
Butterflies is a video game about inline skating and graffiti. Apparently some people did that before, but they don't seem like they'll be doing it anymore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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English*, French*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Галимая подделка, вторичная вторичность и просто блеклая, собранная на коленке херота вместе с евпаторским невменяемым кентом, который вставил туда какие то высеры, почему-то называемые музыкой, главное свои инициалы добавить в эту поделку коленочную) ставлю -5, поиграйте лучше в JSRF или BRC
Somebody please give me a ♥♥♥♥ reaction.
Fun game, certain missions make me wanna do things i can't mention in the steam filter though and if you're not a fan of certain other games it can be a hard sell and there's also a fair great bit of jank, characters are cool though and the musics good,
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
govno
literalmente uma copia muito mal feita de bomb rush porem tem potencia.boto fe que o projeto vai ser melhor daqui um tempo
Butterflies, paten ve grafiti ile ilgili bir video oyunudur. Görünüşe göre bazı insanlar bunu daha önce yapmıştı ama artık yapacak gibi görünmüyorlar.
muza jest dobra, ale na tym kończą się plusy
its nice and all but just play bomb rush cyberfunk it better and has more control
There have been some attempts to recreate that lightning in a bottle that was [i]Jet Set Radio[/i]. Most focussed on upping the cool factor. More jetpacks and fashion items, but something got lost. In [i]Butterflies[/i], there's a snarky spirit alive that I really appreciate, with the mood rawer, more down to earth and melancholic, a bit like in [i]Umurangi Generation[/i]. From what I've gathered, there are broadly two types of players in this particular genre, no judgement intended: Type 1 accepts and maybe even wants a steeper learning curve in their controls. They played and learned to enjoy [i]Jet Set Radio[/i], even though it felt slow and unwieldy at the start. Type 2 prefers a less strict approach to physics and momentum, likes [i]Jet Set Radio Future[/i] or [i]Bomb Rush Cyberfunk[/i], these play more like 3D platformers and feel faster and lighter. [i]Butterflies[/i] seems more a type 1 type of deal, closer to the original, warts and all, but it also means satisfying braking and a feeling of actually being an inline skater, not just a video game character randomly rocketfuelling through 3D space. Now: Starting out into the world after the tutorial I admit my belief was wavering for a moment... I went down a hill with no clear objective and there were these red vision cone blotches everywhere and things zapping me from all sides? Would I not be able to defend myself? Turns out I had missed a LOT: Missions, [b]like the very first one about cruising down[/b], need to be triggered with the action button. The zappy security cameras can be disabled by spraying them, and they will stay disabled until you reload. Which creates a cool loop of coming into an area, trying to tag a wall, but first you'll have to secure your surroundings, so you locate all the cameras, usually up high, figure out ways how to reach them, on the way you'll encounter new missions... Belief restored. There are systems, progression, story, everything. Don't skip the tutorial, then you'll have a good time. Super tight soundtrack, by the way, with some bold sampling of JSR classics.
i can feel butterflies in my stomach
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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