
1 puzzle, 4 views. Grab your test tubes and enter the lab to solve a unique puzzle game based on chemical compounds. Match the chemical elements to get more than 900 different compounds and see how far you can go. Do you have what it takes?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Portuguese - Portugal, Russian, Ukrainian, German, Portuguese - Brazil, Korean, Polish, Czech, Arabic +19 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][b]S U M M A R Y[/b][/quote] [u][b]Breaking Good[/b][/u] is a very simplistic chemistry-themed match-three game that pays homage to the hit TV show [u][url=https://en.wikipedia.org/wiki/Breaking_Bad]Breaking Bad[/url][/u]. Overall, I don't recommend it because you will see everything that the game has to offer after playing only five minutes of it, its gameplay is very basic (you can only shift an entire row left or right, or swap two adjacent tiles vertically), there is no tangible progression system, and there are no mechanics, abilities, power-ups, or gimmicks that add more strategic depth. There are far better match-three games out there with vastly superior gameplay mechanics and progression systems so you can safely skip this one unless you're a hardcore fan of the genre and enjoy chemistry. That being said, the chemistry theme is essentially nothing more than a skin which replaces the conventional coloured or shaped tiles with elements from the periodic table. [hr][/hr] [quote][b]A C H I E V E M E N T S[/b][/quote] The game has 94 achievements which will be acquired through normal gameplay and will either take you 10-15 grueling hours of playing legitimately or 20-25 hours of idling if you use an auto-clicker to press the shuffle button and let the game run by itself. [hr][/hr] [quote][b]R E V I E W[/b][/quote] [h3]Gameplay[/h3] The gameplay is standard for a match-three game where you must match three or more of the same tile but the tiles are made up of elements from the periodic table instead of being coloured or shaped. The goal for each "level" is to create a specific chemical compound, such as oxygen (H2O), by matching enough sets of each element to make up the compound (in the case of oxygen, two sets of H tiles and one set of O tiles). The gameplay loop quickly becomes very dull and repetitive but thankfully a "shuffle" option is included which randomly re-arranges all tiles on the grid. This often results in multiple matches and is the reason why idling with an auto-clicker works decently well but takes much longer. Regrettably, the shuffle option has a 30-second cooldown. That being said, one positive is that the game is quite relaxing but mostly due to the very pleasant background images and the easy listening acoustic songs rather than because of its genre-defining gameplay. Unfortunately, there are no other mechanics, abilities, power-ups, or gimmicks to keep the game interesting and add more depth which leaves a very basic gameplay loop that also has no tangible progression whatsoever. Once you create a compound, a new one is randomly chosen and all of the elements on the grid are replaced with new ones. You then repeat this seamless process until you have created all 941 compounds which becomes very tedious considering how boring the gameplay loop is. The lack of palpable progression blurs the entire game together and makes it difficult to really gauge progress and set long-term goals while playing. [h3]Graphics[/h3] The graphics are very basic since the tiles are merely images of the elements from the periodic table. The grid takes the unique form of a cylinder and the game has four viewing angles to be able to see the entire cylinder at once; however, I initially found these views very confusing and, more often than not, focused on one view while playing the game. Furthermore, I found that the four concurrent views added very little since the moves that can be made are very limited anyways and there are no mechanics that warrant the ability to see all sides of the cylinder at once. The backgrounds are probably the nicest-looking part of the game and you can choose between four default images. If you are willing to do a bit of modding, the game does allow you to add your own background images to the game which is a nice feature that can help spice it up a bit. [h3]Sound[/h3] The soundtrack is composed of surprisingly relaxing and delightful easy listening acoustic songs; however, I found that some of them became irritating to listen to after hearing them a few times but thankfully the game has a convenient skip button. If you plan on playing the game legitimately, prepare to listen to your own music as you will exhaust the soundtrack after a few hours. The few sound effects that the game has are also surprisingly good and are very satisfying to listen to. [h3]Story[/h3] The game has no story which is understandable but is also a missed opportunity. Although the chemistry theme is novel, it is very uninvolved and is basically a thematic skin for the game that doesn't add anything to the gameplay. Rather than randomly assigning a new compound after completing the previous one, the game could instead be split up into multiple different sets of levels that explore families of related compounds which would have given it some semblance of a story (or at least notable progression). Furthermore, if informational or historical tooltips were added for various compounds then the game could have an educational aspect to it which would be a welcome addition to the overall theme and would break up the monotonous gameplay with some light reading. This could even be taken one step further by indicating which compounds were used in the titular show and explaining their importance. [h3]Conclusion[/h3] Overall, I recommend skipping this game altogether unless you're an avid fan of match-three games or are an ardent chemistry enthusiast. Even then, the gameplay loop is extremely basic and you can most certainly find better match-three games with much more riveting gameplay on Steam. The chemistry theme is also just that — a theme. It adds nothing to the gameplay loop, isn't educational, and frankly only appears to be there to make some jokes with the achievement names while paying homage to the show. As a result, the game feels directionless and is ultimately an overly-simple match-three game with no substance to it.
Breaking Good is a very poorly made mobile app tier Match-3 game where you assemble compounds from various elements instead of the usual three gems of the same colour, or whatever. The element tiles are on a 3D rendered column, but this is the really comical part, the developer couldn't work out how to allow the user to change their viewpoint dynamically, so you get 4 different camera views of the same column instead. I know this might seem controversial, but I think "developers" should at least try to learn how to do basic game development before dumping garbage like this onto Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Breaking Good might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Breaking Good is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
Breaking good is not a bad game, but it's just not good, either. It's a relatively straightforward match 3 game with some interesting mechanics in that you view the play area as a three dimension cylinder from 4 different angles. For core mechanics, you drag left-right to move an entire row of pieces, or swap one up or one down. You match different combinations of 3+ pairs of singular elements to create more complex compounds. There are quite a few achievements, but getting many of them is purely a grind. Some of the more glaring problems: - The required special compounds for some achievements are purely random, and playing for hours and hours gives no guarantee of grabbing them. - There is no time limit or loss condition, there are no levels or variation to the main schtick. You just keep playing until you've had your fill. - The best way (only?) to get some of the larger combo goals is to simply shuffle until you get it. - The game is terribly optimized. On my non-gaming machine, it lags considerably when simply trying to pull a piece to another spot. - There's nothing to speak of for replayability, other than the achievement grind. Overall, it's a no for me. If you really like match 3s, then maybe... MAYBE it's worth your time?
Simply put, this is a Match 3 game where you match three or more of the same chemical in the period table to make specific combinations of chemicals to make a compound. After you do that the first time, everything else becomes extremely samey extremely quickly. Then, it becomes a long grind in order to get all of the achievements. You basically have to play through the game for another 10-15 hours in order to complete every achievement in the game, and the compounds that you run into during the game are completely randomized, so it could take you a while in order to find the specific compounds that you need in order to finish certain achievements. I had to turn off all audio because I really did not like the audio for this game (both sounds and music). Simply put, I cannot recommend this game due to the monotony of the gameplay and due to the fact that everything becomes the same after a very short period of time. Don't get me wrong; there are definitely some interesting ideas in this game, but it just isn't the type of game that one can enjoy after a period of time.
Jesse we gotta cook
gifted this game to a friend and it caused them to forget they existed for a bit
Nice and relaxing game of match 3 or more elements.
Jessie, this game is 99.1% pure.
YEA mister white thats puzzels!!!!YEEEEAA COME ON BABY COME ON
гипнотизирующая химозная лопалка приключение на 10 часов зашли и не вышли
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Yuki-Onna Checker | $4.6K | 89 | 90% | $2.99 |
| Data Hacker: Corruption | $4.6K | 68 | 53% | $1.99 |
| Holy Potatoes! What the Hell?! | $4.6K | 205 | 54% | $0.79 |
| Detective Holmes: Trap for the Hunter. Hidden objects. 探し物 | $4.6K | 61 | 79% | $4.99 |
| The Subject | $4.6K | 61 | 69% | $4.99 |
| Hero Guider | $4.6K | 96 | 99% | $1.99 |