
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would not reccomend. Main character is absolutely insufferable and throws screaming fits as if she's directing them at you. After multiple tries taking different routes of the same climb, watching her die started making me feel better lol. Climbing physics are super janky, the limbs don't connect well and rarely line up correctly with cracks and grooves and stamina is a whole other issue. Sometimes I'll take one foot off of solid ground to start climbing and Aava will start shaking violently like she already needs a stamina break after just one step... She has also shot off of the wall during a climb and plumetted to the ground regardless if she lost her traction/stamina or not. I used every possible advantage (chaulk, cooked food, etc) to see if that helped and it barely did anything. And keep in mind this was all on easy mode. Maybe I'm just plain bad at the game or there are things to be fixed, not sure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Melhor simulador de escalada. Com certeza os desenvolvedores sabiam o que estavam fazendo aocriar as agarras, a tensão da escalada, a necessidade de urgencia em mudar de agarra. Se voce ja subiu em um paredão alguma vez, vale a pena tentar o jogo. O modo historia é interessante, fala mais de uma viagem interna sobre objetivos e o mundo tentando fazer voce desistir de algo que voce sabe que tem quer ser feito. Filosifico. Vale a tentativa, e *COM CERTEZA* deve ser jogado com um controle.
После прохождения осталось сильное горько-сладкое послевкусие. Я долго не могла решиться и забраться на точку перед последним выбором. Игра - сложная зайдет только любителям хардкорных симуляторов-выживачей. И я сейчас говорю не только о полном контроле ног и рук, о том что нужно думать и просчитывать. Она оставляет вас в тишине, наедине с горой. Вы думаете о себе, вы там с собой. Поэтому каждый выбор становится вашим личным. Я кучу раз плевалась и думала что какие-то участки пути просто НЕРЕАЛЬНО пройти, но справлялась. Я сделала свой выбор и мне кажется я разобралась зачем был проделан этот путь. 10 сломанных костей из 10
relaxing when u get used to the climbing mechanics
Really fun rock climbing gameplay loop (ice climbing not so much). Also, a big plus on allowing to adjust the gameplay settings if you only just want to focus on climbing. You will instantly know if this game is for you within the first hour of the tutorial, so its worth giving it a shot if you're on the fence about it. Story overall is enjoyable at times with an unlikable protagonist that keeps you interested throughout. I say unlikable in a positive way. Shoutout to the character Marco, who carries the story and its progression. It tries to deliver a grand message, but its a straight forward story if you're familiar with stories tackling similar themes.
Mountains have always been a metaphor for life. Each of us is on a journey—the narrative layer invites reflection. Mechanically, the game is flawless; what matters is the challenge and the struggle for every meter of ascent.
this ♥♥♥♥ is ♥♥♥♥♥♥♥ FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
One of the best games i've ever played. Hands down. Altough a simple concept the gameplay is addictingly simple and very replayable. Unexpectedly very deep story concept about the cost of holding onto ideas and whether its too late to change or if its the time too. Very beautiful visuals aswell, the skybox feels like your in a painting sometimes which i love. Very great game totally worth a play through.
Grosse claque, jeu incroyable !
[h2] CAIRN feels like a playable version of the Myth of Sisyphus.[/h2] Every hold, every slip and every meter gained is earned through patience and sheer percevierence. You fall, you climb again, you fall, you climb again, and somewhere along that pattern, the goal stops being the summit. The climb itself becomes the reward. Like Sisphus pushing his boulder, you are constantly confronted by the mountain's challenge and indifference. It doesnt case how close you were to the top, or how long you've been climbing. Yet, unlike the myth, every climb makes you wiser. It opens your eyes to what you can and cannot do, how to manage stamina, and how to make your movements more deliberate. And slowly, through that cycle, what once looked impossible slowly becomes achievable. The main character also gives off this absurdist vibe. Where nothing really matters and she doesn't really care for what is going on. She just... Indifferent. In a way, climbing this mountain, is like her act of defiance against an indifferent world. Although I have a long ride to with this game, I am thoroughly enjoying the process. Like the myth, [b]One must imagine the climber happy.[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $746 | 4 | 0% | $5.99 | |
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