
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.8Kreviews | 94% | — | $20.2M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8.5/10 有许多值得称赞的亮点!! 采用了不太常见的主角设计思路,一个暴躁易怒,不与人交流,处处透露创伤和缺陷的主角,比较大胆挑战主流的选择!支持更多性格/动机/感受都不同的游戏主角进入游戏市场! 从操作上来说,某种程度上很忠实地还原了攀岩的解题乐趣,首先是岩点做了不少的差异设计,根据不同的岩点也设计了不少的动作和受力设计,很容易在专心选择岩点/寻找平衡的过程中进入心流,配合背包管理和角色状态管理的玩法,也让攀岩的操作有了更多的乐趣和沉浸感,不知不觉就已经爬过险峰,来到新的地点。 关卡设计的编排也很出色,在推进游戏的过程中很自然地从场景中了解了自然/人文/人的故事和回忆 值得一玩!
My second favorite game❤❤❤❤❤❤
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| — | — | — | — | not modelled |
| $29.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first you think you are exploring a mountain. Then that you are mastering a mountain. Then that you are having a conversation with a mountain. Only in the end, you will understand the truth: The mountain hates you. This game is about a woman who can't stop loving something that can only hate her back.
The only rock climbing game ever that is actually worth playing
После прохождения осталось сильное горько-сладкое послевкусие. Я долго не могла решиться и забраться на точку перед последним выбором. Игра - сложная зайдет только любителям хардкорных симуляторов-выживачей. И я сейчас говорю не только о полном контроле ног и рук, о том что нужно думать и просчитывать. Она оставляет вас в тишине, наедине с горой. Вы думаете о себе, вы там с собой. Поэтому каждый выбор становится вашим личным. Я кучу раз плевалась и думала что какие-то участки пути просто НЕРЕАЛЬНО пройти, но справлялась. Я сделала свой выбор и мне кажется я разобралась зачем был проделан этот путь. 10 сломанных костей из 10
What's your summit?
I LOVE YOU MARCO
The higher you climb, the more of yourself you begin to lose, questioning whether or not you are willing to lose your life just to complete the ascent. A visually stunning game with a beautiful sound track, well worth the money.
香蕉攀岩V3唯唯诺诺,孤山独鹰嗑药V10重拳出击
Mountains have always been a metaphor for life. Each of us is on a journey—the narrative layer invites reflection. Mechanically, the game is flawless; what matters is the challenge and the struggle for every meter of ascent.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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