
You were quietly in your home when suddenly a Stranger starts stalking you, who knows what kind of wicked mind he has, just stop him from getting inside! Is he the only one chasing you? and what kind of events and consequences will this unleash?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
a really nice game,if u see this devs i want the part 2 !
Muy buen juego para ser un desarollador independiente. En mi opinion estuvo flojo el marketing (Aunque es entendible debido a los altos costos). El juego asusto a mi y a mis amigos que se cagaron todo. Si te gusta el terror tienes que comprarlo.
Bad game wasted money on this with my birthday money and i regret it alot it was scary at first then when i got into the house it wasnt scary at all it was boring after the nights progressed they got harder and it was still boring bad game
o jogo realmente me surprendeu o personagem tem uma cara de imbecil de dar dó que é realmente muito divertido, honesto, direto ao ponto, cumpre o que promete, pode comprar tranquilo se curte fast-terror
Muito interessante, um jogo rápido e menos diálogo, bons gráficos e gameplay simples, pelo preço que vale, realmente vale cada centavo.
Vorab: Dies ist eher eine neutrale Bewertung. Leider gibt es bei Steam nur Daumen hoch oder runter.Dieses Spiel wurde von nur einem Jungen Menschen programmiert. Dafür Hut ab. Ich habe Respekt vor der Arbeit und aus dem Grund kann ich auch keine wirklich negative Bewertung abgeben.Aber für mich ist es nichts. Ich stehe überhaupt nicht auf Indie Games mit altebackener Grafik. Ich brauche gute Qualität. Aber für Fans des Geners ist das Spiel sicherlich lohnenswert, vor allem für den kleinen Preis. Aber auch das Gamekonzept ist leider nicht meins. Und leider fand ich das Game auch nicht gruselig, oder konnte mich mal ordentlich erschrecken. Ich war viel zu sehr damit beschäftigt zwischen diversen Fernsehern und Fenstern hin und her zu sprinten, nur damit dann doch der Stalker und der TV-Geist synchron ins Haus eindringen wollen, wobei einer das dann immer schaft. Zumindest bei mir war das so^^Ich hatte mich durch die erste Nacht gequält nur um direkt in der zweiten zu landen. Da war natürlich noch mehr los. Auf eine dritte Nacht hatte ich dann auch keine Lust mehr.Es wäre nice gewesen, wenn man am Tag selber sein Haus absichern könnte. Oder in der Zeit Story kommt. Irgendwie noch ein wenig mehr Abwechslung in dem sonst eher einseitigen Gameplay.Wäre das Spiel von einem Entwicklerteam gewesen, dann wäre meine Bewertung noch deutlich härter ausgefallen. Die Idee ist an vielen Stellen gut und ich bin mal gespannt was von dem Entwickler noch so kommt. Große Entwicklerstudios arbeiten mit einem riesen Team über viele Jahre an guten Spielen. Ich kann mir vorstellen, dass dieses Spiel für einen alleine echt ne Menge Arbeit war und da auch viel Herz drinnen steckt. Dafür noch mal: RESPEKRT!!!!!
The game is really good, I would definitely recommend it. I saw people not being happy with the difficulty of this game, in my opinion it's difficulty makes the game more fun since you learn things each attempt which is really satisfying. The idea of putting "hidden" collectibles is pretty neat too.
Максимально топорная игра на сколько это вообще возможно!!!!Не советую,вот посмотри https://youtu.be/xO-o9AIZv_E
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
非常精品,好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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