
Reach the skies and make it to space with just your jumps. In this platform game, help Cadente collect stars and overcome various challenges. Escape the cave, climb the tower, and reach the skies. Face bosses, show them the power of words, and finally shine like a star.
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About
Reach the skies and make it to space with just your jumps. Go from the mud to the top in this adventure with Cadente, a simple star with much to tell us. Face various challenges, shine, and light up the skies.
Escape the cave, climb the tower, and pass through the clouds. Face bosses, show them the power of words, and finally shine like a star.
✨What to expect from Cadente✨
Unique jumping mechanics
25 challenging levels
Exclusive soundtrack
Varied environments
Heartfelt dialogues
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Reviews
Cadente, developed by Guilherme Mendes and published by Guiz, is a small independent 2D platformer that focuses on a simple but symbolic journey of ascent. The game centers on a character named Cadente who begins deep inside a cave and gradually climbs upward toward the sky, collecting stars and overcoming obstacles along the way. Rather than presenting a complex narrative or a sprawling world, the game frames its entire experience around the idea of upward progress. This concept serves both as the core gameplay structure and as a thematic metaphor about perseverance and striving for something greater. From the beginning, players are introduced to straightforward platforming mechanics. Movement revolves primarily around running, jumping, and carefully navigating across platforms positioned at different heights. The controls are intentionally simple, making it easy to understand how the character moves and interacts with the environment. However, while the basic mechanics are accessible, the challenge emerges through the precision required in the game’s vertical level design. Players must carefully time their jumps and position themselves accurately to avoid falling back down the structures they have just climbed. The game’s level design is heavily focused on vertical exploration. Unlike traditional platformers that emphasize horizontal progression, Cadente constantly pushes players upward. Each new area introduces platforms placed higher than the last, encouraging players to keep climbing toward their ultimate goal. As the journey continues, the environments gradually evolve from underground caves to more open spaces that feel closer to the sky. This upward progression creates a sense of purpose throughout the adventure, as every successful jump brings the player closer to the destination above. Along the way, players collect stars scattered throughout the levels. These collectibles act as small rewards for exploration and careful movement. Some stars are placed along the main path, while others are hidden in more difficult locations that require precise jumps or clever positioning to reach. This system encourages players to explore each area carefully rather than simply rushing to the next platform. The act of collecting stars adds an additional layer of engagement to the climbing process, giving players a reason to revisit sections or attempt more challenging routes. Throughout the journey, the player also encounters bosses that serve as key milestones in the game’s progression. These encounters introduce brief moments of intensity that contrast with the slower pace of exploration and climbing. Each boss presents unique attack patterns that require players to react quickly while maintaining control over their movement. Defeating these enemies often requires a combination of well-timed jumps and careful positioning, testing the player’s mastery of the game’s platforming mechanics. The narrative elements of Cadente are subtle but meaningful. The protagonist’s name and abilities hint at deeper symbolic themes, particularly the idea of overcoming obstacles through determination and communication. In some situations, Cadente uses what the game describes as the “power of words” to confront enemies, suggesting that the character’s strength lies not only in physical movement but also in expression and resolve. These narrative touches add a slightly philosophical tone to the adventure, even though the story itself remains minimal. Visually, the game adopts a pixel-art style that reflects its indie roots. The graphics are simple but effective, using bright colors and clear shapes to define platforms, hazards, and collectible items. This minimalist visual design helps ensure that players can easily identify important elements while navigating the environment. While the art style may not feature highly detailed environments or complex animations, it remains charming and functional for the type of gameplay the developers intended. The environmental design gradually shifts as the player climbs higher. Early sections of the game feature darker cave environments filled with rocky textures and enclosed spaces. As the player ascends, the scenery becomes brighter and more open, reinforcing the sense that the character is moving closer to the sky. This gradual change in atmosphere adds a subtle narrative progression to the journey, visually reflecting the protagonist’s path from darkness toward light. The audio design complements the experience with a simple but fitting soundtrack. Background music accompanies the player during exploration, creating a calm and reflective atmosphere that matches the slow upward climb. Sound effects for jumping, landing, and interacting with objects provide clear feedback without overwhelming the player with excessive noise. The overall sound design supports the gameplay without becoming a dominant feature. Despite its charm, Cadente does have some limitations that stem from its small development scope. The gameplay mechanics remain relatively consistent throughout the adventure, and players looking for a wide range of abilities or mechanics may find the experience somewhat repetitive after extended play sessions. The platforming challenges rely heavily on timing and precision rather than introducing new gameplay systems as the player progresses. Additionally, the overall length of the game is fairly modest. Because the core concept revolves around climbing toward a single destination, the adventure may feel brief for players who prefer longer platforming experiences with multiple worlds or expansive level sets. However, the focused design ensures that the game remains cohesive and avoids unnecessary complexity. Even with these limitations, Cadente succeeds in delivering a clear and engaging platforming experience. Its emphasis on vertical progression creates a unique sense of direction that distinguishes it from many other platformers. The gradual ascent from underground caves to the sky provides a satisfying sense of accomplishment, reinforcing the central theme of persistence and growth. Overall, Cadente is a charming indie platformer that focuses on a simple but meaningful journey upward. While it does not introduce groundbreaking mechanics or large-scale environments, its minimalist design and thematic clarity give it a memorable identity. For players who appreciate straightforward platforming challenges and symbolic storytelling, the game offers a modest but enjoyable adventure. Rating: 7/10
Não é um passeio no parque, mas também não é um campo minado. Ele te dá uma boa dose de desafios, como se estivesse dizendo ''Eu sei que você consegue, mas vai precisar suar um pouco'' Perfeito para quem adora uma sensação de conquista sem precisar fazer um pacto com o diabo para conseguir passar da próxima fase.
Jogo muito bom, nota 10 !!! Recomendo demais
O jogo é muito divertido. Eu ainda não finalizei, mas gostei bastante dos desafios que enfrentei até agora. Recomendo muito!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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