
Having had a spell cast on him, our hero awakens in a mysterious castle. His only options are to serve the castle's lord as a slave, or with some help and hard work, escape.
Modeled estimate, not a reported figure. How we estimate →
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About
One day, as our unfortunate hero was walking home, a demon stopped him on the road.
Without warning, she cast a spell on him, knocking him unconscious. When he awoke, he found himself in a mysterious castle.
There, a maid explained to him that he was captured in order to serve as a demon's slave.
Can our hero escape? Or is he doomed to serve for the rest of his life?
Dungeon crawling action RPG
Explore randomized dungeons
Gather materials and craft items
Power up and try to escape the demon's castle
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没几张CG能看的,脸都崩坏成什么样子了,直接退款
Fun game I liked it, challenging and hard (...) but would be nice to see a remake of the game. Like 3D maybe or more master tier animation. The game do have animations, but... you know you can do better. Any way fun game, it's really hard at the start. but would play again with or with out the remake!
👍
dlc在哪啊
Well-made short game (about 12 hours in total, which I consider short for an RPG). The story was believable and not too far-fetched. In terms of gameplay, combat was very easy, since normal enemies are attacked by walking into them. Only on bosses do you have to work for a victory. Leveling up skills and stats is also easy. The only downside in terms of leveling and stats is that they are capped. If someone runs into problems and can't continue, even with a maxed-out character, he's locked out of the remainder of the game. Also, the boss of the first level set is way too strong compared to the bosses from the other level sets. The game lacks the ability to reread what certain stats do; you get them explained once, and that's it. Write it down, or you have to guess. A random level generator makes every fleeing attempt unique; sometimes you get healing, and sometimes you get the level set boss multiple times. The length of the game was chosen very well, since there is not much variation in terms of gameplay, and a longer game would have become boring. 12 hours, including reading the story, was a good length.
[h1] 游戏内按A键可以快进 [/h1] 我评测的时候已经全成就通关了[spoiler][strike]应该算快吧?[/strike][/spoiler],这游戏前期纯纯坐牢,后期就是刷刷刷,虽然有几个小游戏但整体相对枯燥 前期能不碰魔物娘就别碰,碰上了直接选择逃跑,先薅个几天药草炼药再去刷魔物娘,打赢魔物娘后中出虽然也会掉属性,但是非常少,是少有能提升耐性的途径,能刷就刷 其次一个部位熟练度高了后可以增加攻击次数,最高是比最初多两次攻击,如果连续攻击一个部位敏感度会下降,后期可以把其他部位熟练度刷上来 插入看着挺好,但是增伤是双向的,我方会更容易暴毙,并且不用主动,魔物娘会试图脱你的衣服,然后才会使用插入攻击,如果是拘束攻击能躲就躲,中了掉血贼快,这些都会占用魔物娘的输出回合,可以等魔物娘自己主动然后在抽查
结局差评,为什么不能选和魅魔一起生活
完全超出预期的游戏体验!游戏框架非常好,玩法尚可,剧情节奏舒适。最让我惊喜的居然是后半部分那几段用rpgmaker素材堆出来的超炫动画演出(有种素材库限时免费的美感)。立绘显得有些廉价,不过瑕不掩瑜。 最大缺点可能就是后期探索地牢的体验较为重复,如果能缝一点肉鸽要素进去,这便是杰作(对于没有肉鸽要素这一点,我还有些意外,毕竟刚开始游戏时得知了地牢中地图和怪物随机,玩家大概都会有对肉鸽的期待吧)
走几步,就直接卡退了,要不是这是几年前买的游戏,我就直接退款了
前几天可不能去打魔物娘啊,会被榨干的,还是把精力提高了再找魔物娘去
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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