
The fast-paced supernatural RPG, Breath of Death VII, has been resurrected and remastered! Embark with our undead heroes on a bone-rattling post-apocalyptic adventure through an undead world, now more vibrant than ever, to exhume the mysteries of the past.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Experience the supernatural classic, resurrected and remastered!
Breathe new life into our spectral heroes: Dem the skeleton knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince! Embark on a bone-rattling post-apocalyptic adventure through an undead world, now more vibrant than ever, to exhume the mysteries of the past.

Breath of Death VII: The Beginning: Reanimated has been rebuilt entirely from the ground up, no grave stones left unturned! Now with completely new detailed visuals, animation, audio, and quality of undead updates while retaining the classic feel and gameplay of the original. Revive the retro parody RPG that captures the magic of the classic era in a streamlined experience! It's to die (again) for!

Entirely revamped presentation: Upgraded visuals and newly polished UI, blending old-school charm with a sleek new enhanced pixel art look and feel.
Streamlined gameplay: Fast-paced, turn-based combat refined with quality of life improvements to keep the action smooth, quick, and accessible.
Tense Combo System: Wreck enemies in battle using the combo system - increase your hit count to empower your special abilities! But be cautioned, enemies increase in power each turn as well, so defeat them as efficiently as possible to stay alive! Or, undead, rather.
Multi-character abilities: Power through tough encounters with Unite Techniques - combine the strengths of multiple characters for more powerful or advanced effects in battle.
Intuitive character customization system: Achieve frequent level-ups offering branching choices to select new abilities or stat boosts to your liking.
New original OST: New original soundtrack created for the game from HyperDuck SoundWorks (Cosmic Star Heroine OST, Dust: An Elysian Tail OST)
Dragonduck Mode: Dive into an entirely unique adventure with Dem the Skeleton as he explores a brand-new world map filled with curious new relics, ghastly enemies, and grave perils. Beware the ferocious Dragonducks - these fowlish fiends' ferocity pales in comparison to their hunger to gulp down skeletal heroes whole!
Replayability: 4-6 hour main campaign with multiple difficulty settings and game modes for increased replay value.

Prepare to relive this undead journey in a way you've never seen before!
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i super liked it. it is not like other 2d pixel rpgs. most of them are rpgmaker clones. definetely deserves more attention from the community.
Turn based JRPG with a focus on comedy that doesn't tell too enough jokes imo. The game has a 'chat to party members' option but there's only like 5 conversations. Game has a Sewer Level joke where they go "Goddd I hate it when games have sewer levels" than proceeds to put you in a bog standard sewer level. There's a few good jokes but the majority don't land. Imo this game isn't great but I still enjoyed it, it feels very early JRPG & I like how the combat has a 'combo' mechanic where you can build up hits & multi hit attacks before cashing out with a one huge swipe attack. I like that healing breaks the combo meter too, adds a nice risk-reward system although I wish it was more rewarding. Very pretty pixel art & nice music too, sometimes the music is far too loud though. Overall I enjoyed this game & wouldn't mind checking out the original version.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu court, bien rythmé avec un système de combat qui est assez complexe pour tenir les quelques heures qu'ils vous faudra pour finir le titre. Le monde est original mais pas non plus super exploité. Pas le meilleur titre du développeur, mais fonctionne très bien entre des jeux plus ambitieux.
This is a very simply but great-looking and great-sounding remaster of the original cult-classic indie game released all the way back in 2010. Of course, this one does suffer a bit from being a second bite at the apple. The original BoD7 was released at a time when XNA still existed, XBLIG was still a novel concept, and Valve was still gatekeeping Steam pretty strictly. The full rise of indie games was only barely getting started. Indie JRPGs weren't a dime a dozen yet, and a silly throwback JRPG that you could beat in 6 hours was a fun concept and a breath of fresh air. This isn't the case for reanimated. The world of indie games and retro JRPGs looks very different now. So it no longer feels like a cute and novel game. That being said, I still like this game for what it offered: a breezy but challenging dungeon crawler. While I would have enjoyed more added depth in this remaster, it sticks VERY close to the original. The biggest upgrades are a new, quasi-16 bit graphical style which looks very nice, and an upgraded soundtrack that's actually very good. There's an additional game mode for a bit of fun, but the main 5-6 hour game remain the primary attraction. Somewhat oddly, the remastered version now runs on MMF2 instead of a custom XNA-based engine. That feels a little bit strange to say the least, and I would have preferred less terrible technology, but it works. There are some minor issues with music volume, and cursor movement not giving any sound feedback, but it all works rather well. Will this change your opinion on the original? No! But for 5 bucks you get a nice throwback to a cult-classic game, and I think that's a very fair price. Unfortunately I get the feeling that basically no one bought this one, so I fear we may not see Cthulhu Saves the World getting the same treatment from Shadow Layer Games.
This is one of the only few games that I played that made me actually laugh. Some of the references we´re too funny and Dem´s is so well written. Also the game was enjoyable! I played from beginning to end with hard. Most of the challenge and toughest fights were at the mid-part of the game. The end got a bit easier. It was a fun "one day play" so good job here!
Great update to the original! Played the entire game on Steam Deck, no issues or crashes whatsoever. A short 4-5 hour parody of turn based RPGs.
Breath of Death VII: The Beginning: Reanimated is a beautifully modernized revival of one of indie gaming’s most beloved retro-inspired RPGs, successfully transforming a once minimalist cult classic into a polished and visually upgraded adventure without sacrificing the humor, pacing, and charm that made the original memorable. What makes this remake especially impressive is how carefully it respects its roots while still improving nearly every aspect of the presentation and gameplay. Rather than reinventing the experience completely, the game focuses on refining and enhancing the original formula, creating a compact but highly entertaining role-playing adventure that feels nostalgic without becoming outdated. The story takes place in a strange post-human fantasy world populated almost entirely by undead creatures and monsters after humanity has vanished long ago. Players follow Dem, a silent skeleton knight who unexpectedly becomes involved in a larger conflict threatening the fragile balance of the world. Along the journey, Dem is joined by a colorful cast of companions including Sara, a sarcastic ghost historian, Lita, a technologically minded vampire, and Erik, an overly dramatic zombie prince. The setup is intentionally absurd, but the game uses that absurdity to create a surprisingly engaging and funny adventure filled with playful character interactions and self-aware humor. One of the game’s strongest qualities is its writing. Breath of Death VII constantly pokes fun at classic RPG tropes, fantasy clichés, and old-school game design conventions while still maintaining genuine affection for the genre it parodies. The humor rarely feels forced because the game balances comedy with sincerity extremely well. Characters joke about dungeon design, random encounters, and role-playing stereotypes, but they still develop enjoyable chemistry throughout the adventure. The dialogue remains consistently entertaining without becoming overly obnoxious or relying too heavily on internet humor. The pacing is another major strength. Unlike many modern RPGs that stretch far beyond their natural lifespan, Breath of Death VII keeps its campaign concise and focused. The adventure typically lasts only several hours, but that shorter runtime works heavily in the game’s favor because the experience never feels bloated with filler content or repetitive side activities. Every dungeon, boss encounter, and story segment contributes directly to the momentum of the adventure, creating a tightly structured RPG that remains consistently enjoyable from beginning to end. Combat is where the game becomes surprisingly strategic despite its simple appearance. The battle system uses classic turn-based mechanics but adds several unique systems that encourage aggressive and efficient play. Combo chains increase the power of abilities as battles continue, rewarding players for maintaining offensive momentum and carefully planning attack sequences. At the same time, enemies grow stronger during prolonged encounters, creating constant pressure to end fights quickly before the situation becomes overwhelming. This dynamic gives battles a faster and more energetic rhythm compared to many slower retro-style RPGs. The Unite Techniques system also adds extra depth by allowing party members to combine abilities into stronger attacks and support skills. Experimenting with character combinations and ability timing becomes satisfying because different strategies can dramatically change the flow of combat. Frequent level progression and character upgrades further help maintain engagement throughout the relatively short campaign. Even though the overall system remains accessible, there is enough tactical variety to keep encounters consistently enjoyable. The remake’s visual overhaul is easily one of its biggest accomplishments. The original version intentionally resembled a low-budget 8-bit RPG, but Reanimated rebuilds the experience with significantly improved pixel art, smoother animations, more detailed environments, and modernized interface design while still preserving the retro atmosphere. Towns feel more alive, dungeons appear far more visually distinct, and combat effects are dramatically more satisfying. The art direction succeeds because it modernizes the game without erasing its old-school identity. The soundtrack is equally impressive. The music perfectly captures the adventurous tone of classic role-playing games while sounding far richer and more polished than the original release. Battle themes are energetic, dungeon music creates strong atmosphere, and town themes reinforce the game’s comedic and lighthearted tone. The soundtrack consistently elevates the adventure and helps the world feel much larger and more memorable despite the game’s relatively small scale. Another enjoyable addition is the inclusion of extra gameplay modes and replay features. Dragonduck Mode introduces additional maps, enemies, relics, and gameplay variations that give players more reasons to revisit the game after completing the main story. Difficulty settings and replay incentives also help increase the overall longevity despite the campaign’s short runtime. The game’s retro design philosophy, however, may not appeal to everyone. Exploration remains fairly straightforward, dungeon layouts are relatively simple, and the progression systems lack the complexity found in larger modern RPGs. Players looking for massive open worlds, intricate side quests, or deeply customizable character systems may find the overall scope somewhat limited compared to contemporary role-playing games. The short length can also feel disappointing for players who become heavily invested in the world and characters. While the focused pacing is one of the game’s greatest strengths, some players may still wish there were additional optional dungeons, expanded storylines, or more post-game content available. Resource management during dungeons can occasionally become frustrating as well, particularly because MP recovery remains somewhat restrictive during longer stretches of exploration. A few quality-of-life issues also remain noticeable. The lack of autosave feels outdated, and movement occasionally feels slightly slippery during exploration sections. These issues are relatively minor overall, but they stand out more because the remake improves so many other aspects of the original experience so successfully. Despite these limitations, Breath of Death VII: The Beginning: Reanimated succeeds because it understands exactly what made the original game special. It delivers a fast-paced, charming, and mechanically satisfying RPG adventure that respects classic genre traditions while streamlining many of the frustrations associated with older role-playing games. The remake manages to feel nostalgic without relying entirely on nostalgia, creating an experience that works equally well for longtime fans and newcomers discovering the game for the first time. What ultimately makes the game so enjoyable is its confidence in simplicity. Rather than overwhelming players with endless systems and excessive content, it focuses entirely on delivering memorable characters, satisfying combat, strong pacing, and entertaining humor within a tightly structured adventure. Breath of Death VII: The Beginning: Reanimated stands as one of the best examples of how to modernize a retro-inspired indie RPG while preserving the personality and charm that made the original memorable. Its upgraded presentation, energetic soundtrack, enjoyable combat systems, and consistently entertaining writing combine into a compact but highly polished adventure that captures the spirit of classic role-playing games without feeling trapped in the past. Rating: 8/10
I played the original on X360 way back when it first came out (yep, I'm a dinosaur in gamer years). I believe it might've even cost just a buck back then! I have only played this for about 45 minutes, but I'm really enjoying the memories it's bringing up! The "Fight" command to start a battle wasn't unlocking the achievement for me when used on the world map, but when I used it in a dungeon, it unlocked the achievement fine. So far, working great on my OLED Deck.
Simple, straightforward tactical role-playing game faithfully remade from the original. Try Dragonduck mode (short, but sweet).
Breath of Death VII: The Beginning: Reanimated demonstrates a sharp, self-aware approach to turn-based traditions by blending nostalgic charm with modern convenience. Vibrant sixteen-bit visuals elevate the presentation far beyond the limitations of its predecessor, creating a cohesive aesthetic that feels both authentic and refined throughout the entire journey. Humour permeates the narrative, utilising frequent meta-commentary and affectionate mockery of iconic franchises such as Diablo or Resident Evil to maintain constant engagement. These witty exchanges ensure the story never takes itself too seriously, consistently balancing the weight of standard heroic tropes with clever, fourth-wall-breaking observations. Strategic combat remains the primary attraction, bolstered by a combo system that rewards players for chaining attacks before unleashing devastating finishers. Every level increase demands a thoughtful decision between two distinct bonuses, ensuring that character development feels both personalised and impactful as the party grows in strength. Fixed encounter counts per area provide a refreshing alternative to traditional grinding, effectively respecting the player’s time while maintaining a steady pace. Automatically replenishing party health after each skirmish encourages an aggressive, experimental style that removes the tedious necessity of constant inventory management between every single fight. Navigational hurdles occasionally arise within repetitive dungeon environments, as the sewer and laboratory layouts frequently utilise confusingly similar room designs. Searching for hidden collectibles like dragon duck dolls can similarly devolve into a chore, as these critical items often suffer from overly subtle visual indicators that frustrate careful exploration. Unpredictable difficulty spikes during the opening hours present a stark challenge, occasionally pitting the limited party against overwhelming foes that trigger sudden game-over screens. These imbalances are compounded by the lack of sufficient save slots and the risk of soft-locking progression if essential equipment is missed early on. Overall, this polished retro experience succeeds by modernising classic mechanics into a fast-paced, highly accessible format that avoids many genre-specific pitfalls. Despite the occasional navigational tedium and early-game combat friction, the clever writing and rewarding progression systems ensure that this quest remains an incredibly fun and worthwhile endeavour.
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