
Bot Wars is an action RTS about managing a squad of kill-bots and their bases as you work to take over all the capture points across the map. Featuring corporate kill bot armies, ranging from a firearms and beverage manufacturer to a lovecraftian burger cult.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
add the setting to get rid of bodies and also fix the ai pathing .
Yall ever gonna update.
In the current state of the game rn, its almost impossible to play the game. i originally got it because BaronVonGames was making it, but it kinda feels like him and the devs abandoned it. its a shame too, cause the games idea was a good concept.
Barely any updates this game lags like hell. It as well is just at times unplayable I do not remember the last time that I've seen bots that aren't in your squad move it is completely unplayable in its current state but I see lots of potential in this game. It really just needs updates that it isn't getting
A great game with a great potentiel, many optimisation to make, from perfomance to troops that aren't meant to be played, but i wish you luck with those code, i know t's not easy. For exemple (to help you know, no bad intention): [list] [*]The hitbox, most of the batiment, except maybe towers, it's so hard to touch it, and the batiment that produce money is the perfect exemple, a tank do nothing. [*]Flying vehicule, I thinks that putting a parameter to ativate flying vehicule could be a good thing, because they seem to cause huge lag for me. everything fine, some are produced and then big lag. [*]Pathfinding of vehicule, like I have tank and none of them are fighting, only flying one seem to go fight. [/list] Those are the majore issue (for me) Except this, it's really great ! Ennemi are hard to fight they try to survive even when you own 3/4 of the map, because of this you are forced to reinforce your strategic positions. You can be a pusher but fighting alone is nearly impossible, you need to have your troops to help secure position, and sometime when you secure one, another side fall (a really good aspect i thinks), each game has it own turnaround. I love as well that each troops has it own goal, some are meant to tank, some to fight vehicule, some to support, and even some to just do instant huge damage and turn the situation to your own advantage ! Team are specialized, they have unique troop, 1 infantry and 1 tank, put it seem to be an aspect where dev work on, but the ww2 team have 2 unique infantry however the one you begin with is not buyable. Oh, and what is this achievement of breaking [b]99 999 999 lamps[/b] !? Like not all map have some, have you don't have more than 30, max 50 lamps ! What the heck !? Well it's a really good game that i played long ago, i played again and i still love it, vehicule are a great addition to it. I wish for it to bloom and i can't wait for to play it again. Good luck PS: i'm sorry if you have a hard time understanding my english.
This game is very broken.
vehicle ai might be a bit dum
this would be amazing if it wasnt abandoned
its not perfect but its still a good game
It's okay but the longer a match goes on the more lag you encounter because bodies are not deleted periodically, so you just wind up watching a slide show of a laser battle and not being able to do anything about it. Unit command is also very annoying at times, particularly on maps with a lot of vehicles. Unless I order my units into vehicles, they should not be getting in vehicles. I'm tired of dying and warping back to the other side of the map because one of my squad members hopped in a passenger seat on some jeep at base and just sat there while the rest of us pushed. Other than that I like the idea and look of the game but these errors make it for the moment almost unplayable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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