
A short, atmospheric exploration game where brutalist architecture becomes the labyrinth of a decaying mind. Inspired by David Lynch's work, explore vast concrete spaces and unravel the story of an architect lost in his own creation.
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About
Can you escape the structures of your own mind?
Brutalismus is a short, first-person experience where you’ll explore the decaying remains of the mind of a brutalist architect fractured by his own obsessions. In this psychological walking simulator, vast empty plazas, towering monolithic structures, and impossible corridors reflect the unraveling of a haunted mind.
As you move deeper, fragmented memories and scattered voices reveal a story of control, obsession, and madness. Concrete becomes both a symbol of power and a prison, as the boundaries between physical space and mental collapse dissolve.
Inspired by games like: BABBDI, BLAME!, Bernband, Off-Peak, NaissanceE, Lorn’s Lure, Lorn’s Lure: Prologue, Manifold Garden, Infra, Interior Worlds, Everybody’s Gone to the Rapture, What Remains of Edith Finch, The Stanley Parable, The Beginner’s Guide, Dear Esther, Proteus, Scanner Sombre, Eastshade, Journey, Shape of the World, Kairo, Antichamber, The Witness, The Talos Principle, Ether One, Layers of Fear, Paratopic, Mind: Path to Thalamus, Asemblance, Obduction, The Longest Walk
Features:
Short, atmospheric experience: Designed to be completed in a single session.
Brutalist architecture as protagonist: Explore striking environments inspired by Le Corbusier, Paul Rudolph, and forgotten modernist utopias.
Environmental and fragmented storytelling: No HUD, no markers — only you and the echoes of a broken psyche.
Minimalist ambient soundtrack to heighten the weight and beauty of abandoned structures.
Can you tell the difference between concrete reality and the ruins of the mind?
*Two background visuals in this game were created using AI tools. This choice is part of the game’s metaphor about artistic adaptation and the relationship between creators and new technologies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Overall, it's a really interesting concept with peak music. Considering that only one person made this, a kiss to the chef.
Pretty cool walking sim game with a great sound track. I'm not sure if I beat the game because I still have a locked a achievement, but I got to the credits roll. I also love how this game runs natively on linux. My only gripe with the game is it seems pretty short (took me less than 30 minutes to beat), but I'm still missing that achievement so maybe I missed out on some of the game.
Weird game, feels strange and somehow makes my stomach sick. It’s more like a piece of art, and presumably, you have to take some kind of drugs to gain higher insights from that game. But I don’t know... In any case, at least for me it feels very oppressive to be in that game. Interestingly, the music seems to change depending on where you look or where you are standing, but I’m not sure about that. To recommend or not to recommend is difficult to decide. I mean, for some people who love art installations, and a dystopic feeling, this game might be perfect. For others who just want to play a game, maybe not... So I will vote positively for yes, with the hope you read this before you buy it for 2 bucks.
This must be the worst ai slop game ive played in years, it looks like its been made in 3 hours in a rush, not even worth the two bucks that ive spent for it, don't buy.
Runs horribly, settings menu doesn't work, head-bobbing animation is terrible.
Uma distopia maravilhosa.
Short surreal walking sim with brutalist architecture. It does feature some cool scenery, but i do wish it offered more. Headbob could be tweaked down. I guess it's not bad for the low price its being offered at and i'm definetly looking forwards seeing more stuff from the dev as i love to see people improve and evolve.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 4/10[/url]. This feels like a good game jam submission: some good ideas and content, but very uneven and zero polish. What’s good: At times this is visually stunning, not because of the high end game engine used but because of the visual design. Especially if you like architecture and brutalism, this game delivers some great moments. Unexpectedly, the soundtrack is also quite compelling, ranging from interesting semi-musical ambient sounds to excellent music. While I would not be that surprised to find out that some of this is just artfully arranged assets, whomever made this has an excellent eye for visual composition, texturing, and ambiance. And a good ear, too. Unfortunately, that’s all the praise I have for the game. It is in essence a walking sim, and unfortunately the pace that you walk at is agonizingly slow. This cannot be overstated! They’ve clearly just tweaked the forward movement speed to be very low, because shockingly and highly annoyingly you can strafe faster than you can move forward. They’ve also combined this snail’s pace with the most energetic head bob I’ve ever seen in a video game. I don’t tend towards nausea from games, but this was just starting to get to me by the time I finished. It is possible to get stuck in the first couple minutes of the game because they don’t bother to tell you what the controls are, or how to do the all important picking up your cup of coffee that sets everything in motion. The answer is E on your keyboard. And yes there are no other controls, other than keyboard and mouse, although Steam input does make this possible to play with a controller. For walking sim it is fairly linear. However, there is a win condition that you have to figure out and you will know when you have won because the credits roll. There’s also some blah blah blah narration that attempts to motivate the idea that you have learned something about the nature of reality or yourself. Meh. At times I enjoyed this despite its huge flaws. I deeply wish that the dev had polished this into a better experience. Unlike many games where I struggle with whether or not to give it a thumbs up or a thumbs down, this game is in no sense mediocre. It is both impressive and awful.
brutal
I wanted to like this, I really did. I love David Lynch's work and arthouse in general - I typically sum up a chunk of my personal art/media/entertainment and even philosophical interest as "wierd & freaky sh*t". I have been really into surreal walking sims lately, so I thought I'd give this a spin while it's on sale - although these Unity walking sims are never worth money, which isn't a slight, just reality. (I'd recommend Off-Peak very highly, as well as With Shining Eyes; each only takes 20 minutes. Awkward Dimensions Redux if you can get passed the teen angst, but I digress...) I don't recommend this because of two specific issues: 1) I feel slightly mislead as to what I thought the game was going in; the descriptions was not entirely clear that this was a "world-shifting"/level-based thing. I believed it was a linear walking sim in the sense of no transition or loading screens - just one open space not unlike Off-Peak or Babbdi. 2) I got stuck on the first bit with the long pathway and the buildings on either side; I was ultimately just cycling between the four different "worlds". With no clear path - not in a fun, tricksy surreal way, but an annoying way - I just... couldn't. I asked for a refund. Sorry, my man, but your game should join the likes of the previously-mentioned in this millieu and be free. You should also make gameplay elements more straightforward/evident and minimize loading screens if you can; I think I almost got whiplash, bruv!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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