
Dr. Majima was devoted to his research, pursuing the peace among humanity. One day, his rival Dr. Henry sent six villains to steal his research. She wears the special battle suit made by his father to become Burning High. Enjoy her adventure in the side-scrolling action platformer!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
复古H洛克人 没有涩涩没有战败CG 跟残次品一样与视频内容极度不符 退款了
Great game, ignore the negative reviews.
Garbage controls, impossible
垃圾
치려고 왔다 존나 화나는 경험 하고감.
Terrible game, no H content
想买这款游戏的我劝你一句,键盘按键指令混乱实战中操控很别扭,小键盘上下左右负责移动x键负责跳跃???而全屏居然是esc???!!!!(鉴于我没有小键盘数字键所以剩下的操作我没实验)我想着那手柄体验可能会好很多吧,呵呵,他能给你想出来A是攻击Y是跳跃的逆天键位布局!而且不支持改键!!! 游戏做的很粗糙,进入游戏就直接进一个类似回想房间的地方,有些地方甚至汉化不全,比如说一开始三个房间名称就是(说一下中间房间开始游戏,右边是鉴赏屋,左边那个我忘了好像是调参数什么的)没有剧情,你能了解的开始剧情就是在简介里看(原谅我开始第一局挺不到道中就卸载退款了,实在不知道后面有没有剧情什么的) 手感仁者见仁智者见智吧,在我的角度来看在如此逆天的键位布局下可以堪称折磨! 想买来折磨自己或者实在精虫上脑不挑游戏冲的可以试试看!
할인해서 4400원 되면 담배 한갑 가격 되고 쌉혜자됨. 내가 록맨 같은 거 좋아해서 잘 즐겼지만 따잇하려고 왔다가 어려워서 포기하는거 조심.
6/10 For people who want a challenging game with some alright H content. To people who like modern games this might feel like a rage game due to it's clunky, retro feel. But if you like that stuff then maybe get it, on sale if possible. Also there is no way for an average casual player to enjoy this game. Easy difficulty is a LIE and it's mostly because just changing damage values does not make precision controls game that much easier. A lot of scenes require you to check every area as a lot are found off the main path. Half of the cgs are just tickling. Or some other fetish that's a bit out there. There is an insane difficulty spike for the final fight. It uses mechanics you never use before it and gives barely any wiggle room for error... on easy. Regardless the gameplay is really good. It can feel quite slow and due to it being difficult, which could begin to feel repetitive in some sections. But all enemies and stage gimmicks feel unique. And the design of the levels is really good. Nearly everything is placed for a reason and takes advantage of the terrain or other enemies around it. Even when frustrating, it's still fun. Figuring out how to better counter each situation with what resources you have. The design of the levels for the most part feels really good. Enemies and platforms are spaced well so that it feels tough but not unfair. Assuming you know you can slide with down + space and etc. There's no climax for the mid-battle scenes (pixel art) but they are still good loops. I'm just glad to have any mid battle stuff in a game, I like having some stuff that doesn't cut immersion like a cutscene sometimes does. You don't have any idea which stages you should do first and which ones are harder. Being able to go anywhere is really cool but the order I did stages mattered a ton when I was playing. The weapons they drop help a ton to counter enemies. Also your weapon charges not resetting after death is obnoxious. At least if you get reset to the start it should've given you full charges again. Not for checkpoints obviously as a resource to manage but cmon. Now I either have to restart the game fully or farm enemies and die on purpose hoping for a charge drop. Besides those things I can't think of too much that is really bad about the game. If you try to abuse your range and kill everything far away, Or lead enemies far away from where they spawn and then beat them. Those enemies will respawn when you move back to the area it was at. This makes the game have more action as you are usually needing to deal with things immediately or risking wasting more health. Also this mechanic makes the final level less of a pain because you can farm one section to get enough missiles for the really awful section after it. There is some really tight platforming but most of the absurd ones aren't required. Still, you have to be quite precise with when you choose to hit inputs. Some of the physics are pretty brutal like being pushed even while stunned. For example, picking up health stuns you and then the in the waterfall level the water can throw you down a pit. The boss fights stick you in a very small area which you have to dodge and predict attacks quite fast or you will get destroyed quickly. Especially with bosses your timing and where you land is very important. You usually can't just mash jump to get away and learning how to actually counter them feels rewarding.. Occasionally things can be not your fault for losing but I find that to be extremely rare. Only like one time in my whole 4+ hours.
평점 6/10 난이도 어려움 스토리,가격은 평점에 들어있지 않음 2d액션 그림체가 마음에 들면 추천 일음o ,한글x 과거 명작 록맨 초창기 작품을 차용했으며 액션의 비슷한 방식을 가지고 있다. 보스의 약점들이 존재하지만 기본공격도 좋은편이다. 마지막 보스의 랜덤성은 정말 최악이다. 스팀 패드 설정을 살짝 만져주면 한결 편하다 이겜의 불호요소는 점프가 살짝 무겁고 점프 타이밍을 잘 컨트롤하지 못하면 진행에서 많은 감정으로 작용할것이다. 주인공 히트박스 크기가 주인공 그림과 같고 앉지 못하기 때문에 의도적으로 적을 배치해 게임을 어렵게 만들었다. 당황하면 연속으로 맞기 때문에 에너지를 희생하더라도 안전을 빠르게 생각해야 된다. 맵 중간중간에 숨겨진 요소를 풀 방법등 찾는 재미가 있지만 한 스테이지를 통으로 클리어를 다시해야되기 때문에 피로감이 높은 게임이다. 조작 액션이 많지는 않지만 튜토리얼이 없다. 중간세이브가 존재하지만 표시는 없다 모든 목숨을 소모하면 스테이지 밖으로 나온다 추가 목숨을 챙겨준다.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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