
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
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About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 675 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não sei o que dizer, não sei explicar a sensação tive jogando Cairn, posso dizer que cada segundo, cada queda, cada piton quebrado e recuperado, cada garrafa de agua cheia, cada pegada no ultimo segundo, cada um das imagens, trilha sonora. TUDO nesse jogo me deixou feliz, amei cada segundo, cada batalha, e aprendi muito sobre eu mesmo. GOAT a sensação, que Aava descreve sobre o que é escalar uma montanha é verdadeira. SENSACIONAL, estou emocionado ainda de lembrar de tudo que passei nesse jogo, ascender me fez melhor. Tirando alguns stuttering no desempenho do jogo, me fez ser criança é amar jogar Cairn. Umas das melhores experiências gamers. Climbot ficara pra sempre ao lado.
这是继双人成行,第二个让我感动的游戏,第九艺术当之无愧
我的人生最佳游戏。 我知道这游戏有好多缺点,平心而论讲缺点相当多,廉价的画质,丑陋的主角脸,时常诡异抽搐的手脚(一个攀岩游戏居然做不好攀岩动作,实在不应该),主角的脾气(我有点受不了),优化也挺拉的,明明画质挺差的,但是经常掉帧。 不过相比我目前玩的这为数不多的游戏来说,这游戏堪称是我玩过最感人的了,结尾玩的我热泪盈眶,差点哭出来(以下包含严重剧透) 这游戏的结尾可以说是救了这款游戏,我登顶前一直以为结尾会是主角登顶后看着远处冉冉升起的朝阳,然后瘫倒在地上露出笑容之类的,但实际上我完全想错了。如果这游戏真以我说的方式结尾,那充其量算一款中等的作品,连中上都算不上。 但结尾偏偏不是这样,所以他成为了我心中的神作。 结尾主角撕心裂肺的呐喊才是对登山这一过程最好的诠释,主角为了登顶,都没亲眼看到心爱宠物的死,陪伴自己的小机器人也报废了,更是搭上了自己的命,到了最后登顶的那一刻,已经没有什么成就感了,是一种完完全全的解脱。对屏幕前的我也一样,在游戏过程中,你攀岩一段路程就会提供一个休息的平台和存档点,这种搭配让玩家能够源源不断的获取成就感,可是最后登顶的那一刻,按理说主角和我应该兴高采烈地欢呼,可是我只感到一阵空虚,更多的是如释重负,该死的傻逼神之山,我终于他妈的战胜你了。
献给理想主义者的礼物。 第一次正经评价,这鳌太线模拟器还挺好玩,最低难度难度依旧没那么低,垃圾佬东西老是漏捡很折磨,硬塞背包挺有意思的,山爬完很有成就感,最后演出看的眼睛袅袅。就是主角嘴太臭buff也叠满了不过不失为一款好独游,个人能评年度最佳。
Cairn est un jeu extraordinaire. Il est beau, poétique, plein de sens. J'ai adoré ce jeu, donc je me sens un peu obligée d'y laisser un commentaire pour vous dire de foncer y jouer parce que, pour moi, ça a été une expérience exceptionnelle. Le gameplay est très chouette malgré quelques rares bugs qui m'ont offert 2 morts quelques peu surprenantes. L'OST est également vraiment très belle et offre une belle immersion.
爬山的意义就是爬山。
Phenomenal game with a very emotionally invocative story.
Great game
I found that, like one of those spiders hit by the plague, I was overcome by an irresistible need to climb higher.
Gameplay correct, mais saupoudré d'un scénario pompeux, mal maîtrisé avec une philosophie d'enfant de 4 ans. Si c'est la cible espéré, c'est gagné. Sinon, c'est de la merde.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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