
Breaking Time is a singleplayer first-person speedrun platformer game where the player's goal is to complete the game level in record time, progressing through a world that itself is fractured in time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
⠀
Fun! Best time 39.56, need scoreboards
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
Breaking Time, oyuncunun hedefinin oyun seviyesini rekor sürede tamamlamak ve kendisi de zaman içinde parçalanmış bir dünyada ilerlemek olduğu, tek oyunculu, birinci şahıs hızlı koşu platform oyunudur.
Düşük bütçeli 15 dakikalık spiderman parkuru
bueno para speedruns
my recored time was 305 hours, help
"Breaking Time" is a pointless "me too" first person parkour platformer from Finland... take Mirror's Edge, remove the story, the graphics, and most of the gameplay, and it's still better than this. All you do is minimalist parkour platforming, wall running, that kind of thing, with a "speed run" focus, and I think we can all agree the quicker you get done with this the better! This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. The graphics aren't great, minimalist low poly, barely textured placeholder assets. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 2 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Игра "Breaking Time" подкупила меня своей оригинальной концепцией управления временем. Механика перемотки и замедления времени действительно свежа и превращает даже рутинные перестрелки в тактические головоломки. Визуально игра приятна, хотя и не хватает каких-то графических изысков. Сюжет, в целом, неплох, хотя и не хватает глубины в проработке персонажей. Часто возникало ощущение, что диалоги немного скомканы. Самым большим достоинством является геймплей. Постоянный эксперимент с таймингами и углами обзора доставляет массу удовольствия. Наблюдать за тем, как враги "замирают" в воздухе, чтобы потом принять пулю в замедленной съемке - истинное наслаждение. Из минусов, помимо вышеупомянутого сюжета, отмечу некоторое однообразие локаций. Хотелось бы большего разнообразия в окружении. В целом, "Breaking Time" – это крепкий экшен с интересной механикой, который стоит вашего внимания, особенно если вы ищете что-то новое в жанре шутеров. Рекомендую!
its a fun game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.