
Bone Voyage is a third person adventure game set on a Vessel to the Afterlife. Use your skeletal body to your advantage and explore the ship in unique ways to uncover the mystery of the ship and its inhabitants!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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sQUACK sQUACK !! eVERYONE dISAPPEARED aFTER i cHASED tHE cRAB !!
bone voyager bone voyage Posted 5 January. Visibility: Public Language: English 3 people found this review helpful
Kemik Yolculuğu, Ölümden Sonra Yaşama Giden Gemide geçen üçüncü şahıs bir macera oyunudur. İskelet vücudunuzu kendi avantajınıza kullanın ve geminin ve içinde yaşayanların gizemini ortaya çıkarmak için gemiyi benzersiz şekillerde keşfedin!
"Bone Voyage" is one of literally thousands of student projects infesting Steam. It's from Breda University of Applied Science. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is an admittedly charming, comical third person adventure game where you control a skeleton on the way to the afterlife (which apparently is a trip taken on a large boat). You solve various adventure game problems using unique skeleton related abilities. Student projects generally fall into one of two buckets... the first type being just garbage tech demos, and the second type, which is where the students worked on what might be a real, successful, promising game... until you find out that as a student project, it was rushed out, is full of bugs that will never be fixed, is short, and isn't a real, fully fleshed out game, it just teases you with the impression it might be. "Bone Voyage" is the latter... if this had actually been a professionally developed game instead of a homework assignment, it probably would have been very successful on Steam. But it's just a project, not a full game. And in this case, that's disappointing. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since this is more of a student tech demo than a full, genuinely made game for gamers, and offers no Steam features, like a +1 to your game count, I can't recommend downloading this over a full, professionally made game, of which there are thousands here on Steam.
7/10
i got stuck and rage quit
generic, badly optimized, intended for console release, i guess?
boring and buggy
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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