
A text UI based TV channel simulation game. Out manoeuvre the competition to be the broadcast number one
Modeled estimate, not a reported figure. How we estimate →
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About
Broadcast Empire is a dense television management strategy game about building, scheduling, funding, and growing your own TV station.

Start with limited reach, a modest schedule, and a handful of shows. Then fight your way through ratings battles, sponsor demands, talent politics, infrastructure upgrades, live rights auctions, film deals, regulator pressure, and the daily problem every broadcaster understands: what exactly should go on at 8pm?
Develop and produce dramas, comedies, reality formats, news, sport, documentaries, horror, family shows, and more. Manage budgets, talent, production time, episodes, reviews, hype, and long-term audience momentum.
Hire presenters, actors, producers, and directors. Build relationships with them over time, but keep them happy. Underused talent may demand better opportunities, burn out, attract press trouble, or leave for a rival broadcaster.
Plan each broadcast day hour by hour. Match shows to the right audience, time slot, genre trend, and competitive environment. Use repeats carefully, schedule live programming in fixed slots, and make room for two-hour films when the night calls for it.
Choose whether your channel is mass-market, prestige, youth-focused, sport-led, or repeat-friendly. Your output gradually shapes how viewers, sponsors, talent, and rivals see the station.
Families, sports fans, youth viewers, prestige drama fans, and news loyalists all respond differently. Feed the right audiences often enough and they become loyal. Ignore them and they drift away.
Bid for sports, awards, debates, concerts, civic events, and one-off specials. Some are expensive national moments, others are niche opportunities that can anchor a schedule. Miss the agreed slot and you will pay for it.
Accept weekly sponsor briefs, sell live event sponsorship, and turn strong ratings into commercial income. Fail to hit targets and the makegood costs land straight in your accounts.
Upgrade studios, newsroom, outside broadcast capability, ad sales, broadcast hours, cable, satellite, terrestrial reach, and VOD apps. Better infrastructure unlocks new opportunities and improves the performance of your station.
Build a film library, secure studio deals, launch VOD, sell shows through syndication, and create new revenue streams beyond the overnight ratings.
Every decision feeds the wider business. Ratings affect income, reputation, sponsor progress, audience reach, talent morale, board goals, regulator scrutiny, VOD performance, and the news cycle around your station.
A cheap-and-cheerful repeats channel can survive. A prestige broadcaster can thrive. A sports-heavy station can explode in popularity. But every strategy has trade-offs.
Do you build a broad family network, chase premium drama, dominate live sport, survive on clever acquisitions, or gamble everything on the next breakout hit?
The remote is in your hand. Build the schedule. Win the audience. Grow the empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Its a cool game. When i plan the scheudle its crashing sometimes. The only thing i dont unterstand, how you can make a second season of a show. It would also be cool, if you produce your own films.
Raced through this game 3x and ran the company into the ground every time but enjoyed doing. Pros: Personally I find even without a tutorial it's pretty self explanatory as a game some areas are a little hazy but mostly pretty straight forward. Funny shows and content making the game enjoyable to look at rather then just a bunch of menues and tabs. Easy to navigate between menus. For an early access game I recommend I'm looking forward to seeing what comes next. Cons UI is a little sluggish would be nice to be able to minimise the notification tray in the corner left with a clickable button as it takes a little too long to time out. Although it's easy to navigate and pretty straight forward it would be nice to have further insight into the best way to get things started off. there's so much content in regards to what you can do it can be a little overwhelming to get started. I think best advice I can give to anyone looking to buy this is at first prepare to invest a little more time then usual on understanding the different avenues you can take with content and take the time to think what road you want to take. Remember you can always switch it up later.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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