
Become the BOSSFIGHT when you win! Assemble quirky item synergies and outsmart enemy intents in a series of turn-based combat. Bossfight Tactics distills a deep, tactical experience into a cute and approachable roguelike!
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About
Become the BOSSFIGHT when you win!
Challenge yourself (literally!) as you try to one-up your previous party each time though this sidescrolling turn-based roguelike.
Outsmart enemy intents in a series of tactical combat encounters while assembling synergistic item builds.
Discover the nuances in this highly replayable game, lovingly designed to minimize complexity and maximize depth.
Items, items, items!
In Bossfight Tactics, it's all about the items; there are no character classes/abilities/stats/etc!
Items let you move, attack, gain passive abilities and much more.
With 100+ unique and quirky items, there are tons of emergent interactions to explore.
Instead of fixed movesets, enemies are equipped with random items which drop as loot when defeated.
Encounters are therefore always unique, often surprising, and sometimes hilarious!
Beware though, enemies grow stronger too as you unlock more powerful items.
Inspired by Into the Breach and Slay the Spire, enemies make their intents known, allowing you to plan and outmaneuver them.
Adapt on the fly by tossing the perfect item to an ally in a critical moment!
Or maybe just lob a bomb toward your enemies?
Other Features
A simple and intuitive interface that welcomes players new to the genre!
Unlimited undos for carefree experimentation and those misclick moments
An optional Auto-Battle button in case your brain has melted from all that strategizing. Also useful for discovering interesting moves. (Kinda like ChatGPT for turn-based tactics.)
No story or cut-scenes; every moment an interesting decision!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Super cool and fun! Lots of permutations. Love the undo functionality as well. A very interesting take on the genre.
if you love turn base and roguelike tactics similar to darkest dungeon, then youre gonna love this one!
Unique game overall~ Love the pixelated art style, hehe Hope there will be more content in the future~
Fun and interesting game! Highly recommended!
Solid tactical depth with a lot of emergent ways for all the items to combine in fun ways. A powerful Undo feature smooths over potential frustration from unclear item effects. Crunchy chiptune soundtrack.
It is not my kind of game, I am missing explanations how things work and how to make the best discisions. It is a turnbased fighting game with different stages. you can probably make your own tactics and see what is working, but I want more explanation in the beginning.
This is a unique twist. You start as a group who goes through all the steps to becoming the heroes only to turn into the villains and have to be defeated by a new group of contestants. Very fun and addicting, Highly recommend.
[h1]纯粹的策略战斗体验![/h1] [hr][/hr] [h3]前言[/h3] 现如今,几乎所有游戏开发商都在卷画面,卷演出,卷剧情,卷出一部又一部的“罐头”游戏,真正在乎玩法和机制创新的游戏制作者反而成为了少数人——而本作,就是这样一款完全摒弃了画质、剧情等一切“身外之物”的游戏,一部无比“纯粹”的游戏。 而这,就是由Iterative Interactive为我们带来的一款,核心玩法和游玩体验都非常特殊的复古横板回合制rogue游戏。 [h3]初见印象[/h3] 本作所带给我的初见印象说实话不是很好,因为整个游戏看起来实在是太太太太简略了,真心不像一款2025的游戏,可以说,除了游戏性以外几乎一无是处,简洁的游戏主界面、简介的UI设计、简洁的教程、简洁的战斗、简洁的关卡.......几乎没有任何卖相,似乎只有狂热的复古主义玩家才会看得上本作,但只有实际体验后才能感受到其中的奥妙。 [h3]困难[/h3] 本作的玩法非常......有挑战性,看似是一个经典的回合制战斗,实则暗藏玄机。 战斗开始,玩家将通过使用身上种种道具\武器来进行战斗,在这个游戏中,可以用来战斗的东西往往是脑洞大开的,有用的和没用的混在一起,举几个例子:有的武器只能隔山打牛,但你和敌人面前没隔着“山”;有的武器在使用前会先往前冲刺一段距离,随后造成伤害,但你冲刺后敌人却在你身后;有的武器是针对最远和最近的单位进行射击,但你转身发现,“最近”的目标是残血的队友....... 诸如此类,各式各样奇葩的武器和奇葩的效果,注定着在本作,玩家不能以一般的心态进行游玩,必须时刻当心各种奇怪的效果会不会打破自己的战线,痛击自己或自己的友军。 [h3]无情[/h3] 本作的流程相当无情,玩家完全不会是这个游戏世界的主宰,强度堪比路边一条野狗,一个失误,随便一伙敌人就能把玩家团灭。 教程除外,玩家将操控三名随机刷新的角色,拿着随机刷新的装备开始游戏,在游戏机制上,玩家将面临无情的车轮战,连续面对5批敌人,每批次间仅可以前往商店付费进行补给,倘若金币不足,甚至不会得到任何补给。 在玩家苦战得胜后,如果站位不理想,甚至无法拾取敌人的掉落物,而这些掉落物会被随后跟上的商人收集,片刻后罗列在商店里试图卖给你。 每5批敌人被算作一幕,玩家必须坚持五幕才算胜利,虽然看上去很难,但实际上一点也不容易,“得益于”全随机的开局装备,玩家经常在早期就爆毙了,连第一幕都完不成,在这个游戏中,“运气”比“实力”重要的多的多。 [h3]综合体验[/h3] 综合体验下来,本作的玩法固然有趣,但本作也只剩下了玩法,虽然作为肉鸽,但是再熟练的操作都无法稳定带来胜利,运气甚至远远比实力更重要,但转念一想,如果把本作当成打发时间的小游戏,那本作的游戏性和可游玩内容绝对会令你大吃一惊。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
Ce jeu est vraiment fun et un vrai casse tête. Les items peuvent se combiner entre eux mais aussi avec des buffs qui tombent sur vous au cours des combats vous permettant de créer des combinaisons uniques. Chaque boss vaincu vous apporte votre gloire mais aussi rajoute des mécaniques implacables dans le jeu. Et puis le twist de l'histoire fait que plus vous êtes fort pour vaincre un boss, plus dur sera l'acte final. En revanche, je ne classerais pas ce jeu en Roglike mais plus en Die-and-retry / casse tête car perdre ne vous donnera pas vraiment d'avantages accumulables de partie en partie en dehors de votre connaissance augmenté du jeu en lui même. Gameplay : +++++ Très diversifié chaque run apporte son propre lot de gameplay Graphismes : +++++ Du pixel art très bien réalisé, c'est simple et ça marche Musique : +++ La musique 12bits à la FTL est très bien, plus de diversité aurait aussi été appréciable Rejouabilité : +++ Une partie dure en moyenne 1h30 à 2h00 ce qui est très cool quand on a un petit moment à soit, il y a beaucoup d'items multiplié par les potentiels de modificateurs qu'on peut mettre dessus, cependant, le manque de roglike fait qu'on n'aura probablement pas tendance à farmer ce jeu. Ce sera une partie de temps en temps mais il offre tout de même de jolies parties :] Et pour ceux qui aime accumuler les succes steam il y en a pas mal et ils ne semblent pas facile à obtenir. Le plus : C'est un petit jeu indé pas chère du tout et qui vaut largement son prix.
https://youtu.be/Z9AxNV1PwSs?si=vr7bj9EV21_JK0er
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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