
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow I totally slept on this one. What a piece of art this game is!
[h1]Cairn is a cute little indie game about climbing a mountain.[/h1] Is its story gripping and engaging? No, not really. The gameplay is what you're here for anyways. And it's pretty good. Perfect? [i]Definitely[/i] not. It's serviceable. I had a pretty good time. There were one or two times where it almost felt impossible to surmount the obstacle in front of me. Which just makes it all the more rewarding when I actually made it to the top of the mountain. Also, I love to support indie devs!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly wonderful experience
Awesome journey! Tbh, there are some issues with limbs control, bug generally, does not ruin the experience for me. Atmosphere, music, story and visuals brings me back to those days when I was [strike]climbing[/strike] hitchhiking in the mountains. This game just recreates this filling. I`m happy to stumble upon it and I would recommend to try it.
9/10. Great Gameplay. Fun gameplay with nice mechanics, if a little "jank" at times. Performs "well" , I was getting anywhere from 100-180FPS at 1440p, with some hitching caused by loading in area's. Story was straight up bad, ending was abysmal. It seems I'm not the only one who thinks this way, if you order steam reviews by 20 hours+ played and negative, nearly every review mentions the story being the thing holding it back.
total vibe of a game will stay in my favorites for a long time!
好玩疯了,登山策略+生存管理+绝美风景和紧张的手感,这游戏属实是黑马。玩了之后立马想去爬山!
当我完成最初的攀岩,走在一段前往岩壁的狭窄山路上时,《孤山独影》独特的音乐与其营造的氛围感便完全将我裹住,以至于我通关了两次,至今仍意犹未尽。如此沉浸且与主角同频共振,想其所想的状态,我只在我的第一部3a单机游戏《赛博朋克2077》的《往日之影》DLC中进入到过。在手柄的振动加持下,艾瓦攀登的每一次紧张的呼吸,每一次重心不稳导致的抖动,每一次抓紧凸起的岩石与凹陷的岩缝,我都感受得清清楚楚,每一次爬上平台之后响起的悠扬的音乐,总能将我之前的紧张,恐慌与摔落山崖的红温释放得干干净净。在多重感官的感受之下,我似乎与艾瓦合为一体,我理解了她为何如此病态执着于攀岩,我理解了她为何每次摔下岩壁会愤怒大吼,我也理解了,山峰永远是赢家,而攀岩者要做的并非征服山峰,而是超越自己。 在我看来,不管选择上山还是下山,都是对过去自己的一种超越。是站在顶峰,在那一瞬间触碰永恒,与世界融为一体?还是选择下山,与旅途中的好友一同回家,放下过去已无法实现的执念,享受现实生活?在艾瓦做决定的那个山腰上,这两种选择都需要莫大的勇气。
最大的感谢就是,我竟然通关了……一开始不熟悉操作连练习场都爬半天,到最后登顶…… 这不是一个单纯的爬山模拟器,更像是体验艾瓦为什么执着于攀登的心路历程。说实话,途中有好几段攀爬我都在问自己:你是说这个几乎90度垂直的悬崖我能爬上去?从穴居人开始的几段路,我是真的有过几次想放弃的念头了…… 但是,艾瓦那股勇往直前的自信,好像慢慢有感染到我,而且每次我真的爬到顶时,那种胜利的感觉,实在很让人热血沸腾。到了后面抉择的时候,我毫不犹豫地选择了:继续攀登。因为我觉得,艾瓦怎么可能会在这里半途放弃?不可能的。 还有啊,爬到山顶看的风景真的太美丽啦,其实支持我玩下去的还有这游戏的美术和音乐,非常的优秀啊!开场的动画已经惊艳了我一把,强烈推荐晚上的时候开始爬,爬到上去日出就时可以见到日照金山了! 接着打算开个辅助模式把收集品找一下,发现还是漏了不少东西! 最后最后,让我们致敬唯一神智攀宝,宝宝我不能没有你啊——!看看我为你打下的神之山——!!!
The first thing to say about the game is that this is much more like a Jump King / Getting Over It / QWOP type game than a serious climbing sim. You are playing as a character that would struggle with a staircase, and in climbing sections you can be flat footed no worse than standing on a floor and the character will eventually start screaming due to the stress on her arms (To be fair, think about how much stress is on your arms when standing, wow!) Gameplay aside, the game constantly bombards you with overly long cutscenes interrupting your play, and it doesn't help that the character you are playing as, for better or worse, is a terrible human being. You are playing as one of the most unlikable characters to be a protagonist in recent video games and you are going to be hearing from her A LOT.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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