
The fast-paced supernatural RPG, Breath of Death VII, has been resurrected and remastered! Embark with our undead heroes on a bone-rattling post-apocalyptic adventure through an undead world, now more vibrant than ever, to exhume the mysteries of the past.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Experience the supernatural classic, resurrected and remastered!
Breathe new life into our spectral heroes: Dem the skeleton knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince! Embark on a bone-rattling post-apocalyptic adventure through an undead world, now more vibrant than ever, to exhume the mysteries of the past.

Breath of Death VII: The Beginning: Reanimated has been rebuilt entirely from the ground up, no grave stones left unturned! Now with completely new detailed visuals, animation, audio, and quality of undead updates while retaining the classic feel and gameplay of the original. Revive the retro parody RPG that captures the magic of the classic era in a streamlined experience! It's to die (again) for!

Entirely revamped presentation: Upgraded visuals and newly polished UI, blending old-school charm with a sleek new enhanced pixel art look and feel.
Streamlined gameplay: Fast-paced, turn-based combat refined with quality of life improvements to keep the action smooth, quick, and accessible.
Tense Combo System: Wreck enemies in battle using the combo system - increase your hit count to empower your special abilities! But be cautioned, enemies increase in power each turn as well, so defeat them as efficiently as possible to stay alive! Or, undead, rather.
Multi-character abilities: Power through tough encounters with Unite Techniques - combine the strengths of multiple characters for more powerful or advanced effects in battle.
Intuitive character customization system: Achieve frequent level-ups offering branching choices to select new abilities or stat boosts to your liking.
New original OST: New original soundtrack created for the game from HyperDuck SoundWorks (Cosmic Star Heroine OST, Dust: An Elysian Tail OST)
Dragonduck Mode: Dive into an entirely unique adventure with Dem the Skeleton as he explores a brand-new world map filled with curious new relics, ghastly enemies, and grave perils. Beware the ferocious Dragonducks - these fowlish fiends' ferocity pales in comparison to their hunger to gulp down skeletal heroes whole!
Replayability: 4-6 hour main campaign with multiple difficulty settings and game modes for increased replay value.

Prepare to relive this undead journey in a way you've never seen before!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Remaster haben den Vorteil, dass sie einen an ein Spiel erinnern, das man schon lange besitzt, das es aber nie an die Spitze des Backlogs geschafft hat. Nun habe ich das Remaster gespielt, bevor ich damals gebackte Spiel (Cosmic Star Heroine) spiele. Das Spiel ist ein tolles 2D-Top-Down-JRPG der alten Schule. Das Remaster hebt das Spiel von einer 8-Bit Pixel-Optik auf eine 16-Bit Ebene. Es hat rundenbasierte Zufallskämpfe und relativ linearen Fortschritt. Die postapokalyptische Geschichte wird mit wenigen Screens und vielen Gesprächen erzählt. Dabei trieft das Spiel vor Anspielungen auf andere Spiele und Parodien im Allgemeinen. Auf der Erde gibt es nur noch Untote und das Böse. Breath of Death hat interessante eigene Ansätze: Gegner erhalten mit jeder Kampfrunde mehr Stärke, HP wird am Ende jedes Kampfes komplett wiederhergestellt, aber MP (für Magie und starke “Techniken” gibt es nur wenig - aber je weniger Runden der Kampf dauerte, desto mehr MP gibt es. Im letzten Drittel lohnt es sich, mit starker Magie (und Techniken) möglichst in der ersten Runde alles wegzuhauen, um die verbrauchten MP (fast) komplett zurückzubekommen. Beim Leveln kann man zwischen zwei Optionen wählen - was bei den Zaubern Sinn macht und den Kampf verändert, war mir bei den Statusveränderungen nicht ganz klar und ich hatte keine Ahnung, was sie eigentlich bringen. Aber genug gemeckert. Ich hatte für den Preis eines Coffee-To-Go ca. 8 Stunden super viel Spaß - auch wenn ich wahrscheinlich mehr als die Hälfte der Anspielungen nicht verstanden habe. 4,5 von 5 Schatzkisten
It’s hard to recommend [i]Breath of Death VII: The Beginning: Reanimated[/i] to anyone but fans of the 2010 original and maybe to a few of those diehard aficionados of super old-school JRPGS. Bad? No. It’s actually a pretty good game, but it leans too much on comedy to be immersive, and its short length makes it feel more like a taste of something more epic in scale and scope. [b]Rating:[/b] [b]6/10[/b] [url=https://www.cubed3.com/review/10043/1/breath-of-death-vii-the-beginning-reanimated--pc.html][b]Read Full Review Here[/b][/url]
Amazing remake of a great game
"Para ti, un año y medio en el futuro": Hace ya un año y medio o así que acabé, o al menos creí acabar, tras meses de terapias y esfuerzos, mi relación de amor-odio con los videojuegos de la infame compañía Zeboyd Games (en adelante “Satanás”, para acortar), y ahora me vienen con que otra empresa ha hecho un remake de su primer título RPG. “Breath of Death VII: The Beginning” es un videojuego JRPG de 2010 que no solo cuenta con el honor de pertenecer a la buena época de Satanás, sino que es además el primer JRPG desarrollado por la deidad cristiana (y el segundo videojuego de ésta, sólo después de “Molly the were-zompire”, la divertida aventura gráfica estilo “elige tu propia aventura” con referencias al cine de terror clásico). “BoD” (2010) es, como ya fui desgranando en otras reseñas de títulos del mismo Satanás, un JRPG breve pero sobresaliente en todos sus aspectos. Este “Breath of Death VII: The Beginning: Reanimated” (2025), en cambio, es un juego fácil al que no le han echado el cariño suficiente. Aunque idéntico en su guión al producto original, aquí se han omitido algunos aspectos del combate que hacían a la contraparte de 2010 mucho mejor videojuego. Verbigracia, el Usurpador, un jefe que me costó mucho vencer en el juego original porque siempre se curaba al máximo de salud cuando le quedaba poca vida (así que el truco era preparar un buen combo para lanzárselo justo antes y rematarlo a lo grande), aquí lo he vencido a la primera porque, sorpresa, no se cura en ningún momento. Eso, y que los combates que no son jefes me los he pasado spameando el comando de ataque básico, hacen que, y me duele decirlo, me haya aburrido bastante. Este juego es simplemente un lavado de gráficos (tampoco exagerado) y una simplificación de su dificultad. Penoso pero cierto. Que Satanás está de capa caída y que no se salva ni vendiendo sus mejores IPs es algo que todos sabemos desde hace mucho, pero no quita que duela presenciarlo en primera fila. Eso es todo. Seguiremos informando. Pepinillos dixit. No toméis drogas.
Breath of Death VII: The Beginning: Reanimated is a beautifully modernized revival of one of indie gaming’s most beloved retro-inspired RPGs, successfully transforming a once minimalist cult classic into a polished and visually upgraded adventure without sacrificing the humor, pacing, and charm that made the original memorable. What makes this remake especially impressive is how carefully it respects its roots while still improving nearly every aspect of the presentation and gameplay. Rather than reinventing the experience completely, the game focuses on refining and enhancing the original formula, creating a compact but highly entertaining role-playing adventure that feels nostalgic without becoming outdated. The story takes place in a strange post-human fantasy world populated almost entirely by undead creatures and monsters after humanity has vanished long ago. Players follow Dem, a silent skeleton knight who unexpectedly becomes involved in a larger conflict threatening the fragile balance of the world. Along the journey, Dem is joined by a colorful cast of companions including Sara, a sarcastic ghost historian, Lita, a technologically minded vampire, and Erik, an overly dramatic zombie prince. The setup is intentionally absurd, but the game uses that absurdity to create a surprisingly engaging and funny adventure filled with playful character interactions and self-aware humor. One of the game’s strongest qualities is its writing. Breath of Death VII constantly pokes fun at classic RPG tropes, fantasy clichés, and old-school game design conventions while still maintaining genuine affection for the genre it parodies. The humor rarely feels forced because the game balances comedy with sincerity extremely well. Characters joke about dungeon design, random encounters, and role-playing stereotypes, but they still develop enjoyable chemistry throughout the adventure. The dialogue remains consistently entertaining without becoming overly obnoxious or relying too heavily on internet humor. The pacing is another major strength. Unlike many modern RPGs that stretch far beyond their natural lifespan, Breath of Death VII keeps its campaign concise and focused. The adventure typically lasts only several hours, but that shorter runtime works heavily in the game’s favor because the experience never feels bloated with filler content or repetitive side activities. Every dungeon, boss encounter, and story segment contributes directly to the momentum of the adventure, creating a tightly structured RPG that remains consistently enjoyable from beginning to end. Combat is where the game becomes surprisingly strategic despite its simple appearance. The battle system uses classic turn-based mechanics but adds several unique systems that encourage aggressive and efficient play. Combo chains increase the power of abilities as battles continue, rewarding players for maintaining offensive momentum and carefully planning attack sequences. At the same time, enemies grow stronger during prolonged encounters, creating constant pressure to end fights quickly before the situation becomes overwhelming. This dynamic gives battles a faster and more energetic rhythm compared to many slower retro-style RPGs. The Unite Techniques system also adds extra depth by allowing party members to combine abilities into stronger attacks and support skills. Experimenting with character combinations and ability timing becomes satisfying because different strategies can dramatically change the flow of combat. Frequent level progression and character upgrades further help maintain engagement throughout the relatively short campaign. Even though the overall system remains accessible, there is enough tactical variety to keep encounters consistently enjoyable. The remake’s visual overhaul is easily one of its biggest accomplishments. The original version intentionally resembled a low-budget 8-bit RPG, but Reanimated rebuilds the experience with significantly improved pixel art, smoother animations, more detailed environments, and modernized interface design while still preserving the retro atmosphere. Towns feel more alive, dungeons appear far more visually distinct, and combat effects are dramatically more satisfying. The art direction succeeds because it modernizes the game without erasing its old-school identity. The soundtrack is equally impressive. The music perfectly captures the adventurous tone of classic role-playing games while sounding far richer and more polished than the original release. Battle themes are energetic, dungeon music creates strong atmosphere, and town themes reinforce the game’s comedic and lighthearted tone. The soundtrack consistently elevates the adventure and helps the world feel much larger and more memorable despite the game’s relatively small scale. Another enjoyable addition is the inclusion of extra gameplay modes and replay features. Dragonduck Mode introduces additional maps, enemies, relics, and gameplay variations that give players more reasons to revisit the game after completing the main story. Difficulty settings and replay incentives also help increase the overall longevity despite the campaign’s short runtime. The game’s retro design philosophy, however, may not appeal to everyone. Exploration remains fairly straightforward, dungeon layouts are relatively simple, and the progression systems lack the complexity found in larger modern RPGs. Players looking for massive open worlds, intricate side quests, or deeply customizable character systems may find the overall scope somewhat limited compared to contemporary role-playing games. The short length can also feel disappointing for players who become heavily invested in the world and characters. While the focused pacing is one of the game’s greatest strengths, some players may still wish there were additional optional dungeons, expanded storylines, or more post-game content available. Resource management during dungeons can occasionally become frustrating as well, particularly because MP recovery remains somewhat restrictive during longer stretches of exploration. A few quality-of-life issues also remain noticeable. The lack of autosave feels outdated, and movement occasionally feels slightly slippery during exploration sections. These issues are relatively minor overall, but they stand out more because the remake improves so many other aspects of the original experience so successfully. Despite these limitations, Breath of Death VII: The Beginning: Reanimated succeeds because it understands exactly what made the original game special. It delivers a fast-paced, charming, and mechanically satisfying RPG adventure that respects classic genre traditions while streamlining many of the frustrations associated with older role-playing games. The remake manages to feel nostalgic without relying entirely on nostalgia, creating an experience that works equally well for longtime fans and newcomers discovering the game for the first time. What ultimately makes the game so enjoyable is its confidence in simplicity. Rather than overwhelming players with endless systems and excessive content, it focuses entirely on delivering memorable characters, satisfying combat, strong pacing, and entertaining humor within a tightly structured adventure. Breath of Death VII: The Beginning: Reanimated stands as one of the best examples of how to modernize a retro-inspired indie RPG while preserving the personality and charm that made the original memorable. Its upgraded presentation, energetic soundtrack, enjoyable combat systems, and consistently entertaining writing combine into a compact but highly polished adventure that captures the spirit of classic role-playing games without feeling trapped in the past. Rating: 8/10
It's just a good old game with a fresh face. This gem has a few quality-of-life improvements and new graphics. This old-school, turn-based RPG is a lot of fun. It's called The Beginning now. I hope there will be a sequel!?Sadly, some things were left as is, [spoiler] e.g., the scaling of the Fireball is still miserable [/spoiler]. All in all, I had fun replaying this game.
perfectly alright parody jrpg that will kill about 3-5 hours of your life successfully. i miss the old boss theme tho. the fact this remake has no unique boss theme at all is perplexing.
"Breath of Death VII - The Beginning - Reanimated". Ich hatte das Original damals gespielt und bin nun auch auf die "Reanimated"-Version gestoßen. Wie schon auch bei dem Vorgänger, war ich gleich drin und konnte nichtmehr aufhören. Ein lockeres, spaßiges, einfachen und zielgerichtetes rundenbasiertes Spiel, mit lustigen Texten, toller, farbiger Grafik. Die dialoge sind mit sarkastischen Spitzen gespickt. Die Steuerung erfolgt reibungslos über ein Joypad. Wer auf ein (relativ) kurzes Abenteuer steht, rundenbasierte Kämpfe, ein wenig Schräge dialoge, ein ganz ganz wenig Backtracking, ist hier genau richtig. https://youtu.be/QKTn4wr90GU
A fun shorter turn based RPG in which the humor surprised me. Hard mode is far too annoying to be worth the effort and normal is a bit too easy. All the achievements are naturally obtainable (sans buying an item. finding peoples secret weapons, & using the chat command). It would have been nice to be able to change difficulty mid game instead of starting over after an hour. The hidden Dragonduck boss is also the least hidden boss I've ever seen in one of the most straight forward dungeons possible. This game has charm though; fleeced in through doofery. That's alright sometimes.
Simple, straightforward tactical role-playing game faithfully remade from the original. Try Dragonduck mode (short, but sweet).
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Goat Massacre | $6.6K | 65 | 80% | $4.99 |
| Acre Crisis | $6.6K | 65 | 77% | $4.99 |
| Scarab Tales | $6.6K | 50 | 90% | $4.99 |
| Many Bricks Breaker | $6.6K | 105 | 75% | $4.99 |
| Narvas | $6.6K | 385 | 44% | $0.98 |
| Oriko Days | $6.6K | 181 | 93% | $0.99 |