
Cairo's Tale: The Big Egg is a VR animated short about the adventure of young talented mage Cairo and his best friend, who just got surprised by a giant egg that fell off and broke the roof of Cairo’s flying house. Though being afraid, they decide to figure out what happened…
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1] Experienced on the Oculus Rift with keyboard. Spoiler free Review [/h1] So this is about a 9 minute purely cinematic VR experience with no interactions. You sit as the action occurs 360 degrees around you. I do recommend you sit on a swivel chair or stand up. This experience is probably targeted for young children, although there is one scene that may be scary for children. However, as a single adult I enjoyed the experience and highly recommend it. It has a really good story with a feel good ending. I had a few chuckles as well. The visuals are top notch, although frame rates took a dip at times, especially when I looked around really fast. All the action takes place in one gorgeous environment with a lot of little details strewn about. There is no voiced dialogue, but the sounds are excellent and the animations are so well done that you ge the feelings they are conveying, even without dialogue. I think I got more than my money's worth at .99 cents. One of the best VR animated shorts. Rate 8/10.
Well done. Nice watch for the whole familie. Worth it!
真的很棒!上一次看这类动画还是《拾梦老人》与《Henry》,感觉Big Egg更有Henry的氛围,环境做的也很棒!美中不足的是,感觉音效没有专业的人士来处理,亦或是没有发挥UE4音频立体模拟的功能,因为之前Steam这边有出过音效插件,希望开发者后续把音效也VR化,这样沉浸感就能更强了! 对了,还有蛋哭的时候,眼泪或许采用手绘、卡通风格眼泪粒子更好,用那种透明材质的水总觉得有些违和呀~ Anyway,是个很不错的作品!加油!
The entire cinematic is about 8 minutes or so. It's okay. I mean it's only a $1, but there isn't any narration. It's just noises and music, which is fine, but I thought maybe there would be narration. I have a 1080TI and 7700K and a couple parts of the animations weren't the smoothest for the "high" graphics setting, but it was only maybe 20 seconds of animations out of the entire thing so not a big deal. I don't regret my purchase, but I felt like Henry was a better experience using ReVive due to the narration during the experience. Obviously, once you have watched Henry rewatching it isn't that fun though so it's nice that this is a fresh experience. If you enjoy watching the VR experiences I feel like for a $1 to watch it is worth it, or if you have a children who likes this stuff it is worth it as well. I would say there are 2 parts that could potentially scare a little one under like 6 though. Otherwise, they really aren't that "scary", more of a surprise or psyche out type scare and less of a classic horror/fear type scare.
This was fun! Short, but fun and well done. It's a stand there and watch type of experience and short, but nice! This will be a great one for kids!
Excellent! Detailed and fun. This is the first video/render I've seen since Invasion or Oculus Dreamdeck that really showed off what VR brings to the table for non-gaming entertainment. In addition to the 3D visuals, being inside the movie instead of to the side of it really enhances the experience. Swivel chair not included but highly recommended :)
нет звука в игре при запуске через шлем
Very enjoyable and kid friendly short story. No interaction so no need for any type of controller, you start the show by pressing space on the keyboard. Lasts ~8min and it tells a very short but enjoyable story. My kid loved the animation and slapstick jokes, Good animation, very good looking graphics, amazing environment, easy to recommend!
I got this for $0.69. And to be honest, I'm perfectly willing paying a few dollars to support this kind of work. I would love to see longer, higher quality VR animations like this in the future.
Cairo’s Tale: The Big Egg, developed by Ring Mountain and published by Arrowiz, is best described not as a traditional game but as a short, interactive VR narrative that prioritizes atmosphere and storytelling over mechanics. It places players inside a stylized fantasy world and invites them to experience a small, self-contained story from within, leaning more toward the language of animation and film than that of interactive gameplay. This approach gives it a unique identity, though it also narrows its appeal. The premise centers on Cairo, a young mage whose quiet life is disrupted when a mysterious oversized egg crashes into his floating home. From there, the experience unfolds as a gentle, whimsical narrative, following Cairo and his companion as they react to this unexpected event. The storytelling is straightforward and easy to follow, relying more on visual cues and character animation than on complex dialogue or branching plotlines. Players are not asked to make decisions or influence outcomes; instead, they are positioned as observers within the scene, watching the story progress around them. Interactivity is intentionally minimal. The player’s role is largely limited to looking around the environment and occasionally triggering simple actions that allow the narrative to continue. There are no puzzles to solve, no combat encounters, and no meaningful systems to engage with. This design places the emphasis entirely on immersion—on being present in the world rather than actively shaping it. In a VR setting, this can be effective, as the sense of scale and proximity adds weight to even simple interactions. However, without that immersive context, the experience can feel more like a passive viewing than active play. Where the experience stands out most is in its visual presentation. The game adopts a colorful, animated style that gives it the feel of a short fantasy film. Characters are expressive, environments are imaginative, and the overall aesthetic is cohesive and appealing. The floating house, magical effects, and playful design choices all contribute to a world that feels lively despite its small scope. The animation carries much of the storytelling, using movement and visual cues to convey emotion and progression in a way that feels natural and engaging. The audio design complements this cinematic approach. Background music, environmental sounds, and voice work help guide the pacing and reinforce the tone of the narrative. When everything aligns, the experience achieves a gentle, storybook-like atmosphere that is easy to settle into. However, the simplicity of the design means that any technical inconsistencies—such as uneven sound levels or minor performance issues—can be more noticeable, as there are no gameplay systems to distract from them. One of the most defining aspects of Cairo’s Tale: The Big Egg is its brevity. The entire experience can be completed in a short amount of time, often in a single sitting. While this keeps the pacing tight and prevents the concept from overstaying its welcome, it also limits the overall impact. There is little opportunity for the story to develop beyond its initial premise, and once it concludes, there is no additional content or variation to explore. Replayability is therefore extremely limited. With no branching paths, alternate outcomes, or hidden mechanics, there is little reason to revisit the experience after completing it. Its value lies almost entirely in the first playthrough, where the novelty of the presentation and the charm of the world can be fully appreciated. In the end, Cairo’s Tale: The Big Egg succeeds as a small, focused experiment in VR storytelling. It offers a visually appealing and gently engaging narrative that works well within its limited scope, but it does not attempt to provide the depth or interactivity expected from more traditional games. For players interested in interactive animation or short-form VR experiences, it can be a pleasant and memorable diversion. For others, it may feel more like a proof of concept than a fully developed title. Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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