
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Could've been just a simple climbing game and it would have been good but nope they went the whole extra 10 miles and made a very sensational story with very well written characters, not to mention the phenomenal soundtracks and where it plays, it added so much to the whole experience. I love Aava so much.
Steep learning curve and not for everyone. If you are patient and learn the game mechanics (recommend visual feedback and controller), the experience is meditative, though definitely anxiety-inducing at times. Encourage you to walk and take in the scenery. Past the core gameplay, the story and music are deeply personal and moving. Sound design, direction, and environment are also stunning. This is art that will have you thinking deeply on yourself at the end. As if you are the one climbing this mountain. Truly not just a game of the year for me, but of my lifetime. The only gripe I have is with the bag system. Don't be afraid to rattle the bag around to get as many items as you can in there. Should you reach the summit, you can also get a shirt of your journey.
В целом впечатления от игры положительные, с концовкой сюжета подкачали, но в остальном всё понравилось.
我媽問我為什麼翻倒水在鍵盤上,我說那是我的手汗
无论是故事还是玩法,至少一个年度最佳。
我自己本身是一名登山爱好者,线下刚攀完岩壁,线上花十五小时走完十六天雪山征途,终于登顶那座神山。 与其说这是一款登山模拟游戏,不如说它是专属于登山人与理想主义者的温柔情书。全程没有捷径,冰壁打滑、岩壁悬空、深夜孤身露宿风雪,每一步向上都要独自扛住疲惫与孤独,无数次失足跌落,又只能自己抓稳岩点重新出发。沿途散落着前人登山的遗物,藏着无数半途而废的执念,也一遍遍叩问攀登的意义。用一场安静独行,读懂每一个愿意为心中热爱奔赴险峰的人。这场和群山的对话,让我想起了乔治·马洛里说过的:“因为山就在那里。” 所以我个人十分推荐这部作品,完美诠释了第九艺术的魅力,可以说是今年的最佳独立游戏!
The game has a good potential to be good but various bugs and clunky mechanics plague it. The backpack organization sucks, you use an item and the remaining ones start to rearrange themselves and suddenly you don't have any space left. The save points are scarce, specially in the last section, I don't want to play 40 mins to lose my progress because I can't save. The last section is awful, a huge climb, even with a full backpack and 7 pitons with 2 troglodyte ones, it's extremely difficult. I don't mind a little challenge but the difficulty gets bumped to eleven out of nowhere. The auto grappling mechanic is buggy, it's a bit hit or miss and sometimes it insists on choosing the wrong member to pivot your weight, and you'll have to manually force the one you want. I would love to give a positive review, unfortunately, the game doesn't deserve one, maybe in a few months years if the game is fixed and optimized. Don't believe I'll ever finish it though.
This game has huge potential, but the concept doesn't feel fully realised. The climbing mechanics can feel very intuitive in some core segments of the game, its fun to explore different routes and try to challenge yourself, but I noticed in side areas and content theres a tendancy for the walls to feel unresponsive to your movements, because the climbing system selects from a small number of potential holds, the mobility can actually feel incredibly limited in places where it feels the devs had less time to test holds and different positions. The limb selection is obviously incredibly finicky, but I also found the strongly recommended automatic limb selection to be nearly completely useless and detrimental, as it constantly put me into unstable holds or took vital limbs off stong holds. With the stamina cooldown being understandably unforgiving, there's added pressure for the non-intuitive control scheme to operate effectively all the time, which is rarely the case, and makes speedruns or challenge runs feel infeasible despite sounding pretty fun conceptually. The stamina loss can also feel easily cheesed and I ran into a short series of very disruptive bugs throughout my ascent. The survival and resource management system is highly immersive, cooking and storing meals and sleeping in your tent makes you feel like you're really on the mountain, but the speed at which these resources drain is pretty distracting to the core climbing mechanics. The story was immersive and I felt a connection to Aava as a character, but it's not really engaging enough to keep me going past the half way point unless something crazy is about to happen that I've missed. This game would benefit hugely from a sequel, but it just came out and is still getting new content, so I'm kind of out of it now. Was definitely fun for a couple hours but I wouldn't recommend beyond that unless you fall in love with the controls and the climbing mechanics.
The game starts recommending a controller but has no camera sensitivity options for controllers, while having an extremely slow camera. Also, no antialiasing whatsoever,
la hitbox des fentes ridiculement petite
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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