
The original brick breaker returns with its toughest challenge yet. Survive as long as you can in arcade or take on one of 50 challenges picking up game-changing power-ups along the way.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know that I like this version of breakout for a few reasons: 1. Needs d Pad support and on steam deck trackpad support would be a nice variation to make the game different. 2. There needs to be a slider setting to program the sensitivity of the paddle on the stick. These little details are absent in this game. 3. Even in the "classic" setting the graphics are not at all vintage or classic, they are all the same futuristic one-note boring - it gets old fast. I wish they would make a Breakout game that combines the old and new and is the definitive version. It is especially annoying because the advertised launch video even shows the game in it's original 70's block coloring and then it transforms into the new aesthetic. So I got the idea that both are in there and merge based on game selection and progress. NOPE. I wanted a game with both nostalgia and new development, this is not it. I might have bought the wrong one and that is money down the drain.
it's breakout, the brick breaking game. you already know what you're getting from this. i was an arkanoid kid growing up, so i prefer the campaign-like level structure of that more than breakout's arcade-only gameplay, but that doesn't mean this isn't still fun. the challenges were fun (sometimes straight up frustrating) and kept me entertained for a while. i could definitely see myself going back to this every so often to play a few rounds.
I was never really a big fan of the original Breakout for the Atari 2600, but I did play it a lot. But that was mainly because for the longest time, it was one of the few games I had that was playable. I liked the concept, but it was honestly pretty basic and got boring kinda fast.. But this version is ridiculously fun to play, and works fairly well with a gamepad type controller like my 8-BitDo Ultimate. I think a decent paddle controller is still the best way to go, but there are so many fun challenges and levels to overcome. I just wish there was a wider variety of music for it. The 2 tracks I've heard get really repetitive very quickly. Still, it's been my 3rd or 4th favorite of the Atari Recharged line. Please, Atari, keep them coming!!!
Лучший арканоид
A modern update of the classic Atari brick-breaker. Of the collection of Atari Recharged games it's one of the best: 1. Yars: Recharged 2. Caverns of Mars: Recharged 3. Breakout: Recharged
Die Steuerung schwammig, Optik und Soundtrack langweilig.
It's quite enjoyable at times but there's a few problems that kinda keep it from being good enough for me to recommend. I grew up playing Breakout and all it's versions, but the new "Recharged" Mode, while cool in a lot of ways, has a few glaring issues. For example, when the triangles are falling in spots, blocking you from reaching the ball before it falls down, due to it's fall speed and how fast the ball becomes past 10,000 score, you're just screwed. If the ball is falling and there's an enemy piece falling, you either get to let the ball fall and lose a life, or get hit by the enemy piece and lose a life, so it's a lose/lose scenario. Generally, in arcade and arcade-styled games, lose/lose scenarios are rare, if they are even possible at all, because it can kinda ruin the experience of a high score based game if the high score has a decent amount of luck involved and not mostly skill. This issue i mention has cost me few lives and I only played for about 2 hours in total, at most so far. Also, 10 dollars for Breakout in 2025 is just kinda ridiculous, but if you're thinking of purchasing this on the $2.49 sale that it's on at the time of my review, i would recommend it with the caveat that... some of your deaths are unfortunately impossible to avoid due to the nature of the speed differential between the ball at later stages versus the speed of the falling pieces you have to avoid. I also wanna add, albeit only twice so far, I have had the ball seemingly... clip through the board? Not sure why this happened? Might be that the visual shows it to be bigger than the actual size of it is. The first time I thought i must be seeing things, but the second time, i saved my NVIDIA Instant Replay and yup, sure as day, it clipped through by a small amount, but still. That was a bit unexpected but I don't think it's a huge issue. Even if the game was flawless though, I still don't know if I can recommend a game without much substance like this for 10 bucks, with 0 normal levels or anything more modernized like that, although it does offer challenge level scenarios, so that's definitely a bonus. I'd pay $5.99 max though tbh. 7/10
Fun for a while if you liked the original or aracde games in general.
Atari isn't really Atari they are a subsidiary of a subsidiary and doesn't really have a soul anymore. That being said this game is just breakout. They have some new powerups some new graphics but that's all really. Like the game is ok but if you wanted classic breakout... im sure you can find free versions if you want an evolution on breakout im sure there are 100 games available for you to choose from. This game feels old. The game design and gameplay are fine... but thats all for 10$ thats a lot to ask for. Even if your looking for simple arcade fix, get it somewhere else.
HUGE PASS. But Take my discounted money! Pong, Break-Out! and ARKANOID were my FAVORITE GAMES growing up! This RE-MAKE feels like it's trying, but it can't even get the basics right. No sensitivity for Mouse or AnalogControl? No other Devices allowed? Minimal options? Resolution? That's super silly. Thanks for attempting on Online Arcade Boards and Competitive and Co-Op modes, but... pass until the next iteration of our beloved classics come back around.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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