
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game story is simple but truly amazing, good game play, perfect art!
la hitbox des fentes ridiculement petite
我媽問我為什麼翻倒水在鍵盤上,我說那是我的手汗
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game thinking "Oh cool fun climbing game! :)" and now I am ugly crying in my chair
Went from being the best game I ever played, to being the worst game I've ever played. Beat the game, started a free-solo run, got to the bear, that I've already experienced before and it BEAR PINNED ME INTO A WALL, wouldn't let me get up, couldn't move in the corner. Looked it up - known issue. Got attacked 6+ times while stuck. Is that how you want your players to die in your climbing game? To a bear in a cave? Why does the bears attack move my character? Why are the bears attacks FASTER than the stand up animation? What were you guys thinking? I was excited for the upcoming DLC but now I'm just uninstalling this trash.
Not for me. The climbing mechanics does not provide enough feedback. some seemingly easy moves are impossible while others which seem inhuman are easy. Ended up as pure frustration,
One of the best video games ever made.
Игра про одиночество, про напряжение, преодоление себя. И немного про красоту мира. Игроку придется управлять каждой конечностью отдельно, но какую конечность двинуть по-умолчанию решает игра на основе того на сколько устойчиво (как кажется игре) ты стоишь. Многие ругают игру за то, что она может решить двинуть не ту руку/ногу и это поставит ГГ в неустойчивое положение, что может привести к срыву с горы. Я взобрался на самую вершину и скажу так: это тоже часть замысла. Эта игра с одной стороны не очень сложная. Тут только один общий уровень сложности. Но сильные чувства из-за напряжения восхождения ты ощутишь! До последней стоянки перед вершиной достигает всего 30% игроков. До самой вершины добираются только 27%.
浪漫与平静的一场旅途
HIGHLY suggest this game and easily is going into my top 10. The world-building. The score. The writing. The voice acting. THE DESIGN!!! From bottom to top, Cairn proved to be an experience that I will have on my mind for a while. I have never played a single-player game like this before, and it just makes me crave more. Throughout the game, you continue to peel back the layers of Aava's mental state. And as you explore and meet other people (or relics of people) on the mountain, everything begs the question; "Why should I continue?" Is this really for the summit? Or is it just an escape from civilian life below? Is it wrong to escape and do something for yourself, even if it's risky? And to what end?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $746 | 4 | 0% | $5.99 | |
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $20.1M | 19.8K | 88% | $39.99 | |
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| $20.2M | 8.7K | 88% | $48.99 | |
| $20M | 32.3K | 88% | $24.99 |