
The free trial version of Born of Fire includes the fully integrated Roguelike tower mode, card upgrade system, chest system, and the exciting worldwide 1 vs 1 match mode. Initially, there will be two heroes with different features: Commander and Mage.、
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蛮喜欢这类游戏的,但这游戏问题也很大。 第一,点击之后没反馈,这点让人很难受。对常玩游戏的我来说,很多时候以为死机。。。 第二,游戏画面大部分是空白的,但重点让人看清卡片的地方却小得可怜,根本看不清,每次点开看很烦人 第三,打击感 总的来说,这游戏不像是老手做的,吸收了不少同类的优点,但手感差得可怜,改正后会回来玩
融合了炉石和杀戮尖塔的玩法还是可圈可点的 但就是一个卡牌游戏,操控流畅度和BGM的搭配也非常重要 游戏目前的整体感觉还是缺乏“灵魂” 有能够令人上瘾的游戏性,但是没有打牌过程中的快感 另外BUG也不少,BOSS贴图错误,过关后无线转圈的情况 很恼人
The idea is functional and fun with great potential, also the artwork is very good. Certainly still needs some work ,but the team is working to bring various improvements. Some my suggestions for improving are: 1 More information on screen. 2 When the damage is absorbed by an armor instead of directed damage should change color (for example gray instead of red). 3 More sound effects.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很棒的卡牌游戏。 早日修复BUG吧。
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
爬塔爬一半就掉线重连重打也还是到那就掉线,你这用户体验很不好啊
Can never login. Seems to be a dead game.
Игра 'Born of Fire' - это настоящая находка для любителей souls-like экшена, но с уникальным сеттингом и геймплейными особенностями. С первых минут погружаешься в мрачный и завораживающий мир, где магия огня играет ключевую роль. Боевая система требует тактического подхода: каждое сражение – это вызов, требующий изучения паттернов врагов и умелого использования своих способностей. Визуальный стиль игры впечатляет: детализированные локации, атмосферное освещение и впечатляющие эффекты магии огня создают неповторимую атмосферу. Сюжет подается не напрямую, заставляя игрока собирать обрывки информации из окружения и диалогов, что добавляет загадочности происходящему. Однако, стоит отметить достаточно высокий уровень сложности, который может отпугнуть новичков в жанре. В некоторых моментах игра кажется несбалансированной, а обучение механикам не всегда достаточно понятное. В целом, 'Born of Fire' – это интересная и самобытная игра с хардкорным геймплеем и запоминающейся атмосферой. Если вы не боитесь трудностей и любите сложные испытания, то эта игра определенно стоит вашего внимания.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This was a godawfully poor attempt to make a cash shop/paygated/P2W CCG/TD hybrid with no content because they tried to use samey algorithms instead of doing their job and creating proper levels. The game has a HUGE number of fake Chinese reviews. So, "Born of Fire" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers abandoned this 6 years and 1 month ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The graphics are lacklustre because this was designed for mobile phones, not gaming PCs. Whenever a product is designed to run tolerably on 5 year old iPhones, it's obviously not going to come close to the minimum quality standards that PC gaming enthusiasts except on their cutting edge gaming rigs. One more, mobile devs have made gaming worse for everyone. PC gamers don't spend thousands on their gaming rigs so they can pretend they're iPhones. That alone is enough to disqualify this for recommendation. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. So this is "free", but it's abandoned. Worse, it was never intended to be free. The developer intended to charge for this if it ever left Early Access... but the developer just couldn't be bothered. Making this abandoned pollution that gamers need to filter through when searching for products made by more ethical developers who fulfill their promise to deliver on their Early Access commitment instead of breaking that promise. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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