
"Have we all been acting waywardly?" An Adventure RPG that deals with the life and death of wayward humans, striving to escape a syndicate that creates monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
서로를 시기하고 상처주었던 이들이 서로를 이해하고 나아가는 이야기
정말 재밌습니다. 멋진 캐릭터와 직선으로 내달리는 진행으로 지루할 틈 없이 엔딩 하나를 마무리할수있었습니다. 가장 인상적이였던 점은 가진 모든 재화를 쏟아 부어 가면서 싸우는 전투 방식이었습니다. 저는 최종보스랑 싸울때도 초회복약을 안 먹는 궁상쟁이 게이머인데 인벤토리를 전부 비워가며 온몸 비틀기를 시키는 이 퍼즐과도 같은 전투의 게임이 정말 신선했습니다. 다만동료를 모으거나 모으지 않는 상태에서 다른 엔딩에 도달하는 방식은 조금 아쉬웠습니다. 저는 다 살려서 엔딩을 보았는데 이제 다 죽이면서 엔딩을 보라하시니 이미 등장인물들과 친해진 저의 입장에서는 약간 거부감이 들었습니다. 반대로 초회차에 다 죽이는 엔딩을 강요하고 엔딩을 본 다음 동료들을 다 살릴수도 있다고??? 한다고 하면 저라면 무조건 동료들을 살리기 위해 플레이를 멈추지 않았을겁니다. 생존일지도 기대할게요!
※ 선정성 표시가 있지만, 기능 off가 있으므로, 선정적인 것에 거부감이 있더라도 스토리 진행형 턴제 RPG를 좋아한다면 한 번 플레이 해보기를 강력히 권함 우연히 할인 목록을 뒤져보다 발견하여 디자인에 마음이 동해 가벼운 마음으로 입문하였다가, 깊게 빠져들고 만 RPG 일반적인 RPG와 달리, 일직선으로 진행된다고 해도 될 정도로 구성적인 면에서 볼륨의 깊이는 없지만, 다분히 의도적으로 스토리에 집중하는 흐름을 주는데, 매력적인 캐릭터들의 만담이나, 흥미를 유발하는 설정들에 더해 하면 할수록 알아가고 싶게 만드는 스토리의 텔링과 꽤나 많은 것들이 추가되는 다회차 요소, 간단해 보이면서도 전략적 요소들 (상대에 따른 적절한 소지 아이템 사용이나, 오른쪽 부터 사용되는 상대의 행동 심볼에 따라 방어 or 공격 or 지원 능력, 상대에 따른 전략적 유전자 세팅 등)로 인하여 실례가 되는 말이지만, 상대적으로 가벼워 보이는 인상을 느끼고 들어온 세계에서 수심을 알 수 없을 정도로 깊은 바다에 들어온 것만 같은 느낌을 받았다. 단점으로는, 옛날 제작 툴로 만들어져서 그런지 해상도가 매우 매우 아쉽고, 회차 계승이 되는 것은 의상, 유전자, CG정도고, 전투에 배속이 없어 회차 플레이를 한다면, 전투는 묵묵히 전부 해오던 방식으로 진행해야 한다. '우연히 접하게 되어 해보는 게임'이 되기에는 너무도 아까운 작품 더욱 더 많이 알려져야 하는 게임이라고 생각한다.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
By some miraculous act of ingenuity, Break Wolf was developed in RPGMaker 2003, making it technically impressive that this game is even able to exist. It's a solid and decently tactical turn-based RPG; the soundtrack is surprisingly varied with, for instance, jazzy tracks and industrial metal (perhaps the loops are too short); and the writing, despite the somewhat lacking translation, has some wit to it. Above all, though, the game is [i]stylish[/i]: everything ranging from the menus to the enemy designs and the minor cutscenes are wonderfully illustrated, hand-crafted for that specific menu or cutscene or level. Romit's visuals will change depending on his contamination and health levels, while Amoria's change depending on the outfit, even just while levelling up or changing your gene loadout. It's a real marvel to stop and simply enjoy the art and music. The game is a sort of eroge, but the "H-content" is in fact ecchi (there's no actual nudity), and it can be turned off either way. Probably the most offensive content is vulgar language; if you aren't scared by swears then I imagine you won't be scared by the "eroge" parts. As for the gameplay, most of it consists of a loop of fighting a single enemy, scavenging for some resources, and tripping your way into dialogues. The combat's depth relies mainly on the mechanic of Lethal Skills—an attack the enemy will rarely use that often deprives you of an entire life if it hits. The depth comes from the fact that these are dodgeable by hitting a specific timing in a mini-game, and that various buffs / debuffs will make this dodging easier (or harder), forcing the player to make some important choices. There are also enemy weaknesses, but these are not often relevant, so most of your combat choices will stem from the timings of buffs and debuffs along with managing resources. Playing on Hard made the combat acceptably difficult throughout, if a bit on the easy side for most of it; at least until the final gauntlet. My only real negative experience with Break Wolf stems from this gauntlet, which is the part of the game that is unlocked once you have beaten both "routes": the first in regular NG, and the second in NG+. This unlocks the game's "extra content", which is described as something there to give closure to the characters, but in fact is a boss rush gauntlet where one fights a super-powered version of each boss and most (all?) regular enemies almost back-to-back. These fights aren't necessarily too difficult, but they are extremely tedious. They have too many lives (the final two have 20+), they take too long to kill, and failing the fight is too punishing in terms of the time investment. The final fight against Adius was actually a good way to cap it off, but by that time I was so spent from the ~10 previous bosses and minibosses that I could scarcely appreciate it. That, however, does not break the rest of Break Wolf's quality. Ultimately, this game is really impressive, both technically and artistically, with competent gameplay, sound, and writing, and a truly standout, consistent art direction that makes the game instantly recognizable, even at a glance. I can only hope that it is just the first step RE Atelier takes as a studio, as I would be very interested in seeing more in this fascinating direction.
재밌게 플레이 했어요. 나쁘지 않았음. 강간범 세탁기 돌리지마라ㅏㅏㅏㅏ
saw this game on a 'hidden gems' video and they were right. I like the setting, characters are all really good and i like the way they're written. haven't finished it yet but it's still amazing.
huge bnreasts
갓겜
absolute hidden gem of a game!! the artstyle was definitely what grabbed my attention the most, every sprite is super lovely and every character's design is very striking and attractive! the story was surprisingly heartwarming with a lot of funny moments despite the grim setting and it created a nice juxtaposition that i enjoyed thoroughly gameplay is rpg maker so it's not too complex but i appreciate the spins they did put on it and big battles do need genuine strategy definitely worth getting if you think you'd be interested!
An actual hidden gem.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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