
You awaken in your mansion and discover that your love is missing. She has been kidnapped but it's unclear by whom.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cute little game with a slightly creepy story and puzzle-platforming. Also the achievements for this game are pretty solid if you like to get those types of things.
makes me want to jump into spikes
I wasn't a huge fan of this personally, but it is a good game. It's well made and easy to understand but hard to master. I got the bad ending because I was about 60 seconds late to the final room. I don't really want to play through it again to get the good ending so I looked it up. I played it for a little over an hour and got 7 of the 14 achievements and that's good enough for me on this one. It's a cheap game and you should probably give it a shot. Some people will really love this game and others won't.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHY WHY WHY
[h1] "Still better love story than Twillight".[/h1] Bardzo przyjemna gierka, z bardzo prostą ale lubianą pikselową grafiką i stonowanym, przyjemnym dźwiękiem. Poszczególne poziomy są głównie coraz trudniejsze i trzeba w nich trochę pogłówkować aby je przejść a do tego nie zginąć... No i liczy się jeszcze wyczucie czasu. Niby jest tu zawarta jakaś "fabuła" ale tak na prawdę przydałoby się jakieś lepsze rozwinięcie historii. W grze - lub bardziej dla osiągnięć - liczy się jak najmniejsza ilość zgonów w jak najlepszym czasie, a niestety pośpiech jest tu naszym wrogiem [spoiler] zaraz po chyba-żonie[/spoiler], zwłaszcza, że popędza nas dodatkowy licznik. [b] Udało mi się przejść w czasie ok. 37 przy ilości 125 zgonów; osiągnięcia zachęcają do ponownych podejść (np ukończenie gry w 10 minut będzie wymagało wyuczenia się poziomów), więc bez problemu można nastukać nawet kilka godzin. Gierka przyjemna i denerwująca (w dobrym znaczeniu), bardzo sympatyczna i warta ogrania chociaż ten 1 raz. Wydaje się świetną pozycją dla speedrunnerów.[/b]
This is a keeper. Simple but nifty mini (hardcore) platformer with a cool mechanic: You cannot jump but need to build up speed, jump (series) and wall bounces then are triggered automatically. Timing is still important but hitting the jump button at the right moment is simply not a thing. Sounds weird but works very much in favor of the game and keeps things simple. The story is a kind of meta (Braid-ish) with a plumber-and-princess reference but I cannot say much about the plot yet. Graphics as simple as it gets, the sound is barely noticeable and actually a weak spot. The atmosphere, however, is cool. I think it has about 50-100 rooms. You get one hour for a run. A Some rooms are fairly easy; difficulty spikes happen regularly. The achievements ask for too much in my opinion but if you into this kind of game you will like this a lot. 6.5/10 (tentatively)
It's a good little game. I beat it in 90 minutes the first time, but keep in mind that the ending is, shall we say, less satisfying if you don't finish before the timer runs out. Wish there were a video online showing the ending before timer expiration. Not worth playing all the way through again just to see the other ending.
This game is so frustrating and just tedious at times but challenging games are what I live for so, if it's up your alley, play it, these achievements tho are CRAZY.
Some fun, but hitboxes and timing of the obstacles is not always right.
Игра прикольная но на один раз достижения это отельный разговор :3
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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