have the best mid game progression, you just get dumped with a lot of new areas and you feel overwhelmed
[h1]1.0 Is Out[/h1] [hr] [/hr] Played the game before this update and safe to say basically all the bugs that hindered game play are gone! [h3]Notes on the Game[/h3] [*]Looking after the kids is much more manageable now! With the kids having much better AI and not getting themselves stuck. No more kids throwing their items all over the place too, all storage works as it should. [*]Achievements being here now is a big plus; it's fun to have some of the more [i]negative[/i] occurrences reward you with a nice achievement for your profile to soften the blow if a child... let's say they went to a different camp hahaha... [*]Still a big fan of the art style it really suits the vibes of the game. [*]You progress at a suitable pace you don't get things too slowly but you also don't knock everything out in one year (the days camp is set that year) the adjustable day speed is handy to account for needing shorter time for play sessions or needing a little extra to make days not feel like a rush. [*]The music makes me feel really nostalgic for old american summer camps- I am neither american nor have I gone to a summer camp- it's perfect for the game. [hr] [/hr] [h3]All in all if you were interested in picking up the game and hesitated now is a good time to give it a try![/h3] It's a very quirky game with management aspects that aren't super overwhelming which at times is silly, funny and a little bit creepy! Have fun at summer camp!
I adored the art style, but it must be poorly optimized. I am running Cult of the Lamb at 165fps with a fully packed cult, but I can't even get 50 fps running this at the lowest resolution provided, only 5 minutes into the game on a fresh file before even building a camp. I'd skip this for now. It would need a ton of work to play the way a game like this ought to.
I am mixed on it. Yeah it can be a bit janky at times but bottom line it's a decent game that I have over all enjoyed however the bugs can be pretty bad though. I've dealt with it crashing, things not working right, etc. The inventory system also has a lot of kinks to it like I can not burn what the campers bring me fast enough. If anything it gets repetitive for after a while but some people enjoy that sort of thing. I wish this game got more development because the art and story is really good but the game play could be a lot better. The final result is just alright in my opinion, not too much to rave about.
Had a lot of promise. Don't let the removal of Early Access fool you, this game isn't done.
poor controls
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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