
Bounty Battle is the ultimate indie fighting game: a new multiplayer 2D fighter, where you can pit your favourite indie heroes against one another! Indie heroes from games like Guacamelee! and Darkest Dungeon, to Dead Cells, Owlboy & more battle it out in this fighter frenzy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are barely any iconic indie game characters. Shovel Knight, Shantae, Hat Kid and even Sans should've been in this game. The only indie characters I recognise are... Juan (Gaucemelee) Sheriff Lonestar (Awesomenauts) The Beheaded (Dead Cells) Rusty (Steamworld Dig) The attacks barely have any impact, there is little to no voice acting (apart from the announcer) and, despite the empty slots on the character select screen, there are no unlockable or DLC characters. Play Fraymakers or Rivals of Aether, instead of this "ultimate" indie fighter.
This review gives me no joy to write as someone that loves both platform battles like Smash Bros. and many of the IPs/characters represented in this game, but this game is downright bad on nearly every level. People are not exaggerating when they say it feels like a flash game. Almost all the stages are without platforms and are flat enclosed small arenas. The attacks are sluggish and slow, the AI terrible. The menus and tutorial all have this visual glitch effect that looks less intentional and more like actual glitching than it should. Before fights the announcer yells each character's name, which aren't displayed on the screen that instead shows the title of the game they are from, and versus over and over between each name. If I had to say anything good at all about this game it would be that the art style is alright for the characters, and a lot of their moves/abilities are recognizable, along with the music from their games. But do NOT buy this game because you're a fan of the series represented, that appears to be the gimmick they were hoping would save this game. There are plenty of other indie platform fighters out there featuring indie game characters even, and this may very well be the worst one. A real shame, these IPs and characters deserve better. Even if the game were free I'd be hard pressed to recommend anyone play it, let alone at $17-20.
This game really should have launched in early access—it’s clear it needs more time to develop. I had high hopes, but even after a short play session, it became obvious that there’s a lot to improve. In my first match, I found myself stuck in the stage after being hit, with no way to escape. The next game allowed for a bit more movement, but everything felt painfully slow. The hitboxes and character motion were confusing; I often didn’t know what was happening. Curious to see how the AI performed, I set up a match with the computers fighting each other. What I witnessed was unintentionally hilarious: one character just stood there, swinging aimlessly, while others teamed up against a single fighter, completely ignoring each other. At one point, a character got knocked down and stayed on the ground for the rest of the match, leaving the other unsure how to attack. It could have gone on forever! While it was amusing, I left feeling more frustrated than entertained. This game has the potential to be a great competitive fighter, but not in its current state. It desperately needs improvement. The developers should consider either an early access model or a major update that overhauls the gameplay. Key areas to address include: Game Speed: It feels too floaty; everything should move quicker. Combat Mechanics: Attacks and combos need to be tighter and less choppy. Some moves seem nearly useless. Hitboxes: The proximity needed to land hits is absurd—close combat shouldn't feel like a kiss! I’m not a pro, and I know these changes will take significant effort. However, launching in this state was a questionable choice. There are better ways to engage with the community and gather feedback. I’m not giving up on this game—I just can’t recommend it right now. I’ll happily revise my stance if they implement substantial changes to the gameplay. The art style isn’t bad, though I wish they had kept the original designs for each character; that would have been a nice touch. I hope this feedback helps others in their decision-making and encourages the devs to take action. Best of luck to the team—this idea has great potential but needs a lot of work!
Взял по скидке, поиграл пол часа и понял, что меня наебали даже на скидке, в игру стоит играть только если вам заплатят, в другом случае даже не думайте брать.
Debating on whether or not I should request a refund. How they managed to pull all these characters into a budget of less than $40k is beyond me. But that small budget left a scar on the game itself. Jerky animations, awful gimmicks, poor tutorial, no online multiplayer...just a few of the many quirks. Had a lot of hype for this game, but sadly this isn't worth anyone's time.
Ouvi bastante coisa negativa porém aqui rodou bem liso o game quem quiser ver postei no meu canal https://youtu.be/r9bi0tHYDro
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Bad game btw
Man, 4 years ago is a long time, I wonder if the developer applied all the critiques I had for the game…kinda? Here let me tell you. Out of all of my criticisms, half of them were just ignored, a few I couldn’t tell if they actually fixed it or not, and then only 2 of my criticisms actually got fixed, plus, I found some new problems that I didn’t find before. It’s been like 4 years, and now the steam page is mostly negative, and honestly, out of all of the games we’ve tried in this genre, it is definitely not my favorite out of all of them. It kinda just felt like the dev gave up on the game honestly, which is sad to see, especially since there has been no updates for new content in the span of 4 years. Let’s just say, the cinematic trailer was more impressive than the game.
This game has georgous art, a pretty good roster, but a lack of polish gameplay wise, however, its a ton of fun with friends. In my opinion, this game can only evolve in a good way, give it a chance, this is still a good game !
Terrible game. Graphics are amature, gameplay and controls are worse than those old flash games from 1999 that you could play for free in your webbrowser. I've also heard stories that the devs abandoned the project and couldn't even be bothered to fulfill their promise of online play. So yeah, avoid.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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