
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bomb rush cyberfunk é um jogo que eu sempre que me interessei em jogar, por gostar muito da estética, gostar muito de skate pois eu andava na infancia e pelos mods, o jogo tem uma história bem interessante que da pra te entrenter do inicio ao fim apesar de simples, as musicas bem viciantes e gameplay absurda de boa e fluida, jogo muito bom e não me arrependo de ter feito a compra.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $39.99 | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was marathon all Jet Set Radio games This is a Jet Set Radio Future REVIEW Because it's not on steam yet! The BombRush Cyberfunk review is scroll down more. If my Jet Set Radio review was five years late, then this one is even later — but honestly, Jet Set Radio Future has been living in my head just as long. It took everything I loved from the original and cranked it up with smoother movement, bigger levels, and way more mechanical freedom. This is the kind of sequel that doesn’t just polish the formula — it evolves it. Future adds so many mechanics that make the world feel alive: faster grinding, better trick flow, more open exploration, and tagging that feels way more fluid than the Dreamcast version. The whole game moves like it’s powered by pure style. Even the way you chain tricks into graffiti feels like a dance. It’s the kind of improvement that makes you think, “Yeah… this is what the original wanted to be.” And then there’s the riding options. You’re not just roller‑skating anymore — you can hop on a skateboard, bike, or stick to inline skates, each with its own vibe. It gives the game this wild sense of freedom, like the city is your playground and you’re choosing how to carve through it. This BombRush Cyberfunk review Now, comparing all this to Bomb Rush Cyberfunk… that game is a whole different beast. It’s not just a spiritual successor — it’s a full reinterpretation. Cyberfunk plays more like Tony Hawk Pro Skater with tagging, combos, and momentum‑based trick chains. It’s faster, snappier, and way more score‑driven than either JSR or JSRF. If JSRF is about flow and style, Cyberfunk is about chaining the sickest line possible. But the biggest surprise? Cyberfunk has the best storytelling out of all three. No spoilers, but the plot twist absolutely blew me away. It’s bold, weird, emotional, and way more ambitious than I expected from a game inspired by Jet Set Radio. It actually ties its world, characters, and mystery together in a way that hits harder than both Sega titles. So in the end: Jet Set Radio is the raw, stylish foundation. Jet Set Radio Future is the evolution — smoother, bigger, freer. Bomb Rush Cyberfunk is the modern reinterpretation with the strongest story and Tony‑Hawk‑style gameplay. All three have their own flavor, but Future will always be that perfect middle point where the series found its rhythm
YO O O O O O O O O O CH CH CHECK IT OUT!
Llegué a este juego esperando algo parecido a *Jet Set Radio*, pero terminé encontrando una auténtica joya que, en mi opinión, no recibe suficiente atención dentro de la comunidad hispana. Su estilo visual, la música y la jugabilidad logran crear una experiencia muy divertida de principio a fin. Es uno de esos juegos que te atrapan rápidamente y que dejan una impresión bastante positiva incluso después de terminarlo. Mi única queja importante es el enfrentamiento contra DJ Cyber. Durante la partida nunca se explica que puedes desviar los discos que te lanza, por lo que la pelea puede resultar confusa y frustrante en un primer intento. Un mensaje o una indicación por parte de Bel habría ayudado bastante. Aun así, una vez superado ese obstáculo, no tuve mayores problemas y no volví a ver una pantalla de *Game Over* en todo mi playthrough. Si te llaman la atención los juegos con mucha personalidad, una banda sonora energética y una estética única, definitivamente recomiendo darle una oportunidad.
game is insanely sick
¯\_( ͡° ͜ʖ ͡°)_/¯
This game has an amazing soundtrack and art style. If you liked Jet Set Radio or Jet Set Radio Future, you'll love this spiritual successor. Have fun tagging your way across New Amsterdam on skates, a board or a BMX. Combos and Flow States. I really like this game.
I require Bel carnally
I LOVE THIS GAME,if you've wanted to play Jet Set Radio,but couldnt cuz you only have a PC,this WILL scratch that itch while still being unique enough to enjoy even if you've already played JSR.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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