
Cahors Sunset is a light-RPG in which you control the decisions of an old French man. Your goal is try to keep the main character alive for as long as you can through the decisions you make each month. Every action have wanted and unwanted effects on your character's health.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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art!
I do not like the idea and the game mechanics. In my opinion should be a Free to Play.
+Got to see a Godard movie -Didn't live long enough to see his Marxist/Maoist films
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that feeds you story day by day. It goes from story segment to stat-raising decision to random stat-changing event and then repeats as long as you keep your stats high enough to live another day. You celebrate every birthday by losing stats and getting closer to death. The story was pretty interesting but depressing. From as far as I got in my playthroughs, it's a depressing story that highlights the bad things that happen when you live long enough to experience them. The gameplay was disappointing to me because the choices were only about the stats. In my first playthrough I hoped that the choices mattered beyond juggling stats. I picked choices that felt good to me (stats were important but I also factored in how I felt about the actual action). But eventually it felt like the options were randomly generated and didn't affect anything beyond the stat gains/losses. There were times when two options had the same stat changes but the action was seeing a different movie/show. I hoped that meant there was something special about the choice but I never saw the difference. Nothing special happens if you skip your meds, smoke or quit, pay back debts, or keep in touch with family. If I recall correctly, at another time I got the option to sell my old car which I declined, then two months later bought a new car, and then again, two months later I bought another new car. That was silly enough to break my immersion. I got to the 'end game' in my second playthrough by ignoring the action flavor text and picking choices that had the best overall net gains (there are choices that give you a net loss) and prioritizing stats that were getting low. Maybe worth a try if you want to see a depressing story. The gameplay itself is just filler that limits how much story you can see.
Niezła gra, ale szybko się nudzi. Z jednej strony gra może skłonić do przemyśleń na temat życia i egzystencji, ale z drugiej jest monotonna i może być pierwszym krokiem ku depresji. Jak ktoś już to wcześniej trafnie określił - "Best Depression Simulator I've ever played".
Estamos na pele de Valentin Puget, um idoso que mora na cidade de Cahors, França, na década de 1960. Junto com ele, tomamos decisões, enfrentando problemas cotidianos para que ele continue vivendo normalmente e, como se fosse uma regalia, descobrimos sua história de vida. Valentin cresceu com Jacques e Matteo, seus dois irmãos, levando uma juventude de garotos comuns, distraindo-se do mundo e depois, mais velhos, conhecendo garotas que mudariam suas vidas. Tiveram filhos que aos poucos observamos amadurecer e também saírem de casa para começarem suas histórias. O ponto que o jogo te pega é por utilizar a escrita de forma com que o leitor se coloque no lugar do idoso, então sempre que o protagonista explica uma coisa é mostrado “Você se lembra...” ou “Você fez...” fazendo com que a empatia com o jogador seja bem mais forte. O jogo em si é um simples simulador de administração de necessidades. Temos os atributos ansiedade, peso, vida social, humor, saúde física e dinheiro, cada um podendo ter de zero à cem pontos e se caso algum deles chegue a menos de vinte e cinco, você morre. Escolhemos uma entre três opções para o que fazer no mês em questão, essas influem sobre os atributos mostrados. As opções são coisas bem normais, como ler um jornal, ir ao um museu ou reencontrar um antigo amor. Além disse, após escolhermos, acontece um evento aleatório que não controlamos, assim como acontece na vida real: alguém esbarar em você, seu time perder um jogo, uma criança sorrir em sua direção, seu neto te pagar uma visita, entre dezenas de outras interações. Aqui fica outro destaque do game, mostrar como a vida é frágil e o passar do tempo afeta todas as pessoas, de jeito que uma visita de um ente especial muda completamente o humor, o aumento de preço dos remédios ferrarem o dinheiro ou a chance de andar na rua e haver possibilidade de tomar um tombo na calçada é algo que todos teremos que conviver um dia é assustador. No final, a morte é inevitável. O jogo te obriga a “perder” após o termino da história do homem, pois perdemos um número cada vez mais elevado de todos os atributos sempre que passa um ano de vida, assim tornando impossível a gestão dos pontos. [b]Nota: 3/5[/b]
If this game has taught me anything, it is how important it is for Old People to be allowed into Stripclubs and Casinos! Visiting family, playing chess in the park, strolling aroud the neighbourhood... none of this brings as much joy and benefit when compared to being a gambling lecher. +10 points to devs for stealing all the artwork from social media sites. +10 points for proving that pigeons really do aim for old people +10 points for having unlimited supply of cars to sell +10 points for showing us that an old person can die simply by listening to a song they hate -10 points for not being anime.
Tipo nada a ver! Muito ruim.
Worth a single play-through, at a < $1 price point for about an hour of fun. You should also like text-based multiple choice games. An interest in history helps, as each turn represents a real-world month and you're presented with a factoid culled from that month's 1960's French history. I got through the entire story on my first try, by picking the best long-term choices (i.e. the ones that gave me the highest aggregate point total) rather than worrying about one stat getting too high or too low. However, the game becomes more punishing every year, to the point where your last few months are spent in a desperate attempt not to fall too low in any one stat, leading to choices that fix short-tern problems but inevitably doom you....much like real life.
Tags: Adventure - VN - Visual Novel Additional Tags: Delete Local Content & Remove from Library TLDR: Mundane elderly life simulator with high ante's that rise and grind you to death. Made in Adobe Air. Yuck. Feels like a cross between The Graveyard and No Time to Live Every turn pick one of three actions which makes your 6 survival gauges go up and down. Random events happen which can also affect them. As you get through more turns you will start going back from your early adulthood and retracing major points of the protag's life. Every year you can affect a + and - modifier to your stats monthly as part of a resolution. They never provide any advantage and makes the game more volatile, best strategy is to have them cancel out which is unfortunate. Eventually the storyline reaches your old age where you become widowed with a single question, how long can life last. Since every birthday you take a penalty to all survival gauges and it increases every year, it is just a matter of time until you get grinded down, which as a artentainment narrative might work but mechanically for a game its not ideal as it hurts interactivity which is probably not something you should do in an already niche game about old age. Additionally all this RNG means I get bit by a dog while staying at home and watching TV and other oddities. All things considered this is okay to experience once but very forgettable and not very well designed so I will remove it for declutter.
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