
Breakout Season is a ball-bouncing arcade roguelike. Aim carefully and harness the chaos to your advantage. Build game-breaking synergies, and destroy everything you can before the season ends!
Modeled estimate, not a reported figure. How we estimate →
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About
Breakout Season is a chaotic, ball-bouncing arcade roguelike set in a colorful world of juicy blocks.
Aim with precision to blast through the block-filled levels, and shoot your way across all four seasons, each bringing new challenges and increasing difficulty.
Blending the unpredictable thrill of physics-driven ricochets with strategic planning and clever decision-making.
Assemble a unique team of blocks, collect powerful, game-changing tools, and turn the chaos in your favor to rack up sky-high points.
Every run brings fresh opportunities to experiment with new builds, wild synergies, and various playstyles.
The full game currently features:
🟥 5 different characters with unique playstyles.
🟩 25+ colorful block types.
🟨 30+ tools to upgrade your arsenal.
🟦 Unlockable items and achievements.
Each run takes around 20-30 minutes, and everything can be unlocked in 3-4 hours.
Breakout Season is the first game from a newly formed studio by two Danish indie dev friends who developed this game all in their spare time. Our aim is to create small games packed with a lot of fun!
We really hope you'll enjoy our first little game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Love it
great game! played the demo a lot. it's a lot of fun.
Jeg blev som meget uerfaren spiller fanget med det samme, og finder rigtig stor glæde i at spille dette sjove spil.
i dig it!! H@ H@, get it! This is right up my @lley
This game just keeps getting better!
Very fun game to play. my 4 year old son loves the game !!!! he will def. play this in the weekends <3 good job to the devs
Very fun game that I had a blast going for all achievements in. Well polished and extremely satisfying clearing out bricks. Really strong "one more run" energy that made me play 3+ hours both times I sat down with it. Plays great on steam deck with the trackpad for aiming. Maintaining a build with choices for both tools and the team was fun, but it felt like tool decisions were vastly more important. On the team side it felt like Grape + any decent points spreading fruit could clear everything 3 stars but still took some runs getting the execution down. Setting up strong multipliers without crowding the board too much was often the deciding factor in the later seasons. There's a pretty wide difficulty spectrum between the ball types, but once you can build to it's strength you can usually easily clear each time. One small issue I had was that was the apple and pepper look WAY too similar. Found myself constantly having to recheck which was which. Outside of that my biggest wish would be some more variety in the team fruits, especially with more viable multiplier fruits.
A really cute little game that's good for a quick session here and there and is certainly worth the price.
it's got the sauce
Game crashes when it can't place snowblocks. Regrow 1 on Snowberry randomly became regrow on hit. Too many bugs, unplayable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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