
Burnout is the perfect game for anyone who has run out of patience. Click, snap, let it out: here stress isn’t cured, it’s recycled. The more unhinged you get, the more the game rewards you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Burnout is the perfect game for anyone stuck in endless days full of emails, notifications… and a patience level below zero.
Here you don’t need to be a pro: you just need to be a stressed-out warrior ready to explode!
Step into a world where stress becomes fuel, frustration is a resource, and every click is a chance to say: “Alright, that’s enough.”
Yes, because Burnout keeps track of your clicks. And the more you rage, the more it rewards you.
It’s a toxic relationship, but somehow… it works.
Then again, it’s called Burnout, not "Relax Simulator".
Ok, after this completely useless introduction, here comes the interesting part: Burnout isn’t just about blowing off stress, it’s also about earning.
Every click generates Stress Points, and Stress Points turn into packs.
Packs are the heart of the game: you open them, tear them apart, shake them, smash them… and inside you’ll find items of every rarity.
The items you get can be:
used in‑game
collected as trophies of your remaining sanity
or sold on the Steam Community Market, turning your frustration into… actual money for your Steam Wallet
Yes, you read that right:
the more stressed you are, the more you earn.
Not great life advice — but it’s perfect for this game.
Burnout is a simple, immediate, and surprisingly therapeutic loop:
click → earn → open → collect → sell → repeat.
A toxic cycle?
Maybe.
Fun?
Well, let's talk about it.
Genres
Stats
Languages: English*, Italian*, French*, German*, Spanish - Spain**languages with full audio support
Reviews
A low effort clicker game (clicks to get items not timed) in a long line of them all about Steam inventory items to make money with no over-sight for poor gaymers. Edit: Items drop in inventory now.
Un nuovo clicker game con tanto potenziale! Gioco simpatico, semplice e che "stando lì" (puoi anche nasconderlo) può curare lo stress accumulato durante la giornata. Provare per credere!
To start with, I genuinely think this game is a lot of fun. Being able to earn a bit of money simply by writing, working, and playing makes the whole experience even more enjoyable. I've already seen some people complaining about the game, but I honestly see it differently. I think it's a great way to have fun with friends, compete to see who can win the best rewards, and even make a little money at the same time. I've already listed one of my duplicate collectibles for sale, and I hope I'll be able to sell many more. I'd also love to see the developer add even more collectible items in the future, as I think they would make the game even more interesting. Since the game is in Early Access, I've come across several bugs. I've reported all of them because I want to help improve the game. Some of them can be a little annoying, especially when they affect the collectibles, but the most important feature, the click counter, works perfectly. For me, that's already enough to keep the game open on my screen all day. It's oddly relaxing to see that little hammer appear every time I type... or every time I end up hitting my computer because it decided to freeze. Computers have an impressive ability to pick the worst possible moment to stop cooperating. I hope you found this review helpful. If you did, don't forget to leave a thumbs up! Parto dal presupposto che, per me, il gioco sia davvero divertente. Il fatto di poter guadagnare qualche soldo semplicemente scrivendo, lavorando e giocando mi rende ancora più felice di quello che offre. Ho già visto qualcuno lamentarsi del gioco, ma la penso diversamente: secondo me è un ottimo modo per divertirsi con gli amici, fare una gara, vedere chi riesce a vincere i premi migliori e, nel frattempo, guadagnare anche qualcosa. Io, ad esempio, ho già messo in vendita un oggetto doppione e spero di riuscire a venderne molti altri. Mi piacerebbe anche vedere lo sviluppatore aggiungere sempre nuovi oggetti collezionabili, perché credo che darebbero ancora più valore al gioco. Essendo in accesso anticipato, ho notato diversi bug. Li ho segnalati tutti perché è giusto contribuire a migliorare il progetto. Alcuni possono risultare un po' fastidiosi, soprattutto quando riguardano i collezionabili, ma la funzione principale, cioè il conteggio dei click, funziona perfettamente. Per me questo è già più che sufficiente per tenerlo aperto sullo schermo tutto il giorno. Mi rilassa vedere comparire quel martello ogni volta che scrivo... o quando picchio il computer perché decide di bloccarsi. Anche lui ogni tanto sente il bisogno di ricordare che è una macchina con una personalità discutibile. Spero che questa recensione vi sia stata utile. Se è così, lasciate un pollice in su!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Возвращение легендарной серии автогонок с улучшенной графикой и физикой. Плюсы: Реалистичная физика — точное управление и поведение автомобилей; Разнообразие трасс — городские улицы, горные серпантины и кольцевые гонки; Много режимов — от классических гонок до дрифта и преследования. Минусы: Долгое ожидание — до выхода ещё почти два года; Ограниченное количество машин — возможно, не все фанаты довольны выбором; Однопользовательский режим — нет мультиплеера в базовой версии. Итог: Burnout обещает стать захватывающим возвращением в мир высокоскоростных гонок с улучшенной графикой и реалистичной физикой. Несмотря на длительное ожидание и ограничения в режимах, игра привлекает своим вниманием к деталям и разнообразием трасс.
its Like Bongo Cat \ simple, relaxing, and fun to keep open while using your PC. A nice little idle game that's worth trying. :)
I'm really enjoying this game in early access. It has a good foundation and a fun concept that makes it a great addition to my library. The potential is easy to see, and the passion behind the project comes through clearly. The overall aesthetic is charming, offering a relaxing experience that works well even in the background. While it's still in active development, it's already shaping up to be something special. I'm looking forward to seeing how the mechanics evolve and get refined over time, and I'll be returning once the full release is out to experience everything the final version has to offer.
[h1] 把压力点成分数,越疯越赚♥ [/h1] 专门给耐心耗尽的人准备的发泄工具,进去之后确实就是点、点、点。越用力、越不管不顾,游戏给你的反馈就越直接,不是治愈你,是把你的烦躁回收再利用。不用动脑子,不用规划,就是纯粹地把情绪转化成屏幕上的数字和反馈。 手感确实解压,点下去的反馈够脆,那种我把烦躁点掉了的错觉能让人多戳好几下。可以把它当背景挂件。 一套循环,点、涨、再点、再涨。十来分钟还行,再久就开始觉得单调了。适合被工作或生活压到想砸东西的时候,拿出来戳几下泄泄火。 we need chinse!!! [h1] 严城时未启,前路拥笙歌。 -- 从岐王过杨氏别业应教 王维♥ [/h1]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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