
A sci-fi first-person shooter with a dynamic deployable cover system. A demo level from our game Bounty.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
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Walking is too slow, running is too fast, and everything just feels stiff. The devs seem proud of their dynamic cover system, but I never had to use it because bots can't shoot through railings.
Cool vibe and fun game, gave me a bit of survival horror vibes tbh. It perhaps could've used more of a tutorial because it took me a bit to really "get" what the mechanics were like, for example at the beginning if the game told you how to crouch that would've been nice. Also, a boss fight near the end might have made it cooler. But all in all. This is a great prototype and I can't wait to see level two.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
This game for a collage project is good one problem I had is that there is no HUD in game i died one time because I didn't know how much health i had lost at the moment then i had to restart at the at the beginning overall good job keep up the good work.
Pleasantly surprised. Moody space shooter with a pounding soundtrack. Both the visuals and music design create a really strong sense of atmospheric tension, excited to see more!
Reminds me of Dead Space, the cover system is a really cool idea, makes me think, what if Gears of War could move the cover the way Portal does? A quick and easy play that feels tense the first time through.
pros: Interesting atmosphere, well developed, nice particle effects cons: needs skip-able cut-scenes, needs a story line to captivate players or something to have them return if a full game is being made, needs direction on how to use cover system, tried reloading but couldn't. keep up the good work!
Harika bir atmosfer ve eğlenceli bir oyun, bana biraz hayatta kalma-korku havası verdi. Belki daha fazla öğretici olabilirdi çünkü mekaniğin nasıl olduğunu gerçekten "anlamam" biraz zaman aldı, örneğin başlangıçta oyun size nasıl çömeleceğinizi söyleseydi bu güzel olurdu. Ayrıca sonlara doğru bir boss dövüşü oyunu daha serin hale getirebilirdi.
[h1]Before I played Bounty, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
I see potential, but its going to have to take some work, the game has never been updated since release tho.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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