
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice 8/10
It's a little on the nose in terms of being a JSR + JSRF successor, but BOMB RUSH CYBERFUNK is fun. Great movement, great gameplay loop, incredible performance (using an atlas like our grandaddies had to), and a great soundtrack. 9.5/10
lowk this game was GOATED i love extreme sports like skating and bmxing and skateboarding and it also had realy good storyline and takes up very little space but the game is kind of short it took me like 2 weeks of playing for like 30 mins to finish the game but i had alot of fun doion so
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de casi un año hago la reseña xd) Después de jugarlo por tantas horas nunca pierde encanto el juego, además cuando descubres el mundo de los mods con este juego se vuelve mucho más interesante y jugable, me devolvió la ilusión de un gran juego el bomb rush cyberpunk Además, gracias a Hideki Naganuma por colaborar en el soundtrack
Jet set radio you never left my soul
¿Quién es Hideki Naganuma? Para el ciego, es la luz. Para el hambriento, es el pan. Para el enfermo, es la cura. Para el solitario, es el compañero. Para el triste, la alegría. Ojalá que para la secuela lo pongan a hacer la mitad del soundtrack.
best indie experience I've had this year Icl
Me hizo querer ser grafitero
Bomb Rush Cyberfunk is probably the closest thing to getting that Jet Set Radio feeling without actually playing Jet Set Radio. The movement is really satisfying once it clicks, the music fits perfectly, and the whole game just has this weird confidence to it. I didn't really care about what I was supposed to be doing half the time, I just liked skating around. It also looks exactly like a game that would have come out 20 years ago and somehow didn't. Some of the missions got a little repetitive, but I didn't really mind. I was mostly here to skate around and spray things. I liked it a lot. It feels like a game made by people who actually miss this kind of game. 8.5/10
Sick nasty
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.3K | 272 | 79% | $11.99 | |
| $24.4K | 141 | 65% | $7.99 | |
| $9.7K | 69 | 75% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100.1K | 88% | $9.99 |