
Bugs N' Guns is a cooperative third person shooter. Player will need to combine their weapons firepower to eliminate enemies and obstacles as players try to protect a train called MARC - OS from hostile flora and fauna.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
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[h3] The Idea [/h3] It is honestly a fun take on a co-op shooter. I would love to see this game updated, and then I will defenitely come back to it. If you're even slightly interested, just download the game and try it with a friend, the game is free anyway. Even though the guns are a bit unbalanced when comparing characters to each other, working together to defeat enemies makes it so much easier. The movement is pretty satisfying when you get used to it, but can be a little finecky at some points. [h3] The problems [/h3] The problem is that the game is incomplete at the time of writing this. You can't change your mouse sense, so you will have to change your mouse's DPI yourself. Using 1 and 2 to change guns doesn't work (and the scroll wheel does while its not listed). There's also a 'train special', which I don't know if it is implemented, but if it is we didn't get to that point. I played with a friend (theres no-one online so finding an online match is impossible), and we both crashed once each before we stopped playing. He couldn't hear the voice that was giving instructions so I had to relay everything to him. We also had some problems with reloading after a crash and loading ona a checkpoint. It spawned me woth only one gun (when I should've had two). So yeah, I'm hoping there will be an update or two in the future, as the game could really use some polish.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Ran REALLY slowly as the host, even on low graphics. I hope it gets optimised more.
Bugs N' Guns, işbirlikçi bir üçüncü şahıs nişancı oyunudur. Oyuncular, MARC - OS adlı bir treni düşman bitki örtüsü ve hayvanlardan korumaya çalışırken, düşmanları ve engelleri ortadan kaldırmak için silahlarının ateş gücünü birleştirmeleri gerekecek.
[i] My Experience [/i] Unfortunately, I must add to the negative feedback that [b]Bugs N' Guns[/b] has already received. From what my co-op partner and I played, the game resembles the "Turf Takeover" game mode from [b]Plants vs. Zombies: Battle for Neighborville[/b] in that you're escorting a payload. However, I doubt that [b]Battle for Neighborville[/b] was the first game featuring a mode like this. In [b]Bugs N' Guns[/b], the payload can take damage and explode - it isn't just about how far you're able to push the payload through maintaining control of a certain zone around it. We got off to a rough start, as my computer had a hard time rendering the game and it chugged a bit. This was odd, as my computer is sufficient to run much better-looking games with less trouble. Perhaps the game is unoptimized. Anyway, I turned the graphics down to low and we got started. I liked the core idea of the game, which reminded me of the Shock Rifle combo from [b]Unreal Tournament[/b]. My partner shot green spheres that moved somewhat slowly, and I shot a quick and straight laser in the middle to detonate them. I'm unsure whether the green circular balls shot by my partner did any damage by themselves, or if they were harmless without my laser. My laser could damage enemies by itself, but of course it dealt much more damage when I detonated my partner's green spheres. Shortly after starting the game, we approached a mountain that had enemies attached to the sides of the slopes. Although the payload had taken virtually no damage up to this point, its health began to fall precipitously when we entered the vicinity of these enemies. They destroyed the payload, and then destroyed it again and again upon our next two attempts. At this point, we decided that it wasn't worth it to us to push through this difficulty spike. I would recommend that developer Blinkshot further optimize the graphics to ensure that computers run the game smoothly, to tutorialize a bit more at the beginning, and to even out the climb in difficulty experienced by players.
Gioco Di merda
Bugs N' Guns is one of literally thousands of student projects infesting Steam. It's from U-TAD in Spain. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. While this looks like a promising third person shooter, with passable graphics, the gameplay is shallow and the requirement for multiplayer means the game is functionally inaccessible, there are no players. The idea of the game was that you escort a payload while bugs attack it, shoot the bugs to protect the payload. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 9 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
i want play but...nobody,i waiting but....nobody,plz...need single player。。wait long time i feel along。。like post punk
It true that the game has a lot to improve. But the core gameplay is really satisfying few games actually ask me to play together with my team and my friend and I found ourselves yelling at each other all the time. It is an interesting game and I hope they keep working on it on the future!
Задумка интересная, игра тоже. 20-30 ФПС из-за оптимизации... Не очень. Если оптимизация станет лучше, то советую пройти. А так - мне понравилось, но проходите на свой страх и риск.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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