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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Loved it, honestly I think the creator is not charging enough for this game. I have just got the 6th ending and every play through offered something different, whether it was the protagonist being a sociopath one time and a timid loser the next, a few lines of dialog, or an entirely different outcome, I never had the same experience twice. The puzzles are interesting and require you to pay attention to the story, which I think is a great addition to a murder mystery. I particularly liked picking fallacy's out of your opponents argument. The soundtrack wasn't a “Skyrim” or “Child of Light” or anything, but I'd buy it if it was a DLC, it was good background noise for figuring out the puzzles on the first play through. I will defiantly recommend this to someone who likes a well thought murder mystery and a protagonist who can change every route. PS: I still haven't gotten the 2 additional true endings but I have a feeling they will satisfy.
垃圾
the game itself its pretty good but it seemed like it was a bit too short cant really complain about a free game though
这是个很不严谨的个人感觉向短评测 以下内容可能涉及轻微一咪咪的剧透,阅览注意啦 虽然是英文但是高中英语水平加上字典就可以懂的游戏,因为俺没玩过或者看过更好的解谜游戏所以个人认为故事剧情蛮不错的。 游戏时长也不算长,真结局还蛮出乎意料的(见识少 不要因为立绘画风而错过这款不错的视觉小说,真的,画风其实越看越上头 Noa酱的表情也好SUKI 解谜选大师难度的话小游戏也很有趣des,虽然俺太菜了后来就没在解了一直刷结局(被打 可以看看作者的另一款游戏《探案法:侦探大赛》!虽然解谜相比这一作来说不是很正经(啥 但是可以磕cp,我试过了,真的很好磕 咳嗯总之来玩啊!
能+1 有成就 没中文 ### 《破碎心灵》 《破碎心灵》是一款以20世纪90年代日本为背景的谋杀悬疑视觉小说。 当二十多岁、孤独的野亚·卡拉达发现自己被一个戴着兔子面具、名为“孤儿”的神秘杀手跟踪时,她向山形私家侦探社求助。然而,随着她的案件变得越来越复杂,侦探们变得越来越冷漠且古怪。也许对野亚来说,根本不让这些侦探介入她的生活反而更好…… 因为你扮演的是客户,而不是侦探或律师,游戏玩法包括基于野亚与侦探们就谜团的解决方案展开争论的逻辑和阅读理解谜题。 - 可探索的环境。 - 贯穿始终的众多选择和隐藏秘密。 - 六个不同的结局。 - 超过一小时的原创音乐。 - 帮助导航路线的流程图。
• NICE • LIAR • PSYCHOPATH • PUPPET •
This is a adventure game, so I won't talk about the gameplay. The strongest thing about this game is it's story and everything related to it. The story is pretty interesting and it did keep me hooked to the screen despite not having a shocking twist or big reveal. It is a simple story, but quite an enjoyable one. Six endings. An excellent story, many choices, awesome and hidden secrets. What more do you need for an excellent adventure?
Broken Minds is a dark, unconventional visual novel developed and published by LockedOn that leans heavily into psychological tension, fragmented storytelling, and player-driven interpretation. Set in 1990s Japan, the game places the player in the role of Noa Karada, a young woman whose already fragile life becomes increasingly unstable after she is targeted by a serial killer known as The Orphan. Rather than casting the player as a detective solving a crime from a position of control, the game flips expectations by centering the experience on vulnerability, confusion, and emotional unease, making the mystery feel personal and disorienting in ways that set it apart from more traditional genre entries. The narrative unfolds through a visual novel structure, but it rarely feels passive. Conversations with members of the Yamagata Private Detective Agency form the backbone of the story, and these interactions are filled with strange logic, shifting motivations, and moments where emotional intuition matters just as much as rational deduction. Dialogue choices frequently test the player’s understanding of characters rather than their ability to simply select the “correct” answer. In several key moments, the game challenges players to follow abstract lines of reasoning or emotional logic, reinforcing the sense that this is a story about fractured minds and unreliable perspectives rather than clean, procedural investigation. What makes Broken Minds particularly distinctive is how it blends narrative choice with interactive reasoning segments. These sections require players to piece together information, anticipate reactions, or align with certain thought processes to progress. Failure does not always mean a dead end; instead, it often leads to alternative outcomes or subtle narrative shifts. This design encourages experimentation and repeat playthroughs, as each decision can slightly alter relationships, reveal new insights, or push the story toward one of several drastically different conclusions. The inclusion of multiple endings gives the story a sense of weight, as it becomes clear that understanding the characters — not just the mystery — is central to reaching satisfying resolutions. Visually, the game adopts a stylized 2D aesthetic that fits comfortably within visual novel conventions while occasionally stretching them. Character portraits are expressive and sometimes unsettling, reinforcing the psychological themes at play. Certain environments can be examined from different angles, creating a limited sense of spatial exploration that enhances immersion without breaking the format. While the presentation is not technically ambitious, it uses its tools effectively to convey mood, often relying on composition and framing rather than flashy effects to unsettle the player. Tone is one of Broken Minds’ greatest strengths, but also one of its most divisive qualities. The story frequently veers into uncomfortable territory, blending noir-inspired mystery with existential dread, dark humor, and moments of deliberate ambiguity. Characters are rarely straightforward, and their actions can feel illogical or even contradictory, mirroring the fractured mental states suggested by the game’s title. This refusal to provide easy answers or clear moral grounding can be deeply engaging for players who enjoy psychological narratives, but it may frustrate those expecting a more conventional whodunit with neatly explained motives and solutions. Audio design plays a subtle but important role in reinforcing atmosphere. The soundtrack, composed specifically for the game, leans into moody, introspective themes that heighten tension without overwhelming the dialogue. Music often fades into the background during key conversations, allowing emotional beats to land naturally, then resurfaces during moments of unease or revelation. This careful use of sound helps ground the story in its era and supports the sense that the player is navigating a world that is constantly on the verge of unraveling. Replayability is central to the overall experience. A single playthrough rarely provides a complete understanding of the narrative, and the game seems intentionally designed that way. Multiple endings, branching paths, and subtle variations in dialogue encourage players to revisit earlier decisions and explore alternate interpretations of events. A built-in flowchart system helps track progress and makes revisiting specific branches more manageable, reducing frustration while still preserving the complexity of the story structure. Ultimately, Broken Minds is a visual novel that demands attention, patience, and a willingness to embrace uncertainty. It is not a comfortable or straightforward mystery, nor does it aim to be. Instead, it offers a layered psychological experience that prioritizes character, mood, and thematic exploration over clear answers. For players who appreciate narrative-driven games that challenge perception, blur the line between logic and emotion, and reward multiple playthroughs with deeper understanding, Broken Minds stands as a bold and memorable entry in the indie visual novel space. Rating: 7/10
super underrated game- art style is really cool, characters are goofy and its fun to explore all the different endings
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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