
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
incredible
Bei Cairn wird mein Megalomania Nerv gekitzelt. Ich liebe es vor gigantischen Strukturen zu stehen und mir vorzustellen, wie es wäre sie zu erklimmen. In Cairn ist genau das das Ziel. Teils wirklich schwer, aber sehr belohnend. Was mir eher nicht gefällt, ist die Gefahr sich etwas zu softlocken, wenn ein ungünstiger Speicherpunkt erwischt wird. Das kann manchmal frustrierend sein. Die Ästhetik und die Lore hinter den Bergleuten ist sehr spannend und gibt immer das Gefühl, nicht alleine zu sein, auf diesem einsamen Weg.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay is good but feels entirely randomised, I followed the same route 10 times at an early part of the game and fell off at completely different points despite following the same path with the same holds at the same speed and 2 times I made it the character is also very annoying and borderline unlikable and the climb-bot gets in the way constantly I AM having fun but need to take extended breaks due to this game making me VERY angry it also really annoys me how she doesn't wear shoes, the two times I've been rock face climbing the instructor said that good shoes and a pair of backups are one of the most important things the game also runs horribly sometimes lagging my whole PC
面白い
10/10
Crack the game. Shed a tear at the end for the first time of my life after finishing the game. Buy the game. Finish the game a second time. All this in 96 hours
非常好游戏让我的大脑旋转👍👍👍👍穴居人的村落和神殿都让人印象深刻,于是给它们写了点民间神话传说的fanfic。就放这里吧! 1 穴居人的三位先民从天穹之中来到神山。 他们见此地风景美丽,就在此安家。 先民们攀爬、采集、种植,日出而作,日落而息,生活在神山的怀抱中。 日复一日,他们觉得有些寂寞。 其中一位说:是时候了! 于是她剖开自己的肠肚,从里面掏出种子。 种子洒落在地上,见了光,就变成许多孩子。 孩子们在大地上欢笑、吵闹,温暖了先民的心。 2. 先民的孩子们玩耍、吃饭,渐渐长大了。 孩子们又生出孩子,穴居人挤满了神山上的洞穴。 他们逐渐吃光了岩缝里的每一株野草,捞光了地下河里的每一条鱼。母羊坠着瘪瘪的乳房,看见他们,就急忙往远处跑去。 第二位先民说:是时候了! 于是他摘下自己的头颅,放在地上,就此化为石头。 许许多多的穴居人见状,也学着他的样子,摘下了自己的头颅。 自此,死亡才第一次开始造访部落。 山里的生命重新生长,恢复了生机,因为死亡乃是生命的母亲。 穴居人把先辈的遗骸存放在风殿中,纪念他们。 3. 时间逐渐流逝,穴居人繁衍了一代又一代,村落生生不息。 最后一位先民感到有些寂寞。他所熟识的人都已离开村子,去往高处的风殿。 这一天,他来到风殿深处,听见两个声音在叫他,是他的两个同伴。 第三位先民说:是时候了。 他带上食物和水,开始向高处攀爬。慢慢地,他发现他们下来时的路已被冰雪覆盖。 最后一位先民知道,他们同伴们已然回到群星中间,他却无法回去了。 他于是在冰雪中安然躺卧,并叮嘱: 如果有一天有人能登上顶峰, 就来叫醒我回家。 至今,他仍长眠于冰洞中,未曾醒来。 4. 穴居人在山中生活,一代又一代。 他们所在之处是危险的崖壁。起初,他们只能在山崖的洞穴中居住,采集洞穴周围的蘑菇和浆果吃。 穴居人看见山羊能够自如地在岩壁上攀爬,非常羡慕。 他们说:羊啊!可否教会我们这种敏捷的技巧? 山羊同意了,却问:如果我教会你们,你们能给我什么呢? 穴居人说:我们将世代供养,不使你们为生存操劳。 山羊同意了。 从那以后,穴居人学会了在岩壁上攀爬。 羊这时候才发现上了当:因为它们只用吃青草,并不需要供养。 不过,羊与穴居人共同生活,还有一点好处。 当熊来的时候,它们总是爬得比穴居人快。 于是它们安然留在村落中,就这样过了一年又一年。 它们总是在草地上安然地反刍着,在心里精进攀爬的技巧。 5. 村落中最好的两个攀爬者知晓了先民的遗言,决心去攀爬顶峰。 他们带上冰爪、冰镐,用绳索相连,消失在雪线之上。 十日之后,只有一个穴居人回到村落。 穴居人们认为他背弃了自己的同伴,将他放逐到遥远的鹰巢下面。 他在鹰巢下,捡落下的残骸果腹。 一天,其中一根小骨头发出了他朋友的声音。 骨头说:你为何不替自己辩解?将我带到那风殿顶端。 穴居人将朋友的骨头制成骨笛,来到风殿顶部吹奏,骨头开始歌唱: 骨头开始歌唱: 我与我的朋友共赴顶峰,我不慎跌入冰缝之中; 我的朋友为我放下水,送来食物,夜夜拉着绳子呼唤我的名字; 但冰缝中实在严寒刺骨 我就此死去,心中无憾,因为我能死在离他的近旁。 我抛弃肉体,得以飞往群星; 待将来一天,他也终将与我相伴! 村民无比愧疚,将放逐的穴居人迎回村落。 从此之后,每一个穴居人临死前最后一句话,都将出现在风殿顶端的生命树上。 将耳朵贴在树上,就能听见他们飞往群星前唱出的歌。 6. 很久很久以前,有个非常懒惰的穴居人。 他父亲说:起来吧!儿子!该上学啦! 他躺在地上,翻动身体,说:再等会儿吧! 他逐渐长大成人,有了妻子和儿子。他的妻子对他说:起来吧!懒鬼!该挤羊奶了! 他躺在地上,翻动身体,说:再等会儿吧! 他的儿子也长大了,对他说:起来吧!父亲!该擦擦身子了! 他躺在地上,翻动身体,说:再等会儿吧! 他越来越老,最终死了,儿子把他装入风殿的棺材里,在他父亲身边。后来妻子也来了。儿子也来了。 这一天,他的曾孙子来到风殿,说:起来吧,太爷爷!该给爸爸挪位子了! 棺材里传来翻动的声响:再等会儿吧! 周围的棺材里一起传来喊叫声:我们实在是忍不了啦! 于是,他的曾孙子把他的棺材揭开,将他磨成灰,倒到瀑布下面去了。 从那以后,如果有人降落到下面去,不慎喝了瀑布下游的水,就再也无法爬回村子来。 如果他的亲人从上面叫喊他,就会听见一个声音远远从下面传来: 再等会吧!
非常好玩,推荐
交互太差劲,以及这b剧情b主角谁设计的啊??? 唯二优点:题材新颖,音乐顶级。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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