
Manipulate the limbs of a fragile automaton to shape an immense dynamic noise score.
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Originally a real-time audio-visual experience designed for live performance, Dadda has now been adapted for into an avant-garde desktop PC experience, crafted within the UE5 engine. This unique adaptation captures the essence of the live show, offering a disruptive take on technology, experimental noise music, and anxious expression—remapped for you to perform yourself on your own PC.

Live Performance Adaptation: Experience the powerful and chaotic spectacle of Dadda, originally designed for live performance, now reimagined as an interactive desktop game.
Dark Humor & Symbolism: Explore Dadda's metallic anatomy and personal signifiers, symbols of fragility, resilience, and collective anxieties.
Interactive Gameplay: Engage with Dadda's sonic contraptions, from squeaking toys to spinning spirals, creating unpredictable sonic outcomes more in tune with experimental noise music.
Advanced Audio Capabilities: Experience fully spatialized audio with standard stereo, and the potential for 5.1 or 7.1 surround.
Variable Play-Time: Perform, sequence and replay Dadda differently each time, with play-time ranging from 5-35 minutes.

This desktop game adaptation of Dadda re-captures the energy of the original live performance as a single player narrative experience.

James B Stringer is an artist, producer and developer. He co-founded the Quantum Natives label and collective and has released music on Tri-Angle, Hemlock and Mantile under his Brood Ma alias. He was Creative Director and co-founder of digital studio Werkflow and has created videogame powered visuals and artworks for artists such as Actress, Rachel Maclean, Sidsel Meineche Hansen, Kuedo, Libby Heaney and many more.

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Languages: English**languages with full audio support
Reviews
I make noise music. I love the sounds this makes and the creepy aesthetic is cool. However, you can't record anything you make or save any settings, so the program is useless as an instrument which means it has to be judged on its merits as a game and, to be quite honest, it's a boring ♥♥♥♥♥♥♥ game. If the game is updated to allow use as a VST or at least with a way to record the audio, we could be cooking with gas. As it is it's a toy meant to scare the normies and I just don't find it that useful or interesting
the sounds were cool but i have no idea what i was doing besides pressing buttons
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Concurrent players on Steam, sampled daily since tracking started.
謎の機械をいじくりまわして奇妙な音をかき鳴らしていくと、謎のストーリーが進行する謎のゲーム。作りこまれたビジュアルとカメラワークに翻弄され何も分からないままに全てが終わる最高の体験。現在は早期アクセスということでここからどのように発展していくのか、見当もつかず楽しみ。
Kırılgan bir otomatik makinenin kollarını hareket ettirerek muazzam bir dinamik gürültü skoru oluşturabileceğiniz çılgın bir oyun karşınızda.
My gameplay: https://youtu.be/B0rl65CQn1s?feature=shared This is a pretty cool take on forming music from eerie sounds and rhythms. I wish there was more to it than that, more options maybe. The controls were a little confusing to understand, even after looking up the controls. I felt blind playing this game. But the noise and sounds were amazing! Props to the sound designer. And for a free simulator, not bad. I would recommend this game only if you want to have fun for a little bit creating creepy sounds. Other playthroughs: https://www.youtube.com/@iAmLegendanny
Rite done, place moves. Walls beat, framey thing sinks. Quacker sounds.
"Brood Ma : Dadda" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Brood Ma : Dadda" is a software application that presents a simulated "machine" for making various noises on so you can try to make some music with it. Not to put to fine a point on it, but nobody ever picked up a violin and said "This is the best game ever!!!". See why this isn't really a game? As far as music instruments go, this is a really weird Fischer-Price Toddlers Activity Set, full of buttons and toys for making noises... we're here for PC games, and this got released in the game section. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 2 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. It's abandoned by the developer, but they indicated they would charge money for this if they could ever be bothered to finish it.
Guys will see this and say hell yeah
免费 有成就 没中文 布鲁德玛:达达 《达达》最初是为现场演出打造的实时音视听作品,如今借助虚幻 5 引擎改编为先锋风格的桌面电脑体验版本。此次独特改编完整保留现场演出精髓,以颠覆性视角诠释科技、实验噪音音乐与情绪张力表达,重新适配为可在个人电脑上自行演绎的沉浸式体验。 现场演出改编:体验《达达》磅礴又混乱的视听盛宴,本作脱胎于现场舞台创作,现已重塑为可交互桌面作品。 黑色幽默与象征隐喻:探索《达达》的金属化躯体构造与专属符号意象,诠释脆弱、坚韧与群体焦虑的深层寓意。 交互式游玩体验:操控各式音效装置,从吱呀作响的趣味道具到旋转螺旋装置,生成充满未知变化、极具实验噪音风格的听觉效果。 高阶音频表现:支持标准立体声全空间声场沉浸体验,亦可适配 5.1、7.1 环绕声道规格。 自由时长体验:每一次演绎、编排与回放都截然不同,游玩时长可在 5 至 35 分钟之间自由变化。 这款桌面改编作品以单人叙事体验的形式,复刻还原了原版现场演出的澎湃氛围与艺术张力。 詹姆斯・B・斯特林身兼艺术家、音乐制作人与游戏开发者多重身份。他是量子原生音乐厂牌及艺术团体联合创始人,以布鲁德玛为艺名,曾在三角唱片、铁杉唱片、曼蒂尔唱片发行音乐作品。同时作为数字工作室沃克弗洛创意总监及联合创始人,曾为多位知名艺人打造游戏驱动视觉特效与艺术创作。
Please don't bring ♥♥♥♥ to my table.