
Experience a hilarious and adorable e-commerce game in a magical world where humans and monsters are at war. Help a humble rabbit fairy expand her online store selling homegrown carrots. Uncover hidden secrets while growing the business and becoming a successful entrepreneur.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主线还行,感情一坨。本来还想买dlc看看,玩完没兴趣了
絵柄好みなんだけどぉ〜(๑˃̵ᴗ˂̵)و でも、日本語対応してないみたいで… 兎牙ちゃん可愛いよね!
我真的很需要点数去换些色色的头像 摸一下猫猫会张嘴,一个赞摸一次!!! ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来意外的上头? 玩法核心就是经营,但是玩法和剧情存在一定的割裂感。想好好开店专心刷点就会错过外出的机会,经营玩法本身也有瑕疵,不过瑕不掩瑜。 主线剧情巧妙映射现实,整体框架还是日系的王道剧情,但是强大的融梗和本土化能力使得游戏整体观感上并不枯燥,哪怕猜得到后期必然反转也能看得饶有趣味(奶糖:兔牙我不做人了! 感情线一般般,经典多女配倒贴姓无能男主,吸吸死宅眼球(斯哈斯哈 画风可爱,特别喜欢过场的简笔画 配音也不错,至少母语听着不尴尬。一直到很后面我才反应过来兔牙和罗小涵是一个同一个cv..(声优真厉害
小白兔电商~Bunny e-Shop is a shop management visual novel developed by 落叶岛项目组, 橘子班and published by NVLMaker. The game opens with an introduction to its background setting and world building. Abyss City is a chaotic special economic zone in the Monster World. Long ago, humans and monsters opened trade, bringing advanced technology and capital that modernized monster society. Monsters adopted human lifestyles, pursued business and finance, and enjoyed a period of rapid economic growth. However, humans eventually initiated a full scale trade war. Accusing monsters of market disruption and patent theft, humans imposed heavy sanctions. The monster economy collapsed quickly, leaving countless monsters bankrupt and jobless. Humans seized vast wealth and land from the Monster World, leaving only the ruined and disordered Abyss City behind. In this game, players take on the role of Yilong, a monster who survives by running an street stall. Yilong makes a living by selling illegal goods such as elixirs. Eventually he is arrested by the police and faces imprisonment. To regain his freedom, Yilong accepts a deal to assist Tuya, an innocent and adorable blonde twin tailed bunny spirit who loves carrots more than anything. Players must help Tuya operate her online store, which sells locally grown carrots from village farmers. The core goal is to expand the store scale, increase fans and sales volume, and make the business prosperous. The game includes realistic challenge such as the online shopping platform regularly eliminates underperforming stores that fail to meet profit standards. Furthermore, the game incorporates many real world references, including satirical depictions of political figures, short video culture, live streaming trends and current news events, adding rich social satire and realism to the fictional game world. The gameplay is divided into two main parts, visual novel storytelling and shop management simulation. The visual novel segment focuses heavily on character relationship development. Players gradually learn the personalities and backstories of the two main characters and witness how Tuya and Yilong grow closer while overcoming various e commerce business obstacles together. On the management side, players can have daily casual conversations with Tuya. You also need to adjust product to sale according to weekly market trends, participate in platform discount activities, launch store promotions to boost popularity, and expand warehouse storage capacity. Starting from the fifth week of the game, players unlock new content including carrot research and outdoor exploration. Although the repetitive store management mechanics can feel monotonous after long play sessions, I find this flaw does not ruin the overall gaming experience. The game boasts outstanding visual and audio quality. It features exquisite character designs and CGs throughout the entire story. The game also provides high quality Chinese voice acting which conveys authentic and layered emotions, including happiness, surprise, sorrow and anger, making every character feel vivid and lifelike. Tuya’s voice, performed by voice actor Yue Ye Qiao, is particularly charming and warm, bringing a bright and comforting atmosphere to the whole game. In the management mode, an adorable chibi version of Tuya appears on screen with smooth lively animations. Players can watch her perform various daily actions such as walking around the room, cleaning the house, drinking tea, lying lazily on the sofa and stretching her body, which greatly enriches the relaxed and cozy gameplay atmosphere. Overall, Bunny e Shop is a unique combination of relaxing shop management simulation and heartfelt story driven visual novel content. It blends a fictional dystopian monster economic background with realistic modern e commerce rules and humorous social satire. The game features charming character interactions, touching character growth and high quality voice acting and visuals. Even though the daily management gameplay is monotonous, but the interesting story progression, lovely chibi animations and warm character chemistry keep the experience engaging and enjoyable. 9.0/10 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
不错
兔牙太太太可爱啦 剧情设计深刻:以日常轻喜剧为主,夹杂黑色幽默和社会思考,通过角色的日常生活和新闻事件展现背后更大的世界涌动。 玩法新颖有创意:玩法结合了文字avg和模拟经营两种元素,玩家需要经营一家卖萝卜的网店,并开辟代购业务,体验做“奸商”的感觉。 视听体验出色:国语配音表现出色,音量控制得当,立绘精致,画面风格萌系治愈,背景音乐也十分恰到好处。
这配音太牛b了 日常写的也非常有趣 剧情整体也不错 就是结局有点赶了 希望制作组能多做几部同水平的作品
本体推荐,DLC烂中烂
***本评论涉及轻微剧透*** ***本人体验过的游戏不多,该评论仅为本人个人主观感受,分为优点和不足来叙述*** 先说结论:随着探索加深,这款游戏给我的吸引力是在不断增加的,导致直接通宵一晚(X)。如果你还在犹豫,那么我个人认为是完全值得一玩的。 玩法的话就是很普通的经营模拟加剧情,这个没什么好说的,借用评论区的话就是比A股好玩。(家人们单吊一手大神香烟) 不可否认,本人是因为萌系立绘加上比较休闲的经营玩法而选择尝试的,而进入游戏后却马上被剧情吸引,这便是这款游戏的第一个优点,台词含梗量极高,如果你是一个抽象人,那你一定会喜欢。 紧接着台词的第二个优点,就是这款游戏的配音,无论是一龙那股京儿爷味,还是熊三的东百大茬子口音,配合上风趣的台词简直不要太搞笑,母语配音充满了熟悉的亲切感。 除开台词与配音,便是游戏的剧情。原本的我以为要讲述的只是和兔牙一样粉粉嫩嫩的童话故事,却没想到异常有深度,包含了许多经济学知识,且影射了现实中存在的诸多问题,不由得使我反思。应对现实中的资本扩张与扶贫,远比游戏艰难。因此,游戏前期诙谐幽默的风格随着剧情发展,有点变成了黑色幽默。随着游玩我也能体会到一龙的许多苦衷,他经历过背叛,知晓社会的冷酷无情,情急之下有时没有那么好脾气对待兔牙,可他也在用他自己的方式散发着自己的温柔。人物之间随着剧情发展,关系熟络得很自然,也能感受到态度的变化。剧情方面,是让我对这款游戏印象改观最大的地方,具体的内容就由大家自己去体验吧~ 细数了几项印象深刻的优点,这款游戏也不是毫无缺点的。首先,给我感受最大的一点就是剧情模式中经营游戏环节与剧情的冲突。有时的一些任务来得比较杂乱,虽然没有完成也没有惩罚,但无疑会增加玩家的挫败感。而且有时剧情追得正入迷,突然开始了经营,经营正在兴头上,突然又进入了剧情,导致了游戏进程的割裂感,两边都没爽到的感觉。 其次就是剧情的结局。也许是我个人打剧情类游戏的习惯吧,我只会玩一次一个档。生活是没法重来的,我希望我能像对待生活一样认真对待每个选项并为之承担后果。可是我所打出的这个结局给我的体验并不尽人意。游戏进程慢慢推向末尾,矛盾是越来越激化的,各种问题都迫在眉睫,可我所打出来的结局却突然结束,几句话就把事情交代完了。对比之前大篇幅的展开与叙事,让玩家慢慢了解了全貌,这个结局如同儿戏一般,寥寥数语把没有解决的疑难带过直接给了玩家结果,颇有虎头蛇尾,戛然而止之感。也许是需要用到其他的结局来补全故事的全貌吧,但不得不说,这样一个仓皇的结尾带来的是断崖式的体验。 最后,我仍然认为,这款游戏是值得一玩的。在某个悠闲的午后,无论是抱着听一段故事的心态,还是仅为休闲放松的心态,它都不会让你失望。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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