
BUMPER is a casual game made on Blender Game Engine where the player must to destroy the vehicles as much as possible, trying not to get caught by the police, reach the checkpoints to get time and improve your weapons.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Придбав лише для карток. У самій грі нічого примітного немає. Одноманітний геймлпей, нічим не чіпляє, лише рутина на 5 хвилин, після якої хочеться видалити її і забути. Нікому не раджу.
Ucuza alıp kartlarını satıp kar edebileceğiniz bir oyun.Bunun gibi daha fazla oyun isterseniz incelemelerimde 100 küsür oyun var bakabilirsiniz.
⭐⭐⭐⭐⭐
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Como no se Reseñar juegos aca les dejo la receta de un bizcochuelo casero y esponjoso Ingredientes para cocinar un bizcochuelo casero (6 personas): 3 huevos 1 taza de aceite neutro 50ml de leche 1 taza de azúcar 2 tazas de harina 0000 1 cucharadita de polvo para hornear ralladura de 1 limón o esencia de vainilla azúcar glas Paso a paso de la preparación: cómo cocinar bizcochuelo casero: Batir el aceite neutro con el azúcar en un bol hasta que tome una consistencia blanda. Añadir los 3 huevos. Mezclar muy bien hasta asegurarse de que quede bien incorporado. Agregar la harina, leche y ralladura del limón/esencia de vainilla. Mezclar durante algunos minutos. Tomar un molde, enmantecarlo y luego cubrirlo con un poco de harina. Esto es para que el bizcochuelo no se pegue. Una vez que la mezcla quede homogénea, introducirla en el molde. Prender el horno en una temperatura de 180º y poner el molde durante 45 minutos, aproximadamente. Retirar el molde y esperar a que se enfríe durante varios minutos. Una vez que el molde se termine de enfríar, retirar el bizcochuelo con cuidado. Espolvorear con azúcar glas la superficie del bizcochuelo. ¡Listo! Ya tenés un fabuloso bizcochuelo casero para comer en familia o con amigos.
Bumper is a low poly 3D rendered top down vehicle arena shooter. You control a car with a gun on it and zoom around blasting other cars to bring up your score, racing against the clock to blow up enough other cars to, well, see how high your score can get. I remember when high scores mattered in games. They really don't anymore. Anyway. While the gameplay is remarkably smooth, and driving the car around isn't unpleasant, this is a particularly shallow overall experience, let down as much by concept (a poor mans dumbed down Carmageddon? Really?) as it is by poor technical execution. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, the now obsolete Blender Game Engine. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. Bumper is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Bumper, developed and published by Artur Rezende, is a compact arcade-style driving game that embraces simplicity and immediacy above all else. It is built around a straightforward premise—drive fast, crash into everything, and survive as long as possible—and it delivers that loop with a raw, unfiltered energy that reflects its indie origins. Rather than layering on complex systems or narrative elements, the game focuses entirely on moment-to-moment action, offering an experience that is easy to pick up but limited in long-term depth. The core gameplay revolves around navigating a confined arena filled with other vehicles, obstacles, and constant threats. Players are encouraged to cause as much destruction as possible by colliding with other cars while avoiding capture by pursuing police units. Time is a critical factor, and collecting checkpoints extends each run, creating a steady tension between aggression and survival. This balance gives the gameplay a clear rhythm: push forward to increase your score, but remain aware of the risks that come with reckless driving. The simplicity of this loop makes it immediately accessible, allowing players to jump in and understand the mechanics within moments. What makes Bumper engaging, at least in short sessions, is its chaotic pacing. The game rarely slows down, constantly pushing players to react quickly and make split-second decisions. Collisions, while not governed by highly detailed physics, still carry enough impact to feel satisfying, reinforcing the game’s focus on destruction. The presence of law enforcement adds pressure, ensuring that players cannot simply drive aimlessly but must stay active and aware of their surroundings. This constant motion gives the game an arcade-like intensity that works well in brief bursts of play. Progression is handled through a series of challenges that reward players for completing specific objectives. These tasks provide a sense of direction and offer incremental unlocks that slightly expand the experience. However, the progression system remains fairly minimal, and the rewards do not significantly alter how the game is played. An additional mode becomes available after completing all challenges, but it largely builds on the same mechanics rather than introducing new ones. As a result, the sense of advancement is present but not particularly impactful. Visually, the game adopts a low-resolution, minimalist aesthetic that prioritizes clarity over detail. The environments are simple and functional, with basic textures and straightforward layouts that keep the focus on gameplay. While this approach ensures that the action remains easy to follow, it also makes the game feel somewhat dated and lacking in visual variety. That said, the stripped-down presentation aligns with the overall design philosophy, emphasizing speed and accessibility rather than immersion or realism. The game’s limitations become more apparent over time. While the core loop is enjoyable initially, it does not evolve in meaningful ways, leading to a sense of repetition during longer sessions. The arenas and objectives remain largely consistent, and the lack of additional mechanics or modes reduces the incentive to continue playing beyond achieving higher scores. Additionally, the controls and physics, while serviceable, lack the refinement needed for precise handling, which can occasionally result in moments of frustration. Another factor to consider is the overall scope of the project. Bumper is clearly a small, independent effort, and its simplicity reflects that. There is no narrative context or deeper system to explore, and the experience is entirely centered on its core gameplay. For some players, this straightforward approach can be refreshing, offering a quick and uncomplicated way to pass the time. For others, it may feel too limited to sustain interest. Ultimately, Bumper succeeds as a focused arcade experience that delivers fast, chaotic fun without unnecessary complexity. It captures the essence of classic score-chasing gameplay, where the goal is simply to improve and survive longer with each attempt. While it lacks the depth and polish of larger titles, it offers a clear and consistent experience that can be enjoyable in short bursts. Rating: 7/10
Oyun açılmıyor
方向操作稍微需要熟悉下,玩起来还行的小游戏,虽然画面简陋玩法简单,但是能玩
Машинка это Car, кар это ворона. Почему Бампер?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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