
Imprisoned without a fair trial, it is up to Silas Nanashiel to escape together with the help of other inmates and save her elder sister Leila from receiving a fatal punishment.
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About


Accused of espionage against their own country, the pure and noble sisters Silas and Leila Nanashiel find themselves imprisoned without a fair trial.
Leila gets sentenced to death for the alleged crime, her execution set to be carried out within merely a month.
Only her sister Silas can save her from this fate, by breaking Leila out of prison. However, in order to gather information for their escape, Silas is forced to make deals with other prisoners and obey the guards’ harsh rule.
Though no matter what happens, she won’t give up. With the help of other inmates, the two sisters will reunite in freedom.


Play as Silas, beautiful daughter of an aristocratic family imprisoned in the lawless ‘Otar Prison’.
Obtain information inside the prison and gather the seven jailbreakers to plot the breakout.

Live2d animations
Dynamic expressions: Based on mood and story progression, Silas and the other girls showcase a broad array of emotions.
A long story spanning across several chapters as you meet more characters and progress the escape plan.
100 save slots!
A detailed minimap and fast travel feature for ease of navigation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ヤン豚社推出的凌辱向RPG《ブレイクスルー-碧き七つの肉壺-》,游戏首发于23年10月,在Dlsite平台销量突破了1.8W。社团旗下的作品类型非常丰富,不过主要以CG和漫画为主,本作也是为数不多的游戏作品。 [h1] 游戏剧情 [/h1] 过着富有生活的塞拉斯突然被王国的军人逮捕,姐姐莱拉被扣上了莫须有的间谍罪,而自己也被宣判为帮凶进入了监狱中。尽管在狱中备受刁难,但也有好心的狱友帮助塞拉斯,并告诉她只要能成为模范服刑人员就有机会得到保释。然而当她再次见到姐姐时才知道,一个月后姐姐就要被处刑,两人很快就再也见不到了。此时在塞拉斯的心中越狱的想法越发强烈,为了能够洗刷冤屈,塞拉斯和莱拉一同开始调查监狱内部,并寻找值得信赖的人。 [h1] 主要玩法 [/h1] 本作通过完成各种委托推动情节的发展,游戏中十分贴心的提供了传送功能,并且有明确的任务引导。战斗采用了传统的回合制,支持多人组队组队,带有爆衣和战败HS等演出。通关序章剧情后就可以自由探索,不过大多数时间都要花在做各种任务上,部分任务中还有带有简单的潜行元素。随着剧情推动还会解锁换装系统,不仅可以改变女主的造型,部分HS事件也会随之影响。 [h1] 游戏体验 [/h1] 在题材上本作带有凌辱和监禁的元素,不过游戏的剧情并不算太黑暗,毕竟主角阵营的人数量是真的多,算是女主一共有9个人。游戏的HS事件也异常丰富,不仅全程带有live2D动态演出,并且根据女主的变态度还有和文本和CG的差分。然而本作的文本也有很明显的机翻痕迹,虽然对剧情理解的影响不算太大,但是文本不统一多少也会降低游玩的体验。游戏的整体难度不高,简单模式中会提供强力装备,玩家几乎不会有养成压力。尽管从中期开始就会觉得推动剧情的方式重复度有些高,不过架不住HS的数量多,不仅演出效果好,实用性方面的表现也很不错。 [h1] 结语 [/h1] 越狱题材的RPG黄油,游戏的玩法中规中矩,不过HS的质量非常高。然而最大的问题还是翻译的质量太差,这也不是saikey社第一次使用机翻了,相比起正经翻译加润色的作品,机翻对观感影响太大了。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
I do not understand why they want to sell this ♥♥♥♥ in this price useless ♥♥♥♥
可以買了,翻譯已經修正了
Breakthru is a narrative-driven indie RPG developed by Jan Buta and published by Saikey Studios that centers on desperation, loyalty, and the struggle for survival within the harsh confines of a prison state. The story follows Silas Nanashiel, a noblewoman falsely accused of espionage and thrown into the notorious Otar Prison. With her sister Leila sentenced to execution, Silas must navigate the brutal hierarchy of prison life, form fragile alliances, and orchestrate an escape before time runs out. The premise immediately establishes high emotional stakes, framing the entire experience around urgency and moral complexity rather than traditional heroism. The gameplay leans heavily into exploration and dialogue, unfolding through a mix of 2D environments and character-driven interactions. Rather than focusing on combat-heavy mechanics, Breakthru emphasizes information gathering, relationship building, and strategic decision-making. Silas encounters a range of inmates and influential figures within the prison, and recruiting allies becomes a central part of planning the breakout. These companions are not mere background characters; they have their own motivations and personalities, and the choices players make during conversations can significantly influence loyalty and narrative direction. Structurally, the game progresses across multiple chapters, each deepening the tension as Silas uncovers more about the conspiracy that led to her imprisonment. The branching dialogue system introduces multiple potential routes and endings, encouraging replayability. Decisions can alter character relationships, open or close escape strategies, and affect the emotional tone of the conclusion. While the story remains grounded in a singular escape objective, the path toward that goal is flexible, shaped by how the player handles alliances and trust. Visually, Breakthru adopts an anime-inspired aesthetic typical of indie RPG Maker projects. Character portraits are expressive, enhanced with Live2D animations that convey subtle emotional shifts during dialogue sequences. The environments, though modest in detail, effectively reinforce the oppressive atmosphere of the prison setting. Dark corridors, guarded checkpoints, and confined living spaces contribute to a sense of claustrophobia and vulnerability. The visual presentation may not rival larger productions, but it supports the narrative tone with consistency. The game includes quality-of-life features such as a detailed minimap, fast travel between unlocked areas, and numerous save slots. These additions make exploration less cumbersome and allow players to experiment with different narrative choices without excessive repetition. However, pacing can be uneven at times, particularly during extended dialogue sequences. Because the gameplay relies primarily on reading and decision-making, players seeking constant action may find certain stretches slower than expected. A significant aspect of Breakthru is its mature thematic content. The story does not shy away from exploring darker subjects, including injustice, exploitation, and morally ambiguous survival tactics. These elements are integrated into the narrative rather than presented superficially, shaping both character arcs and the overall tone. The inclusion of adult themes positions the game firmly within a niche audience that appreciates character-driven drama intertwined with mature storytelling. Community reception has reflected the game’s ambition and limitations. Many players praise its emotional depth and branching narrative design, noting that the prison escape framework creates a compelling foundation for interactive storytelling. Others point out areas where translation quality or pacing initially detracted from immersion, though updates have addressed localization concerns. The overall impression is that Breakthru resonates most strongly with players who value story and atmosphere over mechanical complexity. Ultimately, Breakthru stands as a focused indie RPG that prioritizes emotional stakes and narrative choice within a confined but intense setting. It delivers a character-centered journey about resilience and sacrifice, supported by stylized visuals and branching dialogue paths. While its gameplay systems remain relatively simple, its strength lies in its storytelling ambition and the weight of the decisions it places in the player’s hands. Rating: 6/10
游戏本身其实挺不错的,本身女主被冤枉入狱然后反抗斗争的故事也很不错,悬疑跟斗争要素都有,战斗方面做的比较轻量且稳妥。 ui比例会有些小,人物立绘与CG都有Live2D动态效果,整体美术很棒。 但机翻就很影响体验了,特别是一些比较显而易见的菜单词汇也都是机翻的,事件时的文本本身还不错,配合CV演出比较有感觉,但CV是日语的,文本像英文机翻的中文实在是有些异味儿了,希望未来能修正,游戏还是很不错的。
還蠻有趣的
游戏整体质量尚可,画风好看(除了个别锥子脸和崩坏),剧情虽然不算很有深度但还是很吸引人的,战斗系统也还算丰富
I really love the character designs. This game has almost everything it should, but they still mess up every single good point. The game has easy mode and auto-battle, but the animation pacing is too slow. It has voice lines and Live2D, but all scenes are very short and inconsistent in quality. The game is uncensored, but the private parts details are very rough. It has a quest tracking system, but without navigation, you still need to manually explore every map to complete quests. There are choices, but they make no real difference in the outcome. And there are many more frustrating issues I haven’t listed.
No lo recomiendo, es muy,muy lento y basicamente es muy lineal. En el tema de lo "H", es bastante pobre y para mi ademas no tiene rejugabilidad... La verdad, salvo que este en oferta maxima no merece la pena.
[h1]前言[/h1] 《突破》是一款由Saikey Studios代理发行并汉化的一款RM像素风格黄油。本作同样在DL上于23年10月先行发售,并取得了1.8w的销量的好成绩,可以说是非常不错的群像内容黄油!(可以说多女主真的太棒了) [h1]七个rbq勇闯巴士底监狱?(剧情评分:6/10)[/h1] 故事的剧情蛮简单的,主要就是女主塞拉斯和女主的姐姐莱拉同时被士兵带走,被将军指控为间谍(莱拉知道情报,而送出去的情报是塞拉斯的笔记)从而捉进了监狱。不过笔者万万没想到,监狱全是男的,就女主一个女生,而我们的塞拉斯也是成功的有了男舍友,进去就是被一阵RBQ~当然在监狱生活中,我们的塞拉斯可是十分精明,联合了众多美少女(rbq)一起用身体突破了重重难关,并最终将姐姐拯救了下来。 ps:我是真觉得姐姐比你们可幸福得多.. 游戏的汉化可以称之为灾难级的处理,除去基础的save翻译成节省等等汉化外,最重要的则是有些文本令人摸不到头脑,容易完成不了任务,说实在的其实故事本身还行,但由于机翻让剧情的评分下降不少(纯个人主观嗷)。 [h1]游戏玩法(6.5/10)[/h1] 游戏就是RM mz的战斗系统,战斗表现形式是小人形态站在左右进行战斗。不过好在游戏拥有简单模式,可以在boss战中得到不小的加成——指一刀劈死boss hhhh 而日常探索内容则相对比较开放,游戏有着相当大的地图,不过都仅仅是为了营造监狱之大,本质上并无太多内容,所以依靠任务指引即可,并不需要太多的自由探索。 [h1]涩涩内容(7/10)[/h1] 游戏的涩涩内容还是相当丰富,一共有9位性格、类型不同的妹子HCG,总计加起来高达42个涩涩事件,并且包含了非常多的XP,但一言概之就是非常多的羞辱、强x内容(毕竟监狱嘛)。另一个可以称之为亮点的则是有大概五个妹子可以进行换装,能看到类似于修女服、女仆、和服等等内容,而且搭配着游戏独特的右侧大live2d立绘,可以说涩涩加倍! [h1]总结(整体评分:6.5/10)[/h1] 总的来说,《突破》是一款群像涩涩的游戏,虽然汉化方面实在是拉跨,但游戏的系统和涩涩元素都是在水平线上。如果你喜欢多女主的设定,那么本作还是值得在打折的时候购入并体验一番~ [quote]关注「 [url=https://store.steampowered.com/curator/45108085/]游戏边界鉴赏组 [/url] 」[/quote] [u][b] “游戏边界”,一个打破游戏界限的地方 [/b][/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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