
The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the game so far. Very refreshing gameplay that feels intense. The only thing that I would appreciate is just slighhttttttlyyy less expensive stuff, because if you accidentily get down to $1000 like I did before upgrading your ammo it is extremely difficult to get money again. Very fun and adrenaline fueled but very difficult. 9/10 Very refreshing.
Pretty fun game for an early build, cant wait for the finished product.
This game is not all it is cracked up to be and it does not have a lot of content and is not very fun to play.
This is totally dead.
The idea behind this game is great. Has the gameplay of "Payday 2" (at least the stealth part) and The concept of "The Mighty Quest For Epic Loot". This game is entirely PvE, you will not fight with others players DIRECTLY. You fight verus the things in their safehouse and everything in it (guards, cameras, fences). You gather money to get better equipment (or a safehouse) to gather more money. But while doing that you also need to think of a good defense for your own safehouse, so other players dont steal too much money from you. The developer works on this game alone (I think?) and because of that the game is developing very slowly. If you think this game has potential, buy it and support the developer. (And make a positive review, so more people see this game >:( ) Mabye he will hire more people to help him make this wonderful game. In my opinion all this game needs is a review from a youtuber with 25.000-100.000+ subscribers and it will blossom. Dis game is 10 danks out of 10 dunks
Still a buggy piece of ♥♥♥♥, and still cant upgrade anything, idea is good tho.
Probably should wait a few more years before buying.
If you have ever played The Castle Doctrine then that is essentially what this game is, but in a 3D FPS with a neat store system. I really enjoy the amount of ideas being put into the game, from land mines to hiring backup units. I just hope that this game gets what it deserves and doesnt become stale or deserted...Early access can be like that. The good thing is though, is that this game seems like it will hold its own and grow into something quite addicting and frustrating (The castle doctrine had periods in development where builders were able to make unbreakable bases, but this game seems to streamline the building and make it less "do what ever you want" and does more a "you have these options, mix n match!". This game feels very much like the love child of PayDay 2 and The Castle Doctrine by Jason Rohrer. Also for the hour I played I had a good time cracking safes, shooting derpy ai (that loudly exclaim semi-disappointedly "Theres someone here...") and standing at a PC for 5 minutes to make 500 bucks. 7/10 - Will be Better with more patches. Hella fun even right now, worth the price.
I know this is very early development, but its not really much to do atm. As of right now dont buy it. I played for 10 minutes and got top 2 in the world...
This game is actually very fun, there isnt a massive amount of players at the moment so there is always good competition to be in the most wanted list. There isnt loads to do in the game at the moment but the developer is very active so i have high hopes for this games future. I definatly recommend it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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