
The Breath is an experimental videogame for single player. Player act as a man, looking for something in the desert. Wandering, breathing, memory appeared, about her. He start imagine, and impatience won't let him rest. At the top of the dune, he saw a crystal tree. He can't tell. He is confused.
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Languages: English, Simplified Chinese
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[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] "Every deep thinker is more afraid of being understood than being misunderstood" [b]the Breath[/b] is a sort of walking simulator combined with story telling potrayed through poetry. There isn't much being offered with this title. The scenery is nice and intriguing. The story or poetry if you so prefer to think of it as has potential to be an interesting thought provoker; however it is like the store page, not exactly translated well. Those who understand the language will be able to piece things together and understand it, but I imagine there is room for a better transition into english. I can not speak for the Chinese; but I imagine it is most likely the fluent language of the developer. Aside from walking in the mysterious landscapes and reading the poetry the player is given the option to breathe. As far as I can tell this does nothing but make you feel more immersed into the idea of needing to slow down and "Just Breathe". You click to hold your breath in; and when you let go you let your breath out. It adds to the immersion a bit and is an interesting component to the title. The ending is really kind of it is what it is. This title will only take you 10-15 minutes to experience. In the last area you aren't led to believe it is over and you are left running around in an area where there are doors you previously were able to go through that you now are not able to. The only way to exit this area is by going to one of the corners of the map and finding a hole in the wall. You are not told anything else when going through this; instead it just restarts the game. Kind of a bad ending, since the player isn't really sure it is the end or not. [h1]Pros[/h1] +Interesting scenery +Somewhat thought provoking poetry +Breathing adds immersion [h1]Cons[/h1] -English translation needs work -Endpoint in game not clear -Really short This is a somewhat interesting experience but I can't honestly say I got much out of it. It is more of an art piece so it's a bit subjective in what you take away from it. I think the big thing that needs repaired with this title is the translation. It might be a better experience if translated better. For now I'd say pass on it. If there is a translation that smooths out the experience than maybe I'd say pick it up during a sale; but be aware there is not much to this title that can not be seen through a quick walkthrough video.
This is more of a walking simulator/thinking experience than a "game." It does a great job of giving the player a sense of confusion, lonliness, and story. I played it until I got to a part where I couldn't figure out what to do next. The breathing part of the interaction doesn't seem to have an affect on the gameplay. or maybe it does and that affect played out in the game I played. It's hard to say. I loved the experience, even after it left me feeling dazed and confused! [url=https://www.youtube.com/watch?v=KxyR2W2DImM]Here's my first look at it[/url]
十几分钟通关,从一个地方走到另一个地方,结束。然后是作者对生活的吐槽以字幕的方式出现,但文案还不如介绍字数多。鼠标左键调整画面明亮度来模拟呼吸(?),缺氧会屏幕会黑,吸过量就曝光过度了。步行模拟的话觉得还是去玩打猎了
穿插着回忆关键词的中老年人步行模拟 我不确定到底通关没有,同时也不清楚作者究竟想表达什么,姑且写些个人想法吧 过去的已经过去,所处的空间是有限的荒诞,眼前随着呼吸忽明忽暗,心中充满对前路的期望与怀疑 ''她''离开了。我又是独自一人了。发生了什么?我呼吸着前行着,我想要真实,我想要逃避,我在我的荒诞世界里留下一棵水晶树,就当作精神寄托吧 可我的心里很清楚,没有什么是真实的。我拒绝相信希望,拒绝回到我的生活,拒绝面对时间的流逝。我无法使''她''重新回到我的身边,我无法变回曾经那个穿着新鞋看青蛙和鱼的小孩,我也无法找回牵着我的手带我走过泥泞小路的老人。他们都消失了,不见踪影。他们都不是真实的,就像我所寻找的出路那样。我从没有想过他们对我来说会变得如此的重要而虚无 唯有关于他们的回忆,唯有我的呼吸是真实的,令我想要好好珍惜 还有,孤独
I really did not get this game, if it can ba called a game at all.
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