
Bone's Cafe is a fast paced, 1-4 Players couch co-op, cooking game. Customize the layout of your kitchen to guarantee your success. Specialize your menu in ingredients and recipes to design your ultimate cafe. Put your necromancy skills to the test and raise your own undead kitchen staff.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 366reviews | 96% | — | $183.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a cooking simulator with programable chefs (zombies). Sometimes it's frustrating trying to get your chefs to cook properly, but that because they only follow very simple directions. This is especially true if you have the zombie doing something else while waiting for something to fry or bake. The zombies only do things in a specified order, so the slightest thing that messes up that order will mess up the dish they are preparing. Only complaint is that there are no dishes from African cultures and very few specific to South American ones. There are no real options for condiments, seasonings or different kinds of cheese/noodles/pasta. Otherwise, this is a nice family game if you are not hung up on the fact that killing a variety of customers is necessary to get many of your essential ingredients. It even has a simple story that makes sense and everything (*gasp).
very fun and casual game that can get complicated if you want
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, French, Dutch, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ソロで1周、別々の友人と1周ずつ計3周クリアしました。 3周ともレシピ全開放、チャレンジは未クリアの状態です。 めちゃくちゃおもしろかったのでオススメです! ソロの方にも、フレンドと遊びたい方にもオススメですよ~! プレートアップ、オーバークック系の飲食店経営シムですが、 このゲームは従業員を[strike]召喚[/strike] 雇う事ができます。 ホールの従業員はAIで働きますが、キッチンの従業員は違います。 キッチンの従業員の動きは自分で設定します。これが面白いのです。 制限時間内にやってほしい動きをプレイヤー自身が実践する事で設定できます。 これがコードのいらないプログラミングのような感じで面白い! 食材を持つ→切る→調理→皿に盛り付ける→ホール従業員が取りやすいカウンターに置く これを制限時間内にやるとキッチンの従業員はこの動きをループします。 この設定はキッチン従業員それぞれ個別に設定する必要がある為、日替わりでメニューを変えるとこの動きもいちいち設定し直しになります。 楽を優先して人気メニューを無視するか、毎日出すメニューにもこだわり毎日従業員への指示を変えるのか…性格が出ますね。 「もっとこうすれば効率化できるのでは…?」と気付けば起動してしまう、クセになるゲームです。 以下、もしこうだったら嬉しかったなあ…と思った点(ネタバレになる内容も含みますので全スポします) [spoiler] ・SKULLSの数を増やし、各SKULLS達成時のレシピ開放数を減らしてほしかった →レシピ数が多いわりに4SKULLS達成までしかレシピ開放がない為、SKULLSの段階が上がるたびわりと膨大な量のレシピを実際に作って開放する必要があった。 ボリュームが多くて嬉しかったのでレシピの総数に関しては文句はないが、もっと小出しにしてくれ~~~と思ったのが正直な感想。 10SKULLSぐらいまであって、各SKULLS達成ごとに2~5品増える程度がちょうどよく長く遊べたような気がする。 正直もっとたくさん遊びたかったし、このレシピの総数ならそういう設計にもできたんじゃないかと思った。 ・5SKULLS達成後店の営業やんない問題の改善 →5SKULLS達成の報酬は店が広くなるだけ。あとエンドロールも見れるけど、それだけ。 クリア後の要素としてチャレンジがあるけど、チャレンジとは別で店の営業面に関しても何か欲しかったなーと思う。 特別なレシピとか、特別なモンスターとか… エンドロール見た後、店が広くなったのにゲーム起動してないユーザーたくさんいると思う。 チャレンジと違って自分でメニューを決めてたくさんの従業員を使って営業できるという魅力があるので、クリア後も何か要素があったら本当に嬉しかっただろうな…。 せっかくドット絵の雰囲気や、可愛い中にも不穏な空気があって、従業員の使い方も独特という面白い要素が詰まったいい作品なので、このあたりまでフォローがあればよかったかも…と思い一応書きました。 ・レシピ開放時のレシピの分かりづらさを改善してほしかった →これは他レビューにもちらほら意見ありますが、レシピの解読が難しかった。 テストキッチンでやる際は上に表示されてるレシピより、メニュー画面から『レシピ』の項目で閲覧とピン指しができるレシピの方が多少分かりやすいのでオススメです~。 [/spoiler]
Fun! Can pay really with 2 people without problem. Once you get the skeletons, it's really chill. Figuring out recipes was fun!
A casual automation game with a few skeletons in its closet. It can be a little finicky, but it's not too difficult and for the price a great little game.
I love this game. It is cute and slowly challenging.
I'm still having so much fun with this quirky game. It's so nice in co-op mode playing together with your partner. For me it's the second Acute Owl Studio game and the passion for their games is showing in Bone's Cafe and Grimshire alike.
it's so cute ;-;
好棒的做饭游戏!自己探索菜谱的过程好有满足感。。呜呜真希望可以一直更新下去。美中不足就是不能用鼠标(不过我是个适应能力很快的人所以问题不大)。还有召唤的侍从多了会有点乱?一个人也能很开心的一直玩,因为可以自动化哈哈哈哈很有意思!好久没玩这么好玩的做饭游戏了
Bone’s Cafe was a fun and charming experience, especially for solo players. Even though it’s designed as a co-op game, the ability to automate waiters and cooks makes it enjoyable to manage everything alone. The automation system adds a satisfying layer of strategy and keeps the gameplay relaxing. However, the game feels quite short, and some recipes don’t seem essential outside of specific challenges. The challenges themselves were a bit inconsistent; a few of them push you to do the manual work instead of encouraging smart use of your minions and automation. Still, it was a short, enjoyable ride while it lasted, and definitely a fun management game overall.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $183.6K | 431 | 86% | $14.99 | |
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