
The fast-paced supernatural RPG, Breath of Death VII, has been resurrected and remastered! Embark with our undead heroes on a bone-rattling post-apocalyptic adventure through an undead world, now more vibrant than ever, to exhume the mysteries of the past.
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Experience the supernatural classic, resurrected and remastered!
Breathe new life into our spectral heroes: Dem the skeleton knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince! Embark on a bone-rattling post-apocalyptic adventure through an undead world, now more vibrant than ever, to exhume the mysteries of the past.

Breath of Death VII: The Beginning: Reanimated has been rebuilt entirely from the ground up, no grave stones left unturned! Now with completely new detailed visuals, animation, audio, and quality of undead updates while retaining the classic feel and gameplay of the original. Revive the retro parody RPG that captures the magic of the classic era in a streamlined experience! It's to die (again) for!

Entirely revamped presentation: Upgraded visuals and newly polished UI, blending old-school charm with a sleek new enhanced pixel art look and feel.
Streamlined gameplay: Fast-paced, turn-based combat refined with quality of life improvements to keep the action smooth, quick, and accessible.
Tense Combo System: Wreck enemies in battle using the combo system - increase your hit count to empower your special abilities! But be cautioned, enemies increase in power each turn as well, so defeat them as efficiently as possible to stay alive! Or, undead, rather.
Multi-character abilities: Power through tough encounters with Unite Techniques - combine the strengths of multiple characters for more powerful or advanced effects in battle.
Intuitive character customization system: Achieve frequent level-ups offering branching choices to select new abilities or stat boosts to your liking.
New original OST: New original soundtrack created for the game from HyperDuck SoundWorks (Cosmic Star Heroine OST, Dust: An Elysian Tail OST)
Dragonduck Mode: Dive into an entirely unique adventure with Dem the Skeleton as he explores a brand-new world map filled with curious new relics, ghastly enemies, and grave perils. Beware the ferocious Dragonducks - these fowlish fiends' ferocity pales in comparison to their hunger to gulp down skeletal heroes whole!
Replayability: 4-6 hour main campaign with multiple difficulty settings and game modes for increased replay value.

Prepare to relive this undead journey in a way you've never seen before!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Breath of Death VII: The Beginning: Reanimated ---{ Graphics }--- {x} Beautiful {} Good {} Decent {} Bad ---{ Gameplay }--- {x} Very good {} Good [ Combat Stances & Weapon Attributes / Variants ] {} It's just gameplay ---{ Audio }--- {} Good {x} Not too bad {} Bad ---{ Game Size }--- {x} Old Fashioned {} Workable {} Big ---{ Difficulty }--- {x} Easy {} Easy to learn / Hard to master {} Dark Souls ---{ Grind }--- {} Only if u care about achievements {x} Average grind level {} Too much grind ---{ Story }--- {} No Story {} Average {} Good {x}Lovely ---{ Game Time }--- {} Long enough for a cup of coffee {} Short {x} Average ---{ Price }--- {} It's free! {x} Worth the price {} If it's on sale {} If u have some spare money left Overall thoughts This remake of the JRPG Breath of Death VII: The Beginning is great 9/10 Review Score
Great update to the original! Played the entire game on Steam Deck, no issues or crashes whatsoever. A short 4-5 hour parody of turn based RPGs.
Un jeu court, bien rythmé avec un système de combat qui est assez complexe pour tenir les quelques heures qu'ils vous faudra pour finir le titre. Le monde est original mais pas non plus super exploité. Pas le meilleur titre du développeur, mais fonctionne très bien entre des jeux plus ambitieux.
I played the original on X360 way back when it first came out (yep, I'm a dinosaur in gamer years). I believe it might've even cost just a buck back then! I have only played this for about 45 minutes, but I'm really enjoying the memories it's bringing up! The "Fight" command to start a battle wasn't unlocking the achievement for me when used on the world map, but when I used it in a dungeon, it unlocked the achievement fine. So far, working great on my OLED Deck.
It’s hard to recommend [i]Breath of Death VII: The Beginning: Reanimated[/i] to anyone but fans of the 2010 original and maybe to a few of those diehard aficionados of super old-school JRPGS. Bad? No. It’s actually a pretty good game, but it leans too much on comedy to be immersive, and its short length makes it feel more like a taste of something more epic in scale and scope. [b]Rating:[/b] [b]6/10[/b] [url=https://www.cubed3.com/review/10043/1/breath-of-death-vii-the-beginning-reanimated--pc.html][b]Read Full Review Here[/b][/url]
A fun shorter turn based RPG in which the humor surprised me. Hard mode is far too annoying to be worth the effort and normal is a bit too easy. All the achievements are naturally obtainable (sans buying an item. finding peoples secret weapons, & using the chat command). It would have been nice to be able to change difficulty mid game instead of starting over after an hour. The hidden Dragonduck boss is also the least hidden boss I've ever seen in one of the most straight forward dungeons possible. This game has charm though; fleeced in through doofery. That's alright sometimes.
Simple, straightforward tactical role-playing game faithfully remade from the original. Try Dragonduck mode (short, but sweet).
Breath of Death VII: The Beginning: Reanimated demonstrates a sharp, self-aware approach to turn-based traditions by blending nostalgic charm with modern convenience. Vibrant sixteen-bit visuals elevate the presentation far beyond the limitations of its predecessor, creating a cohesive aesthetic that feels both authentic and refined throughout the entire journey. Humour permeates the narrative, utilising frequent meta-commentary and affectionate mockery of iconic franchises such as Diablo or Resident Evil to maintain constant engagement. These witty exchanges ensure the story never takes itself too seriously, consistently balancing the weight of standard heroic tropes with clever, fourth-wall-breaking observations. Strategic combat remains the primary attraction, bolstered by a combo system that rewards players for chaining attacks before unleashing devastating finishers. Every level increase demands a thoughtful decision between two distinct bonuses, ensuring that character development feels both personalised and impactful as the party grows in strength. Fixed encounter counts per area provide a refreshing alternative to traditional grinding, effectively respecting the player’s time while maintaining a steady pace. Automatically replenishing party health after each skirmish encourages an aggressive, experimental style that removes the tedious necessity of constant inventory management between every single fight. Navigational hurdles occasionally arise within repetitive dungeon environments, as the sewer and laboratory layouts frequently utilise confusingly similar room designs. Searching for hidden collectibles like dragon duck dolls can similarly devolve into a chore, as these critical items often suffer from overly subtle visual indicators that frustrate careful exploration. Unpredictable difficulty spikes during the opening hours present a stark challenge, occasionally pitting the limited party against overwhelming foes that trigger sudden game-over screens. These imbalances are compounded by the lack of sufficient save slots and the risk of soft-locking progression if essential equipment is missed early on. Overall, this polished retro experience succeeds by modernising classic mechanics into a fast-paced, highly accessible format that avoids many genre-specific pitfalls. Despite the occasional navigational tedium and early-game combat friction, the clever writing and rewarding progression systems ensure that this quest remains an incredibly fun and worthwhile endeavour.
Turn based JRPG with a focus on comedy that doesn't tell too enough jokes imo. The game has a 'chat to party members' option but there's only like 5 conversations. Game has a Sewer Level joke where they go "Goddd I hate it when games have sewer levels" than proceeds to put you in a bog standard sewer level. There's a few good jokes but the majority don't land. Imo this game isn't great but I still enjoyed it, it feels very early JRPG & I like how the combat has a 'combo' mechanic where you can build up hits & multi hit attacks before cashing out with a one huge swipe attack. I like that healing breaks the combo meter too, adds a nice risk-reward system although I wish it was more rewarding. Very pretty pixel art & nice music too, sometimes the music is far too loud though. Overall I enjoyed this game & wouldn't mind checking out the original version.
i super liked it. it is not like other 2d pixel rpgs. most of them are rpgmaker clones. definetely deserves more attention from the community.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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