
Fight with a small team through floors of hostile machines, tweak your team to overcome increasingly more powerful enemies, live with the consequences of your actions, learn from your mistakes as you are overwhelmed and plan better for your next attempt.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 21 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $16.5M | 26.9K | 85% | $19.99 | |
| approximately $14.4M | 27K | 98% | $19.99 | |
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $2.5M | 4.1K | 97% | $16.99 | |
| approximately $1.7M | 3.4K | 69% | $19.99 |