
Reach a summit never climbed before in this survival-climber from the creators of Furi and Haven. Climb anywhere and plan your route carefully, managing pitons and resources to survive unforgiving Mount Kami. Discover what Aava is willing to sacrifice to achieve the ascent of a lifetime.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 13 → 19/day in the week after.
About
Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!
As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.
You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!
Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.
Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.
An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 21.7Kreviews | 94% | — | $20.1M |
| $29.99 | 8.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先说优点,作为攀岩游戏设计足够新颖,美术很优秀,音乐也很不错,费劲千辛万苦爬上悬崖后恰到好处的音乐插入,搭配一览无遗的美景还是很震撼的。 接下来是缺点,攀岩系统还算新颖,但是整个攀岩操作粗糙无比。尤其是手脚自动选取,你永远不知道下一个出的是手还是脚,还是重复伸出,非常反直觉。以及在美术渲染下,石壁的凹凸变得模糊不清,或者说判定就有问题,你以为可以抓住的平台其实抓不到,你以为没有落点的地方反而站的稳稳当当。那我请问你这套攀爬系统展现的到底是什么,女主和神之山的神秘羁绊吗?接近山顶后,石壁夹杂着冰壁更是灾难体验,你想用手扒住的平台,因为上边有一块冰,所以手自动切换成冰镐砸在没落点的冰壁上然后看着主角蝴蝶振翅坠崖,这太蠢了。到达风之圣所的大悬崖那里,乍一看有很多条路线可以规划,我还寻思着有点攀岩意思了。结果爬了半天发现还是只有两三条路可以爬,要是自己规划一条路线会发现爬到一半完全不给你继续爬的机会,你会各种失去体力掉崖最终选择制作者精心设计的路线,那真是太有攀岩感了。 再说物资管理,从开头看到高耸入云的雪山山顶,我就做好了雪山凶险,物资少,囤物资应对的准备。一路上收集各种药草做饮料,把能发现的物资点都搜集一遍,渴了通过山泉直接补给。结果就因为剧情喝了劣质酒,第二天口渴把我辛辛苦苦攒的药茶全部喝了?看到左上角一堆buff但我处于最佳状态时真气死我了。合着一个攀登游戏竟然要为了你那不明不白的剧情服务而全然不顾背包那一堆资源吗,我甚至没有拒绝喝酒的选项。等我真到雪山后进度又支撑不起物资的体量,整个雪山难度还不及前边爬过的地方,我连一瓶带耐性的酒都没喝完就结束了,更别说有一段为了服务剧情连饥饿口渴值都没有,平淡无趣。 女主人设也是烂的没边,从开始到结束就没感受到一点成长,一个经验丰富的攀登者竟然带两块巧克力就攀登了吗,食物和药还得扒别人尸体。快走会消耗生命,跑步更是跑几步就虚,爬山摔下来动不动就骂人,我还没骂怎么你先骂上了。女主不说丑,至少不在我审美上,在这几种因素下攀登真是一种享受啊,攀登的激动和释怀全被磨没了。(以下内容含剧透)[spoiler] 再说女主本来就是个超雄性格,不把智攀宝的信息接收功能早早搞掉,爬山听到别人消息不爽又觉醒超雄能力压力智攀宝。马尔科这性子本身就不适合攀岩,结果女主一听到他要放弃就压力,把人马尔科逼到坚定下山意念才放过。后半段临近山顶智攀宝被女主狠狠爱烂了,先是惊讶,后悔,而后下一个举动竟然是打算把绳子割掉吗?我说这段要不是有个不割的选项我都想飞她的m了,一个老旧机器人陪你爬这么多山被压力这么多次,到最后还成为你登顶的累赘了。剧情里还提到自己是神之山的女儿,结果因为什么原因独特也不说,也就什么雪之花能给予一次复活机会跟魔幻沾点边,但那也不是你女主的能力啊。登顶结局给我看来还不如下山结局,至少你是脚踏实地有了重新适应人际关系的机会,有了重装待发重攀神之山的底气,还是说你神之山一次爬不成就终身禁止攀登了。你登顶结局经历雪崩后奄奄一息成功登顶,死在山顶上我都觉得值了,结果你到达山顶突然来个融为一体,然后变成光冲向天际谁绷得住。是我跟不上法国人的浪漫了,我什么美学也看不出来,整个登顶结局就像舔了一口某个洞穴的蛙,溜大了做出来的。 [/spoiler] 这是个只能看不能玩的游戏,精致的美术和优秀的音乐也掩盖不住游戏糟糕的游戏体验,有这时间不如去某个横版平台跳跃攀登游戏,给的情绪价值还多点。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 18/day in the week to Aug 6 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $23.99−20% |
| 124ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 94% | — | not modelled |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 10 Реализация 10 Падений 100
The game has a good potential to be good but various bugs and clunky mechanics plague it. The backpack organization sucks, you use an item and the remaining ones start to rearrange themselves and suddenly you don't have any space left. The save points are scarce, specially in the last section, I don't want to play 40 mins to lose my progress because I can't save. The last section is awful, a huge climb, even with a full backpack and 7 pitons with 2 troglodyte ones, it's extremely difficult. I don't mind a little challenge but the difficulty gets bumped to eleven out of nowhere. The auto grappling mechanic is buggy, it's a bit hit or miss and sometimes it insists on choosing the wrong member to pivot your weight, and you'll have to manually force the one you want. I would love to give a positive review, unfortunately, the game doesn't deserve one, maybe in a few months years if the game is fixed and optimized. Don't believe I'll ever finish it though.
Неожиданно великая игра, пару месяцев назад увидел обзор и послушав 10 минут на фоне я выключил и запомнил, что есть там вот такая игруха хоть я и не фанат инди. И вот я наконец то в неё поиграл. Что могу сказать: Как только на тренировочной площадке я начал лесть вверх по камушкам я чуть со стула не рухнул от того на сколько качественно все это сделано, управление супер отзывчивое супер интуитивное анимации самый сок тело героини ведет себя настолько естественно на сколько это вообще возможно за очень редким исключение положения ног все настолько на высоте в плане кор геймплея что это ощущается так как будто в руках нет этого геймпада и там сам все понимая на уровне инстинктов лезешь вверх. Музыка топ локации топ виды топ но вот от стиль графики топ но от его исполнения через час у вас будет уже рябить в глазах. Играя в подобные игры я всегда ждал вызова и для сравнения Дед Стрендинг 1-2 даже на последней сложности это вечерняя прогулка( кроме битв с боссоу) то эта игра даст вам прикурить последней сложность если вы этого захотите. Буквально 12/10 произведение, одна из лучших игр последних лет и ТОЧНО одна из тех легенд инди которая оставит своё имя в истории. Если какая игра и стоит своих денег то это точно она, не пожалеете ни разу.
i like to climb virtual Mountains.
One of the best video games ever made.
Шедевр 100000/10 Очень впечатлила игра, проходила залпом, исследовала все, что было доступно. Реальность превзошла ожидания. В игре очень много как спокойных красивых закатов, так и напряженных моментов, иногда можно начать кричать на ГГ, потому что она не туда ставит руку, игра прилично напрягает и пугает (меня точно) Кстати, почему-то ощущается вайб игры Outer Wilds при прохождении [spoiler]Концовка убила, но все будто бы так и должно было закончиться, хотя, когда сталкиваешься со сценой на вершине, то тяжело принять факт именно такого конца[/spoiler]
gameplay is good but the DEI main character is bad.
浪漫与平静的一场旅途
Не думав, що Cairn настільки мене затягне. Спочатку здавалося що це просто гра про скелелазіння, але вже через кілька годин я зрозумів, що я не хочу її залишати. Пройшов її на 100% і жодної хвилини не шкодую про витрачений час. Вона подарувала мені купу емоцій і постійне відчуття, що кожен крок до вершини потрібно по-справжньому заслужити. Найбільше мене вразив геймплей. Кожен рух потрібно продумувати. Погано поставив руку чи ногу — можеш зірватися і втратити весь прогрес. Через це кожне успішне проходження складної ділянки приносить величезне задоволення. Гра не пробачає помилок, але при цьому завжди чесна. Якщо впав — це твоя помилка, а не проблема гри. Фізика тут хороша, відчувається вага персонажа, навантаження на руки, необхідність шукати хороші зачепи. Постійно доводиться аналізувати маршрут і думати на кілька кроків вперед. Це створює дуже сильне відчуття занурення, ніби сам висиш на скелі.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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