
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19.29/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crazily difficult, my character just won't grab A love letter to climbers, but this game makes me mad I am Spider-Man with no sticky hands and a death wish instead Rough around the edges, limbs & ropes glitch around the ledges News flash: nothing else like this, life's more fun when you're closer to the edge
真的有人类能通过雪崩大挑战吗,给我气的。好不容易爬到上面看到终点了,结果那么明显的边缘,完全没有手点。就差这几米你知道我试了多少次吗。我服了,到底有没有人测试过啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 125ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,一个人的战斗
Cairn ist eines dieser Spiele, die mit einer einfachen Idee anfangen und daraus ein unglaublich intensives Erlebnis machen. Das Klettern fühlt sich nicht wie eine normale Spielmechanik an, sondern wie ein echter Kampf gegen den Berg, bei dem jede Bewegung überlegt sein muss. Besonders stark sind die dichte Atmosphäre, die beeindruckende Kulisse und das ständige Gefühl, jederzeit einen Fehler machen zu können. Fortschritt fühlt sich dadurch wirklich verdient an, und selbst kleine Erfolge sorgen für echte Erleichterung. Das Spiel schafft es hervorragend, Ruhe, Anspannung und Ehrgeiz miteinander zu verbinden. Cairn ist sicherlich kein Spiel für jeden, aber wer sich auf das langsame Tempo und die anspruchsvolle Klettermechanik einlässt, bekommt ein außergewöhnliches und sehr befriedigendes Abenteuer. Klare Empfehlung!
艺术品级别的游戏,玩法和美术和剧情都很厉害。虽然有些地方会穿模但是瑕不掩瑜。是我今年玩过最好的!
Pure climbing bliss. Great story so far, engaging and sometimes just the right amount of frustration. Thank mother Nature for rock. Without it, we would all be surfers.
Excellent
best !
just ♥♥♥♥♥♥♥ beautiful. i love how indepth the climbing mechanic is. the narrative is very heartwarming. there's so many moments where the cinematography amplifies the beautiful vistas you come across. exploring is fun and rewarding. just incredible work and honestly probably one of my favorite games to come out this year.
[h1]Cairn is a cute little indie game about climbing a mountain.[/h1] Is its story gripping and engaging? No, not really. The gameplay is what you're here for anyways. And it's pretty good. Perfect? [i]Definitely[/i] not. It's serviceable. I had a pretty good time. There were one or two times where it almost felt impossible to surmount the obstacle in front of me. Which just makes it all the more rewarding when I actually made it to the top of the mountain. Also, I love to support indie devs!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $746 | 4 | 0% | $5.99 | |
| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $20.1M | 29.6K | 90% | $19.99 | |
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| $20M | 32.3K | 88% | $24.99 | |
| $20.4M | 175.5K | 88% | $7.99 |