
C.A.S.T is a third-person PvE extraction shooter playable solo or in co-op. Select your character and loadout to battle enemy hordes, evade anomalies, and complete objectives across handcrafted maps with dynamic procedural elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, German*languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu très sympa à plusieurs. L'ambiance sombre et pesante bien exécuté entre les maps assez sombre et un environnement hostile. Les créatures viennent en grand surnombre contre nous, de simples soldats facilement remplaçables (de ce que nous fait comprendre notre chef dans la radio) et le sentiment de difficulté est présent. On est de simples humains avec des armes assez classiques et simplement une capacité selon la classe choisie. La difficulté progressive est bien dosée, il y a plusieurs paliers avec des malus de plus en plus conséquent, qui rajoutent du piquant au gameplay (perte de vie en permanence/un soleil monstrueux qui nous brûle à une intervalle de temps..) avec un système de relique intéressant également. Le jeu a du potentiel, malheureusement par manque de succès et de fonds, un dev a annoncé sur le Discord que le jeu ne connaitra plus de mis à jour, ce qui est bien dommage car il mériterait bien plus.
Great PvE third-person shooter with fun co-op, unique anomalies, handcrafted maps, weapon upgrades, and challenging enemies. Worth playing!
Guys, it's an absolute blast! I didn't expect a game with such old-school graphics to hook me this much. The gameplay is pure fun – running, shooting, dodging hordes, just like the good old days of Call of Duty Zombies
interesting coop shooter
I WAS GOING TO GIVE POSITIVE BUT IT SEEMS DEVELOPERS LEFT THE GAME, IT HAS SO MUCH POTENTIAL BUT UPDATES STOPPED I DONT KNOW WHY WASTE OF POTENTIAL. SO I COPY PASTE SOME GOOD REVIEW The game is fun, but I have to give it a negative review. The Developers, Ascension Studios, have abandoned the game. Instead of letting it stay in Early Access, so that Steam can alert users to the unfinished state of this game, and how long the last update was, they pushed it to 1.0 (with several features missing or incomplete) and immediately ceased development when they didn't make as much money as they felt entitled to. It's their right to throw their hands up and surrender when their game doesn't pull Helldivers 2 numbers the second it releases. However, the lack of passion and their willingness to abandon a game has put a very sour taste in my mouth. I will be extremely wary of purchasing games from Ascension Studios in the future... DISCLAIMER: The game is VERY fun. I highly recommend buying and playing the game if this kind of thing seems petty or inconsequential to you. This frustration is borne from the sense of loss that a great game will never be completed and reach its full potential, but what is there is really really fun.
It will be fun to shoot monsters with a friend
I ran around a bit in this game with a friend, the vibe of the game is cool 👍. It's similar to 7 Days and Vampire Survivors.
The game is pleasantly surprising: This is an atmospheric retro cooperative shooter with juicy pixel graphics, driving music and very enjoyable shooting. Shooting hordes of various monsters, leveling up, a large selection of weapons and team play are very addictive, and the style in the spirit of DOOM gives the project a special charm. I would like to have more content so far, but even in its current form, the game feels made with a soul and gives a lot of pleasure, especially in co-op. I definitely recommend it to all fans of dynamic PvE shooters.
Надеюсь проект не забросят, потанцевал хороший
сырое и скучное гoвнo, скорее всего таким и останется
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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