
CALAMITY CREATURES is a 2D action game in boss rush format. Mechanical creatures of overwhelming stature stand before you. Gadgets in the prosthetic hands, the terrain, and the enemies' habits...use all the elements to dismantle the living calamity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Japanese, English
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First stage is okay but the second is so incredibly creative and interesting that I am super excited to see where this game ends up. The solution to landing the final hit was so satisfying to figure out in a way you don't typically see in action games. Movement is kinda janky but you get used to it and also the game is free so its hard to complain about anything.
The platforms that you visually can see often do not match what you can grab onto. This poor behind-the-scenes sprite-to-platform contact, especially in certain areas, often leads to the inability to grab even with perfect inputs. Boss rng attack sequences where certain attacks are required to progress but which sometimes go multiple minutes without execution. These needed attacks require multiple counters within a hit bar with a cool down otherwise it requires more counters. The longest I went without having one of these needed attacks was 6 minutes during the 3rd phase. Shorter but similar long times often led to canceling out any built-up counter progress I had prolonging the fights that already have multiple phases that reset to 1 after a fail.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
[h1]最期の一撃はせつな……[/h1] [b]い訳が無いだろせいせいしたわクソボスがよ[/b] 一面は良かったです。圧倒的な威容の巨躯を持つ機械にしがみついて登っていき、コアの破壊を目指す。攻撃手段である弓も一応持ってはいるが、それはギミックを作動させるものでしかない。ほんの少しの防衛行動以外こちらを意に介さず進み続ける。[b]大きな脅威に向かってちっぽけな人間が立ち向かう[/b]というコンセプトのゲームだと一面クリア時点では勘違いしていました。 二面になった途端、それは崩れ去り、何がしたいのかよくわからなくなりました。敵がこちらにバリバリと敵意を向けてきて、即死攻撃すら放ってくる。シビアかつ、適切なものを選ばなければいけない防御アクション。難易度に対して非常に素早い攻撃の判別モーション。[spoiler]落ちた足を使う[/spoiler]という最終形態の攻略法を見つけたはいいものの、攻略法が分かってから実行するまでの妨害が多すぎるというストレス。まあ最後のは適切な量であれば達成感へとつながる一因ですが、それ以外で重なったストレスが大きすぎて「やっと死んだか」という感想が強いです。 二面クリアに至るまでの総評としては、こちらの猶予が少なすぎる、という点が気になりました。もっと余裕が欲しいです。 友人にオススメするかと言われればまあしませんが、鬼畜なゲームが好きな人には楽しいと思います。 今後のステージにこのゲームの本当の面白さがあるという期待を込めて👍を入れさせていただきます。
this is the most dificcult game i ever played good job! i loved (sorry my english)
Pretty good game, it had a lot of potential to be a great boss rush game but I guess looking at when the last update was, its a scrapped project. Sad to see it come this way. Hopefully this gets actually popular by some crazy miracle and gets continued. This has actual potential, please don't give up. (edit) Just realized there was extra bit of info to why its been so silent here. However, I do believe it would be great if updates of how progress is doing could be posted here. It would show that development is well, and to build up hype and tell older players that this game is still being worked on. I don't know if this is still being worked on, or if my comment will even be read at all, but I hope atleast there is progress being made.
не хватает русского языка
Определённо недооценена
ESTA MUY BUENO ojalá y siga actualizándose porque de verdad esta MUY ÉPICO
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.