
With your uniquely crafted mech, dominate both the track and the battlefield. Fight your way through countless battles and aim for ever greater heights! This installment of BREAK ARTS is the ultimate Comprehensive Mech-Customizing Competitive Sport.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The breathtaking battle racing game has finally broken through the limitations of the race, and has been completely revamped as an all-rounded robot competitive sports game. Robot customization now has even more freedom and more options than ever!
In destruction, there is beauty.
BREAK ARTS III (BA3 for short) is an action game built on the concept of Comprehensive Mech-Customizing Competitive Sports that features the following:
Incredibly detailed customization options, where anyone can make their very own unique robots
Strategic decisions that challenge you to customize robots suitable for the terrain, environment, and game plan, and also put your skills as a pilot to the test
Stunning graphics and a photo mode with all sorts of handy functions

Compete in tournaments, earn prize money, and unlock over 200 modules, plugins, and pre-set frames.
If you're having a hard time defeating your rivals, it's time to customize your robot. Create your very own custom combinations and strategies to tackle every situation, and you'll emerge victorious!
What awaits at the end of all your battles...?
Race:
A pure racing mode without combat.
Will you build the most lightweight robot possible, or add every thruster you can to blast across the circuit?
Battle:
There's no determined race track in Battle Mode. Move around the field freely to fight against your rivals.
You lose points if you get knocked out, so you'll have to avoid your opponents' attacks while taking them down!
Battle Racing:
A sport that combines racing and battling.
Final rankings are based on points earned from race position, how many racers you have eliminated, and how many times you have been eliminated.
To compete in these matches, build the best mech you can according to match rules.
Explosive speed, or overwhelming power? Your choices and reasoning will influence your chances of success.
You can customize your mech in your own style by equipping modules to the various connectors on your basic frame.
By making full use of special plugins and joints, it's possible to put together complex builds that summon special weapons, remote-controlled attack systems, or wings that deploy according to your movements.
Weapons are not bound by set positions and can be equipped freely. They can of course be shoulder-mounted and even equipped to the back, with the loadout alone greatly impacting battle tactics.
The endless customization from previous BREAK ARTS titles has been expanded even further. Color settings, bullet types, and animation settings can all be customized. Plus, mech propulsion is now controlled by the direction of thrusters. Experiement through trial and error and build the ultimate mech to suit your style.

In Online Mode, you can adjust the game modes and field, as well as the strength of gravity, energy recovery amount, and environmental settings such as temperature. Fit your mech against players from across the world, and hone your skills while refining your battle tactics and customization together.
Show off a mech tuned for maximum performance, or outwit your opponents with something unconventional. Heated battles and competing strategies await you online.
Plus, the new co-op feature allows multiple players to pilot one mech. Allocate roles and work together as a team in this unique cooperative experience.
Supported Player Count (Online Mode): 2 to 6 players
(Offline Mode): 1 player
In this mode, you will compete with rivals around the world for the top times, scores, and enemy takedowns, while pursuing the best solutions for mech customization and operation techniques.
If you surpass a set score, you may even win prize money depending on your results. Additionally, online rankings are reset each month, allowing players to constantly aim for the top in fresh circumstances.
In Diorama Mode, all parts are unlocked from the start. You can build your dream mech in any way you like without worrying about performance limitations.
Whether you're chasing style or aiming for laughs, the choice is yours. You can take photos of your final build in Photo Mode and share them on social media to show off your designs.

Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really loved Break Arts II, it was one of my favourite games of all time from the day it came out, until the day this game was released. Everything is better than in the previous game, aside from performance, though there is a performance mod that makes the game more accessible. as for the specifics, the combat and racing can both feel amazing, provided you take the time to make a mech that feels good to use, though this will happen naturally as you test and iterate on your own designs, or get inspired by others. the controls are highly customisable in a way that lets you use moving parts to have things like active thrust vectoring to make more efficient use of thrusters, though the moving parts can be used for other things, like rotating melee sawblades, weapons that fold and collapse, decorative repeating animations that resemble things like pistons or clockwork and so much more. You can make almost anything viable if you think hard enough about how to make it work, and the game's racing element adds a lot more nuance to design than a game that purely focuses on combat would, though specialisation is still an option due to the game's different game modes and their scoring systems. The game's development is also extremely promising. though made by a solo dev this game is consistently improving. A recent update added a proper endgame, huge improvements to the game's overall balance and feel, and new content that added further depth to the existing customisation, and the current changes in the public beta continue this trend of improvement. overall, the issues with Break Arts III are its performance, the fact that it has a simplified design mode that's on by default and needs to be turned off in settings, and perhaps the fact that many players may pick up and put down the game before they even fully understand what it has to offer. The game could also do with simple single player track practice mode like the Break arts II had. There are secrets, hidden parts and plugins, and things that seem pointless or strange but allow for some of the coolest things I have seen in any mecha game. I will not spoil them here, but you may find steam guides, or people on the community discord servers who can help you find these things. I have almost 3000 hours in break arts II, and I hope to one day match those hours in this game too.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いいところ 機体のカスタマイズ わるいところ それ以外の全て Breakartsを初代からプレイしていました(2はプレイできていません)。 大幅に増えたカスタマイズ要素などをものすごく楽しみにしており、このゲームを購入しました。 小さいころからプレイしていたゲームの真価がみられる、とかなり期待をしていましたが、正直こんなにひどいゲームだとは信じられませんでした。ただでさえかなりストレスが溜まりますが、このせいもあり余計にストレスが溜まります。 以下から詳しく書きますが、簡単に書くとこのゲームは ・すでにあるプリセットにほんの少し手を加え、コースを制覇 ・自分オリジナルの機体は作って眺めて楽しむ です。自分オリジナルの機体でレースを楽しむゲームでは”ありません”。 <全体的な設計に問題がある> ・コースアウトの仕様について 一番クソ。わかりづらい。ハイスピードバトルの時特にわかりづらい。 しかも戻されるときは速度0になるからその時点で負け確。 この仕様に関しては出た当初からたくさんの人が良くないと思っている仕様(レビューを見た限り)ですが”一切改善が見られない”ので、これで運営は問題ないと思ってるんでしょうけど、、、。 これで問題ないと思ってたらちょっとドン引く ・障害物 見づらい障害物があったり、引っ掛かりやすいやつがあったり。そのくせ衝突判定がどうなってるのか知らないがわけわからんところに吹っ飛ばされるは引っ掛かって復帰できないわで苦痛。コース横の妙に当たり判定がでかい障害物と引っ掛かったらでられなくなるのは直してほしい。 ・操作性 本当にひどい。本作は横滑りがかなり多いゲームだが、そういう問題ではない。なぜか突然機体が曲がったりする、上下の視点移動が激しすぎる(横の感度と個別設定できない?)、など単純に操作性が悪くてイライラする。 ・CPUとミスできないレース 後半になると、3連続レースオンリーの超高速のステージとかが出てきます。ぶっ続けでかなりの集中力が必要ですが、1ミスでもしたら負けです(そのステージでは少なくとも)。これを集中力とかの概念がそもそもないCPU相手にやらなきゃいけません。ちないみにリトライ=最初からです。せめてそのステージからリトライにすべきでは? ・ヘルプが見づらい 見づらい、わかりづらい。 <お粗末なゲームモードの設計> このゲームには3種類のゲームモードが含まれています。 1.バトルレーシング レースコースでのレースに戦闘要素が加わったゲームモードです。まだ”マシ”なゲームモード。 [良い点] ・スコアがレース順位だけでなく、敵機の撃破によっても行われるので、順位が下がっても逆転がしやすい。 ・敵の撃破で順位繰り上げが行えるのが単純に精神的に良い。 [悪い点] ・レースモードとバトルモードの悪いとこどり 2.レース バトルなしの純粋レースのみ。敵を邪魔する目的での武器(0ダメージ)ができたりできなかったりします。 [良い点] ・アセンブリを考えるときに、基本的に速度オンリーで考えていいのが楽 [悪い点] ・武器による吹き飛ばしが終わっている。後半になってくるとコースアウトが本当に命取りになるのに、CPUのグレネードなどの吹き飛ばしが本当に異常。キックなども連続キックを行って無茶苦茶遠くまで飛ばされる。 ・CPUがステージギミックを無視する。例を挙げると、コースが途切れていて上に飛ばないといけない (_----←こんな感じになってる)ところを、これを完全に無視して横から最高速度で突っ切っていく。プレイヤーは一度上昇しないといけないため、速度が0になるがCPUはそんなの関係ありません。ちなみに頂点にはチェックポイントがあるのでプレイヤーは同じ事したら戻されますw ・コースが見づらい。単純にマップが見づらい。こういうとこでもCPUとの差が生まれる。 3.バトル レースコースのステージでレース関係なしのバトル。ほかの二つと比べて類を見ない終わってるモード。 [良い点] 思いつきません [悪い点] ・いかにAIからキル朴が上手にできるかのモードである点。 ・連続キックで吹っ飛ばされからのCPU集中砲火。 ・リスキル(からの連続キック以下略)。 ・そもそもハイスピード”すぎる”ことやギミックの増加にゲームモードがあっていない。 ・ターゲティングシステムがひどい、上述した通りのハイスピード感に全く技術が追い付いていない。 ・敵がどこにいるのかわからない、が敵は分かる。ので気が付いたら後ろに着かれる。 ・視界を悪くする能力はCPUに効かない。プレイヤーには効く。 唯一面白いのは機体のアセンブリ スマホ版とかと比べて「かなり」自由度が進歩していてとても面白い。 だが痒いところに手が届かないことが多い。例えば左右対称(同時に自動で)でパーツをつけてくれる機能なんかは欲しい。 本作唯一の救い。
不知道diy游戏搞强行战斗才能拿配件的设定是那个傻逼想出来的,关键你游战斗做好了也就算了视角飘的要死ai跟疯狗一样但凡得第一就集火关卡难度高的没道理高低差只能靠推进器楞崩,你们做游戏你们自己玩吗我真的好奇
[b]Update "2.0" neutered the building system.[/b] Prior to this update, you had to use your brain to engineer a mech comfortable enough for you, but also to handle the courses presented. The game was a puzzle, but also a blank canvas that encouraged you to think outside the box and go wild. Now the game was "balanced" into a generic racing game that still has great customization..... that does nothing much in terms of movement mechanics. Accelerators parts, aka the continuous thrust system of this game, no longer are "parts" for placing thrusters in cardinal directions to improve your handling like how common sense would dictate. Instead, Accelerators are a generic stat for forward momentum, [b]regardless[/b] of whatever direction you place them. What does this mean? In this mech racing game, you can no longer challenge yourself to engineer a machine to maintain lets say 400km/h around sharp bending corners with smart engineering and skill. Instead, the game wants you to slow down and play by the rules which I also have no idea how they work. "But you can control yourself left and right with detonators!" If you don't know, a detonator is basically blasting yourself like a bullet in a given direction, detonators prior to 2.0 acted like a hard assist in tandem with the accelerators. but now I have to flip a coin hoping the detonator doesn't send me flying at Mach 10 too far off the track because now I have to play the game in a rigid, unnatural way that makes zero sense at all. Btw if you want to use Centaur legs in said crazy, ocean levels, you are basically dead. [b]If you are going to buy this, and I do love this game, go through the headache of getting patch 1.0.7 i believe and play it offline so it cannot be updated. Prior to 2.0, you can make absurd, funny and out the box thinking build and great customization. Post 2.0 you have a mech game with great customization. Up to you.[/b]
An amazing mech game, incredible, RIVETING, when brain fully syncs with controls it becomes quite amazing to play, and you'll feel it in your limbic system when you're going 500 km/h and stuff around you will just melt away. Great costumization, great soundtrack, really underrated as a game.
ゲーム性が悪い。 デフォルトの旋回が悪すぎて戦闘にならず、自動ロックも出来てるかわかりずらい。基本ロワイヤルで回避なんてないし、わからん殺しが多すぎてストレスにしかならん。 レースも正直機体の性能差よりも、いかに邪魔するか見たいになってるし、コースが狭いからすぐにコースアウトしたり、変なタイミングでチェックポイント戻されたりでよくわからん。爽快感なんてない。 ロボットアクションってよりはサンドボックス。
Beautiful Gameplay Beautiful Music Beautiful Graphics If you want to play an experience this is truly it
ロマンス詐欺された
great game but PLEASE add double jointed legs. i can make my mech a battleship or a centaur, but not double jointed
关卡难度设计及其不均衡,且限制条件使得玩家无法随心所欲的创造
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Where this game's players are, estimated from review languages.
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