
A fast-paced roguelite defense game where you stop waves of enemies, choose powerful upgrades, and grow stronger in quick 10-minute runs.
Modeled estimate, not a reported figure. How we estimate →
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About
Defend the bastion in fast-paced roguelite battles!
Stand as the last line of defense and stop waves of enemies approaching your fortress.
Play as a hero with a unique playstyle, aim your attacks, and use powerful skills.
Choose upgrades after each wave and build your own strategy in quick 10-minute runs.
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🐰 Defend the Bastion
Hold your ground and stop enemies advancing toward your fortress.
🎯 Aim and Use Skills
Attacks are automatic, but precise aiming and skill usage are key to survival.
🎲 Roguelike Upgrades
Choose powerful rewards after each wave and create unique builds every run.
⚔ Wave-Based Combat
Face continuous waves of enemies coming from one direction and defend your base.
📈 Permanent Progression
Unlock upgrades and grow stronger across runs.
⏱ Fast 10-Minute Runs
Quick, intense gameplay sessions designed for replayability.
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Hold the line, grow stronger, and survive as long as you can.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Reviews
너무 짧아요.
뇌 비우고 하기좋아요
무한으로 진행할떄 폭탄으로 몬스터 밀어버릴때 도파민 터지넼ㅋㅋㅋㅋㅋ
Your main character is an archer, and although you can also unlock a mage, it takes quite a long time to gather enough carrots, the game's currency. This is especially true because you'll probably spend most of them on upgrades first. For the archer, you can improve attack power and attack speed, and later unlock new skills such as Power Shot and Arrow Rain. Skills have short cooldowns before they can be used again, but every one of them feels useful. Most upgrades remain locked until you purchase enough levels in previous upgrades. Some can be bought multiple times, allowing you to increase them up to their maximum level. Naturally, each new level costs more than the last. The mage has a separate skill tree, but you need to unlock the character before gaining access to it. The final upgrade tree focuses on the fortress and overall gameplay, offering bonuses such as increased wave rewards or additional health. The goal of the game is to defend your fortress from incoming enemies by shooting them down. Shooting happens automatically, while aiming is entirely under your control. Since the archer doesn't fire in a perfectly straight line and arrows travel in an arc, it takes some time to get comfortable with the aiming mechanics. You can also charge and fire a stronger piercing shot by holding down the button. Each run consists of several waves, with enemies continuously spawning until the wave is cleared. Every defeated enemy rewards you with a few carrots. If you want a bigger challenge and greater rewards, you can increase the number of enemies that appear at the same time. However, that's a risky choice because your fortress won't survive for long if you get overwhelmed. After completing a wave, you choose one upgrade from a random selection of three (the number of options and upgrades you can choose after a wave can be upgraded). The options are fairly standard, including increased damage, faster attack speed, higher critical hit chance, and similar bonuses. If you lose, you return to the main menu, spend your carrots on upgrades, and try again. One important mechanic involves the skills you've unlocked. They are assigned to five quick access buttons, and you can freely move them between slots or remove them entirely. This becomes important because the rewards you receive after beating a wave can include upgrades for any skill you currently have equipped. As a result, you may end up choosing between upgrades you don't actually want. While there is a reroll option with limited uses, it's usually better to remove unwanted skills before starting a run. Doing so ensures that most upgrade choices remain focused on abilities you actually use, often improving your basic attack. When upgrading skills, you'll notice colored gems next to them that supposedly unlock additional perks. Some of these effects work during a run and are easy to understand, but others are unclear. For example, reaching level 3 with the Rapid Fire skill unlocks a cooldown reduction effect for all attacks, yet there is no obvious way to tell whether it's actually working. Another confusing example is the final upgrade level for every skill, which claims to replace your basic attack with a different one. In my experience, however, my main attack remained exactly the same regardless of which skill I fully upgraded. Overall, it's a decent defense game that can keep you entertained for a few hours thanks to its expensive upgrades and grindy progression. Fortunately, almost every upgrade makes a noticeable difference and helps you push a little further with each attempt. That steady sense of progression creates a satisfying "one more run" feeling that kept me coming back for another try.
플래시 게임 시대때 나왔으면 재미있게 했을 거 같은데, 요즘 게임이라고 보기엔 많은 면에서 부족해 보입니다.
너무불친절한 ui와 시스템 진행상황과 시스템을 파악하기 상당히 어려움 플레시게임의 성지키기가 조금 진화한느낌 게임은 재밌음 볼륨은 상당히 빈약하고, 손볼부분은 많은데 메인 시스템은 괜찮음
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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